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Old Style Game Framework How To..

Creating a Game with Old Style Game Framework.

This walk through create a side scroller game, where the player runs across the screen and jumps over obstacles. The walk through uses the Old Style Game Framework (1.0.2), Game Doc (1.2.3) and Game Designer (1.2.2).

Updated versions: Old Style Framework (1.1), Game Doc (1.3) and Game Designer (1.3)

Game Maps
  1. The map tab has two sub tabs on the left side below the map list. Map Details and Sprite Details. It has the list of Sprites and Backgrounds (not implemented), and the map editing area.
  2. In the Map Details tab, you set the map name, grid size and map size. The grid size is size of the smallest element in the map. This is generally the size of the smallest tile (for example 16 x 16). The Map size is the number of grids on the map.
    1. Give the map a name "GrassRun". Set the Grid size to 25 by 25.
    2. We are going to set this up for an 800 x 600 screen. The map size is in grids: there will be 24 from top to bottom to fit the 600 pixel size. The width depends on how big we want the map to be. This can always be adjusted later. Start with 250. Once you set that, the screen will update.
    3. To build the map, select a sprite from the list and click on the location you want to add the sprite. First let's make the floor, by selecting the brown tile and adding it across the bottom. Simple click and drag the mouse to insert sprites in a large area. (Note: you will need to move the map around to get the whole bottom row.)
    4. Save this as BaseMap.

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