Building in Dungeon Conquest is meant to be easy. On the Overview screen you can layout the general design of your dungeon.
Right now you have three selections on the left side: the background, the base dungeon tiles and a delete option. Selecting the background you can set the background pattern that will display behind the dungeon.
The base dungeon tile button, allows you to place “tiles” for you dungeon. You can layout the dungeon in any pattern you want. The current maximum dungeon size is fifty by fifty. This may seem small, but each of these tiles is a two by two area for characters, monsters and other decorations, making the map a one hundred by one hundred square size.
On the detail screen you can add specific tiles to give you dungeon its appearance.
As you can see here, this room is six tiles across on the overview screen, but is twelve squares across in the actually dungeon the players will play in.
On the detail screen, the left side menu you can select a tile pattern. Then clicking on the tiles you can set that pattern. You can also select the “mass tile placement” button at the top left to set all tiles on a selected tile pattern.
The Feature menu across the top has the different types of details you can set in your dungeon. These are: Tiles, Creatures, Decorations and Usables. Tiles are the dungeon pattern for the floors, walls and top edges. Creatures include setting the player’s start position and the monsters within the dungeon. Decorations are added features for the dungeon such as columns, torches, etc. Usables, as of now, is a catch all for items that players can interact with. This will be doors and traps. Details are still being worked out on this part.
We will keep you updated on our progress.