Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
S
scale(double)
- Method in class org.deken.game.movement.
GameVector
ScaleImage
- Class in
org.deken.game.animation.imageFx
Title: ScaleImage
ScaleImage(int, int)
- Constructor for class org.deken.game.animation.imageFx.
ScaleImage
Scene
- Class in
org.deken.game.scene
Title: Scene
Scene()
- Constructor for class org.deken.game.scene.
Scene
screenHeight
- Variable in class org.deken.game.component.
GComponent
screenHeight
- Variable in class org.deken.game.map.renderer.
BaseMapRenderer
screenWidth
- Variable in class org.deken.game.component.
GComponent
screenWidth
- Variable in class org.deken.game.map.renderer.
BaseMapRenderer
ScriptDestinationAction
- Class in
org.deken.game.movement.actions
Title: ScriptDestinationAction
ScriptDestinationAction(GameLocation)
- Constructor for class org.deken.game.movement.actions.
ScriptDestinationAction
Action to move to a specific GameLocation in pixels.
ScriptMovement
- Class in
org.deken.game.movement
Title: ScriptMovement
ScriptMovement(Actor)
- Constructor for class org.deken.game.movement.
ScriptMovement
ScriptMovementAction
- Class in
org.deken.game.movement.actions
Title: ScriptMovementAction
ScriptMovementAction()
- Constructor for class org.deken.game.movement.actions.
ScriptMovementAction
ScriptTimeDirectionAction
- Class in
org.deken.game.movement.actions
Title: ScriptTimeDirection
ScriptTimeDirectionAction(long, float)
- Constructor for class org.deken.game.movement.actions.
ScriptTimeDirectionAction
Action to move in a direction for a length of time.
ScriptWaitAction
- Class in
org.deken.game.movement.actions
Title: ScriptWaitAction
ScriptWaitAction(long)
- Constructor for class org.deken.game.movement.actions.
ScriptWaitAction
ScriptWaitAction(long, float)
- Constructor for class org.deken.game.movement.actions.
ScriptWaitAction
ScrollBackground
- Class in
org.deken.game.background
Title: ScrollBackground
ScrollBackground(Animation)
- Constructor for class org.deken.game.background.
ScrollBackground
ScrollBackground(Animation, GameVector)
- Constructor for class org.deken.game.background.
ScrollBackground
ScrollScene
- Class in
org.deken.game.scene
Title: ScrollScene
ScrollScene(GameVector, int, int)
- Constructor for class org.deken.game.scene.
ScrollScene
ScrollScene(GameVector, Image)
- Constructor for class org.deken.game.scene.
ScrollScene
ScrollScene
ScrollTileMapRenderer
- Class in
org.deken.game.map.renderer
Title: ScrollTileMapRenderer
ScrollTileMapRenderer(GameMap)
- Constructor for class org.deken.game.map.renderer.
ScrollTileMapRenderer
ScrollTileMapRenderer(int, int, GameMap)
- Constructor for class org.deken.game.map.renderer.
ScrollTileMapRenderer
Section
- Class in
org.deken.game.map
Title: Section
Section()
- Constructor for class org.deken.game.map.
Section
SectionElement
- Class in
org.deken.game.map
Title: SectionElement
SectionElement(Decor, boolean, int, int)
- Constructor for class org.deken.game.map.
SectionElement
SectionElement(Decor, boolean, int, int, int)
- Constructor for class org.deken.game.map.
SectionElement
send(String, String)
- Method in class org.deken.game.io.
AbstractConnection
sequenceTime
- Variable in class org.deken.game.animation.
BaseAnimation
sequenceTime
- Variable in class org.deken.game.sound.
TimeListeningSound
set(int, int, int, int)
- Method in class org.deken.game.sprites.
BoundingBox
set(int, E)
- Method in class org.deken.game.utils.
EmptyList
setActions(Actions)
- Method in class org.deken.game.input.
InputMonitor
setAlignment(GComponent.Alignment)
- Method in class org.deken.game.component.
GButton
setAlignment
setAllLayers(boolean)
- Method in class org.deken.game.animation.
LayeredAnimation
Deactivate all layers from rendering.
setAlpha(float)
- Method in class org.deken.game.animation.imageFx.
TranslucentImage
setAmount(int)
- Method in class org.deken.game.background.
ParallaxOffset
setAngle(int)
- Method in class org.deken.game.animation.imageFx.
RotateImage
setAnimation(Animation, int)
- Method in class org.deken.game.component.
GButton
Sets the animation to one of the four button effects: The default, rollover, pressed and disabled.
setAnimation(Animation)
- Method in class org.deken.game.sprites.
Decor
setAnimation
setAudioFormat(AudioFormat)
- Method in class org.deken.game.sound.audio.streamAudioFilter.
StreamAudioFilter
setAudioListener(AudioListener)
- Method in interface org.deken.game.sound.audio.
Audio
setAudioListener(AudioListener)
- Method in class org.deken.game.sound.audio.
AudioClipAudio
setAudioListener(AudioListener)
- Method in class org.deken.game.sound.audio.
ClipAudio
setAudioListener(AudioListener)
- Method in class org.deken.game.sound.audio.
MidiAudio
setAudioListener(AudioListener)
- Method in class org.deken.game.sound.audio.
StreamAudio
setBackground(Background)
- Method in class org.deken.game.map.
GameMap
setBackgroundColor(Color)
- Method in class org.deken.game.component.
GContainer
setBackgroundColor(Color)
- Method in class org.deken.game.component.
GMenuPopout
setBackgroundColor(Color)
- Method in class org.deken.game.component.
GParagraph
setBackgroundColor(Color)
- Method in class org.deken.game.component.
GScrollingLabel
setBackgroundColor(Color)
- Method in class org.deken.game.component.
GScrollingParagraph
setBackgroundColor(Color)
- Method in class org.deken.game.component.
GText
setBackgroundColor(Color)
- Method in class org.deken.game.component.
GTextEntry
setBorderColor(Color)
- Method in class org.deken.game.component.
GWindow
setBounceSound(boolean)
- Method in class org.deken.game.animation.
BounceAnimation
setBoundingBox(BoundingBox)
- Method in class org.deken.game.motion.
BaseMotion
setBoundingBox(int, int, int, int)
- Method in class org.deken.game.motion.
BaseMotion
setBoundingBox(BoundingBox)
- Method in interface org.deken.game.motion.
Motion
Set the BoundingBox size for Collision detection at the Motion level.
setBoundingBox(int, int, int, int)
- Method in interface org.deken.game.motion.
Motion
Set the BoundingBox size for Collision detection at the Motion level.
setBoundingBox(BoundingBox)
- Method in class org.deken.game.sprites.
Sprite
setBoundingBox(int, int, int, int)
- Method in class org.deken.game.sprites.
Sprite
setBounds(int, int, int, int)
- Method in class org.deken.game.movement.
MouseDragMovement
setChangeToSelected(boolean)
- Method in class org.deken.game.component.
GMenuPopout
setCharValue(char)
- Method in class org.deken.game.input.
InputAction
Used by the AnyKeyAction()
setClickUnToggles(boolean)
- Method in class org.deken.game.component.
GToggleButton
setClipAudioFilter(ClipAudioFilter)
- Method in class org.deken.game.sound.audio.
ClipAudio
Sets the ClipAudioFilter, and sets it's parent to this class.
setCloseOnSelect(boolean)
- Method in class org.deken.game.component.
GMenuPopout
setCollisionMap(CollisionMap)
- Method in class org.deken.game.map.
FreeStyleMap
setCollisionMap(CollisionMap)
- Method in class org.deken.game.map.
GameMap
setCollisionMap(CollisionMap)
- Method in class org.deken.game.map.
TileMap
setCollisionMap(CollisionMap)
- Method in class org.deken.game.sprites.
Sprite
setCollisionMap
setContinuous(boolean)
- Method in class org.deken.game.sound.
RandomSound
setControllingActor(Actor)
- Method in class org.deken.game.background.
ParallaxWrapBackground
setControllingButton(GButton)
- Method in class org.deken.game.component.
GMenuPopout
Copies the attributes from the button passed in, into the GMenuPopout's controlling button.
setControllingSprite(Sprite)
- Method in class org.deken.game.background.
ParallaxBackground
setCurrentMoveMotion(int)
- Method in class org.deken.game.sprites.
Actor
setDecor(Decor)
- Method in class org.deken.game.map.
MapElement
Sets the decor for this location.
setDefaultCharacter(Image)
- Method in class org.deken.game.images.
ImageFonts
setDefaultCharacter
setDefaultKeyCode(int, int)
- Method in class org.deken.game.utils.
KeyConfiguration
setDepth(int)
- Method in class org.deken.game.map.
MapSize
Number of grids.
setDimensions(int, int)
- Method in class org.deken.game.animation.
RectangleShapeAnimation
setDirection(float, double)
- Method in class org.deken.game.animation.
TileAnimation
Set the direction and speed the tile moves.
setDirection(float)
- Method in class org.deken.game.motion.
CardinalMotion
This sets the direction in the GameVector, and sets the current Animation based on the direction.
setDirection(float)
- Method in class org.deken.game.motion.
FourWayMotion
This sets the direction in the GameVector, and sets the current Animation based on the direction.
setDirection(float)
- Method in interface org.deken.game.motion.
Motion
This is for setting the direction.
setDirection(float)
- Method in class org.deken.game.motion.
SingleMotion
This method is not used.
setDirection(float)
- Method in class org.deken.game.motion.
StaticMotion
Direction is not used in this class.
setDirection(float)
- Method in class org.deken.game.motion.
TwoWayMotion
setDirection(float, double)
- Method in class org.deken.game.movement.
GameVector
Set the direction and speed.
setDirection(GameVector.DIRECTION, double)
- Method in class org.deken.game.movement.
GameVector
Set the direction and speed.
setDirection(float)
- Method in class org.deken.game.sprites.
Actor
This is a cover method, to set the direction in the current movement Motion.
setDissolve(int, DissolveAnimation.DIRECTION)
- Method in class org.deken.game.animation.
DissolveAnimation
setDistanceFromStart(int)
- Method in interface org.deken.game.pathfinding.
Node
Used by pathfinding, sets the total distance from the start.
setDistanceFromStart(int)
- Method in class org.deken.game.pathfinding.
NodeFourWay
setDone(boolean)
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
setEnabled(boolean)
- Method in class org.deken.game.component.
GButton
setEnabled
setEnabled(boolean)
- Method in class org.deken.game.component.
GComponent
setEnabled(boolean)
- Method in class org.deken.game.component.
GMenu
setEnabled(boolean)
- Method in class org.deken.game.component.
GSimpleContainer
setEnabled(boolean)
- Method in class org.deken.game.component.
GToggleButton
setFindPaths(FindPathsFourWay, Sprite)
- Method in class org.deken.game.movement.
PathFindingToTile4Movement
setFindPaths(FindPathsFourWay, Sprite)
- Method in class org.deken.game.movement.
WanderToTile4Movement
setFlashingCursor(boolean)
- Method in class org.deken.game.component.
GTextEntry
setFlip(FlipImage.FLIP)
- Method in class org.deken.game.animation.imageFx.
FlipImage
setFont(Font)
- Method in class org.deken.game.component.
GScrollingLabel
setFont(Font)
- Method in class org.deken.game.component.
GText
setFontColor(Color)
- Method in class org.deken.game.component.
GScrollingLabel
setFontColor(Color)
- Method in class org.deken.game.component.
GText
setFontHighlightColor(Color)
- Method in class org.deken.game.component.
GButton
setFrameSize(AudioFormat)
- Method in class org.deken.game.sound.audio.
FilteredAudioStream
setFudge(boolean)
- Method in class org.deken.game.collision.
Collision
setFullScreen(DisplayMode)
- Method in class org.deken.game.graphics.
DisplayManager
setFullScreen
setFullScreen(DisplayMode, int)
- Method in class org.deken.game.graphics.
DisplayManager
setFullScreen
setFullScreen(GraphicsDevice)
- Method in class org.deken.game.graphics.
GameGFX
Makes the frame full screen exclusive mode.
setGameCanvas(BaseGameCanvas)
- Method in class org.deken.game.
GameFrame
setGameCanvas(BaseGameCanvas)
- Method in class org.deken.game.state.
GameState
setGameLocation(GameLocation)
- Method in class org.deken.game.movement.
MouseDragMovement
setGameMap(GameMap)
- Method in class org.deken.game.
BaseGameCanvas
setGameMap(GameMap)
- Method in class org.deken.game.
GameCanvas
Sets the GameMap into this GameCanvas.
setGameMap(GameMap)
- Method in class org.deken.game.
GamePanel
Deprecated.
Sets the GameMap into this GamePanel.
setGameMap(GameMap)
- Method in class org.deken.game.
ManualGameCanvas
Sets the GameMap into this GameCanvas.
setGameState(GameState)
- Method in class org.deken.game.
BaseGameCanvas
Sets the GameState, by adding this GameCanvas to the GameState.
setGameText(GText)
- Method in class org.deken.game.component.
GLabel
setGameVector(GameVector)
- Method in class org.deken.game.movement.actions.
TimeMovementAction
setGameVector Sets the GameVector.
setGameVector(GameVector)
- Method in class org.deken.game.movement.
SimpleMovement
setGrabbed(boolean)
- Method in class org.deken.game.component.
GContainer
Sets whether this contain is grabbed by a mouse or other input.
setGridDepth(int)
- Method in class org.deken.game.map.
MapSize
setGridHeight(int)
- Method in class org.deken.game.map.
MapSize
Number of grids.
setGridWidth(int)
- Method in class org.deken.game.map.
MapSize
setGText(GText)
- Method in class org.deken.game.component.
GButton
setHeight(int)
- Method in class org.deken.game.animation.imageFx.
FlipImage
setHeight(int)
- Method in class org.deken.game.animation.imageFx.
ScaleImage
setHeight(int)
- Method in class org.deken.game.map.
MapSize
setHighLightColor(Color)
- Method in class org.deken.game.component.
GMenuPopout
Sets the color when the mouse is on the button.
setHorizontalAlignment(GComponent.Alignment, int)
- Method in class org.deken.game.component.
GComponent
setId(int)
- Method in class org.deken.game.input.
Action
setIndentNewSection(boolean, int)
- Method in class org.deken.game.component.
GParagraph
Sets if new sections should be indented, and by how many spaces.
setIndentNewSection(boolean, int)
- Method in class org.deken.game.component.
GScrollingParagraph
Sets if new sections should be indented, and by how many spaces.
setInputAction(InputAction)
- Method in class org.deken.game.movement.actions.
KeyDirectionAction
setInvalid()
- Method in class org.deken.game.component.
GComponent
Makes this GComponent invalid, so that it will be re-validated.
setInvalid(boolean)
- Method in class org.deken.game.component.
GScrollingLabel
setInvalid()
- Method in class org.deken.game.component.
GText
setInvalid()
- Method in class org.deken.game.component.
GTextContainer
setKeepOnMap(boolean)
- Method in class org.deken.game.map.
FreeStyleMap
setKeyAssociated(String)
- Method in class org.deken.game.component.
GButton
setKeyCode(int, int)
- Method in class org.deken.game.utils.
KeyConfiguration
setKeyDirectionAction(int, int, float)
- Method in class org.deken.game.movement.
FourKeyMovement
If the index is 0 or 3, set the KeyDirectionAction, with the given KeyID and Direction.
setKeyDirectionAction(int, int, float)
- Method in class org.deken.game.movement.
FourKeyToTile4Movement
If the index is 0 or 3, set the KeyDirectionAction, with the given KeyID and Direction.
setKeyDirectionAction(int, int, float)
- Method in interface org.deken.game.movement.
KeyMovement
This method sets a KeyDirectionAction to the KeyMovement.
setKeyDirectionAction(int, int, float)
- Method in class org.deken.game.movement.
TwoKeyMovement
If the index is 0 or 1, set the KeyDirectionAction, with the given KeyID and Direction.
setKeyPolling(keyPolling)
- Method in class org.deken.game.component.
GComponent
setLayer(int)
- Method in class org.deken.game.map.
GameLocation
setLayer
setLayerActive(int, boolean)
- Method in class org.deken.game.animation.
LayeredAnimation
Sets a specific layer as active or inactive, depending on the value passed in.
setLayout(Layout)
- Method in class org.deken.game.map.
GameMap
setLength(double)
- Method in interface org.deken.game.sound.audio.
Audio
setLength(double)
- Method in class org.deken.game.sound.audio.
AudioClipAudio
setLength(double)
- Method in class org.deken.game.sound.audio.
ClipAudio
setLength(double)
- Method in class org.deken.game.sound.audio.
MidiAudio
setLength(double)
- Method in class org.deken.game.sound.audio.
StreamAudio
setLineSpacing(int)
- Method in class org.deken.game.component.
GParagraph
Sets the number of pixels to put between lines of text.
setLineSpacing(int)
- Method in class org.deken.game.component.
GScrollingParagraph
Sets the number of pixels to put between lines of text.
setLocation(GameLocation)
- Method in class org.deken.game.component.
GMenuPopout
setLocation(double, double, int)
- Method in class org.deken.game.map.
GameLocation
Sets all three locations.
setLocation(GameLocation)
- Method in class org.deken.game.sprites.
Sprite
setLocations(int, int)
- Method in class org.deken.game.component.
GTableContainer
setLogFile(File)
- Static method in class org.deken.game.utils.
GameLog
Set the log file location, and enables logging to file, using java Logging.
setLogToFile(boolean)
- Static method in class org.deken.game.utils.
GameLog
Enables logging to the default log file, using java Logging.
setMagnitudes(double, double)
- Method in class org.deken.game.movement.
GameVector
Sets the X and Y magnitudes and then calculates the direction and speed.
setMapRenderer(MapRenderer)
- Method in class org.deken.game.map.
GameMap
setMapSize(MapSize)
- Method in interface org.deken.game.background.
Background
Set the map size, so the back ground can be adjusted accordingly.
setMapSize(MapSize)
- Method in class org.deken.game.background.
FixedBackground
setMapSize
setMapSize(MapSize)
- Method in class org.deken.game.background.
LayeredBackground
setMapSize(MapSize)
- Method in class org.deken.game.background.
PanLengthBackground
Also sets the dividend for calculating the scroll position.
setMapSize(MapSize)
- Method in class org.deken.game.background.
PanSpeedBackground
Also sets the dividend for calculating the scroll position.
setMapSize(MapSize)
- Method in class org.deken.game.background.
ParallaxBackground
setMapSize(MapSize)
- Method in class org.deken.game.background.
ParallaxWrapBackground
setMapSize(MapSize)
- Method in class org.deken.game.background.
ScrollBackground
setMapSize
setMapSize(MapSize)
- Method in class org.deken.game.map.
GameMap
setMapSize(MapSize)
- Method in class org.deken.game.map.
Section
setMenuInset(int)
- Method in class org.deken.game.component.
GMenu
setMenuOffset(int)
- Method in class org.deken.game.component.
GMenuPopout
setMenuOrientation(GMenu.MenuOrientation)
- Method in class org.deken.game.component.
GMenu
setMessage(String)
- Method in class org.deken.game.io.
AbstractConnection
setMessage
setMirrorToTile(MirrorTile)
- Method in class org.deken.game.sprites.
MirrorTile
Sets the tile this wraps to, and adds itself to the other tile.
setMonitored(boolean)
- Method in class org.deken.game.component.
GButton
setMonitored(boolean)
- Method in class org.deken.game.component.
GComponent
setMonitored(boolean)
- Method in class org.deken.game.component.
GDecoratedContainer
setMonitored(boolean)
- Method in class org.deken.game.component.
GLabel
setMonitored(boolean)
- Method in class org.deken.game.component.
GMenu
setMonitored(boolean)
- Method in class org.deken.game.component.
GMenuPopout
setMonitored(boolean)
- Method in class org.deken.game.component.
GParagraph
setMonitored(boolean)
- Method in class org.deken.game.component.
GScrollingLabel
setMonitored(boolean)
- Method in class org.deken.game.component.
GScrollingParagraph
setMonitored(boolean)
- Method in class org.deken.game.component.
GSimpleContainer
setMonitored(boolean)
- Method in class org.deken.game.component.
GTableContainer
setMonitored(boolean)
- Method in class org.deken.game.component.
GTextEntry
setMonitored(boolean)
- Method in class org.deken.game.component.
GWindow
setMonitored(boolean)
- Method in class org.deken.game.component.
MultiMenu
setMotion(Motion)
- Method in class org.deken.game.sprites.
Actor
This sets the first moveMotion.
setMovement(Movement)
- Method in class org.deken.game.sprites.
Actor
setMoveMotions(Motion[])
- Method in class org.deken.game.sprites.
Actor
setName(String)
- Method in interface org.deken.game.animation.
Animation
Name is used for debugging.
setName(String)
- Method in class org.deken.game.animation.
BaseAnimation
Name is used for debugging.
setName(String)
- Method in class org.deken.game.animation.
NoAnimation
setName(String)
- Method in class org.deken.game.animation.
RandomListAnimation
setName(String)
- Method in class org.deken.game.background.
ScrollBackground
setName(String)
- Method in class org.deken.game.map.
GameMap
setName(String)
- Method in class org.deken.game.map.
Section
setName(String)
- Method in class org.deken.game.motion.
CardinalMotion
setName(String)
- Method in class org.deken.game.motion.
FourWayMotion
setName(String)
- Method in interface org.deken.game.motion.
Motion
Sets the name for the Motion.
setName(String)
- Method in class org.deken.game.motion.
SingleMotion
setName(String)
- Method in class org.deken.game.motion.
StaticMotion
setName(String)
- Method in class org.deken.game.motion.
TwoWayMotion
setName(String)
- Method in class org.deken.game.movement.
BaseMovement
setName(String)
- Method in class org.deken.game.movement.
NoMovement
setName(String)
- Method in class org.deken.game.movement.
ScriptMovement
setName(String)
- Method in class org.deken.game.movement.
TimeMovement
setName(String)
- Method in class org.deken.game.sound.audio.
AudioClipAudio
setName(String)
- Method in class org.deken.game.sound.audio.
ClipAudio
setName(String)
- Method in class org.deken.game.sound.audio.clipAudioFilter.
DistanceClipFilter
setName(String)
- Method in class org.deken.game.sound.audio.
MidiAudio
setName(String)
- Method in class org.deken.game.sound.audio.midiAudioFilter.
DistanceMidiFilter
setName(String)
- Method in class org.deken.game.sound.audio.
StreamAudio
setName(String)
- Method in class org.deken.game.sprites.
Sprite
setName(String)
- Method in class org.deken.game.trigger.
Trigger
setNonCollision(boolean)
- Method in class org.deken.game.map.
MapElement
Sets if this Decor can be collided with or passed through.
setNudgeDistance(double, double, int)
- Method in class org.deken.game.collision.
Collision
setOffsets(int, int)
- Method in interface org.deken.game.animation.
Animation
Sets the offset of the image, so that it displays ideally on the screen.
setOffsets(int, int)
- Method in class org.deken.game.animation.
BaseAnimation
setOffsets(int, int)
- Method in class org.deken.game.animation.
NoAnimation
setOffsets(int, int)
- Method in class org.deken.game.animation.
RandomListAnimation
setOpen(boolean)
- Method in class org.deken.game.component.
GWindow
setOrigin(int, int)
- Method in class org.deken.game.sprites.
BoundingBox
setPadding(int)
- Method in class org.deken.game.component.
GTextEntry
setParallaxOffset(ParallaxOffset)
- Method in interface org.deken.game.background.
Parallax
setParallaxOffset(ParallaxOffset)
- Method in class org.deken.game.background.
ParallaxBackground
setParallaxOffset(ParallaxOffset)
- Method in class org.deken.game.background.
ParallaxWrapBackground
setParent(GContainer)
- Method in class org.deken.game.component.
GComponent
setParent(Clip)
- Method in class org.deken.game.sound.audio.clipAudioFilter.
ClipAudioFilter
setParent(Clip)
- Method in class org.deken.game.sound.audio.clipAudioFilter.
DistanceClipFilter
setPathFinding(PathFinding)
- Method in class org.deken.game.pathfinding.
FindPathsFourWay
setPathParent(Node)
- Method in interface org.deken.game.pathfinding.
Node
Used by pathfinding, sets the node traveled through to get to this node.
setPathParent(Node)
- Method in class org.deken.game.pathfinding.
NodeFourWay
setPaused(boolean)
- Method in class org.deken.game.sound.midi.
MidiPlayer
setPaused Music is not immediately paused.
setPlaceHolder(boolean)
- Method in class org.deken.game.map.
MapElement
PlaceHolder is a flag for an adjacent tile, where the Decor is larger then a single cell.
setPlayer(Actor, GameLocation)
- Method in class org.deken.game.map.
FreeStyleMap
setPlayer(Actor, GameLocation)
- Method in class org.deken.game.map.
GameMap
Sets the player Sprite.
setPlayer(Actor, GameLocation)
- Method in class org.deken.game.map.
TileMap
setPlayTimes(long[])
- Method in class org.deken.game.sound.
TimeListeningSound
setRefreshRate(int)
- Method in class org.deken.game.
GameTimer
Make the Frames per second equivalent to the refresh rate.
setRepeats(boolean)
- Method in class org.deken.game.movement.
TimeMovement
This flag is used to set whether this time sequence should repeat when it completes.
setRunning(boolean)
- Method in class org.deken.game.
GameTimer
Set if the game is running or not.
setRunning(boolean)
- Method in class org.deken.game.movement.
MouseDragMovement
setRunning(boolean)
- Method in class org.deken.game.movement.
ScriptMovement
setRunning(boolean)
- Method in class org.deken.game.movement.
SimpleMovement
setRunning(boolean)
- Method in class org.deken.game.movement.
TimeMovement
setRunning(boolean)
- Method in class org.deken.game.movement.
ToCorner4Movement
setRunning(boolean)
- Method in class org.deken.game.movement.
ToTile4Movement
setRunning(boolean)
- Method in class org.deken.game.movement.
Wander8Movement
setSample(byte[], int, short)
- Method in class org.deken.game.sound.audio.streamAudioFilter.
StreamAudioFilter
Convenience method for setting a sample in a byte array.
setScreenHeightWidth(int, int)
- Method in class org.deken.game.component.
GContainer
setScreenHeightWidth(int, int)
- Method in class org.deken.game.component.
GMenu
setScreenSize(int, int)
- Method in interface org.deken.game.background.
Background
Set the screen size, so the back ground can be adjusted accordingly.
setScreenSize(int, int)
- Method in class org.deken.game.background.
FixedBackground
setScreenSize
setScreenSize(int, int)
- Method in class org.deken.game.background.
LayeredBackground
setScreenSize(int, int)
- Method in class org.deken.game.background.
PanLengthBackground
Also sets the dividend for calculating the scroll position.
setScreenSize(int, int)
- Method in class org.deken.game.background.
PanSpeedBackground
Also sets the dividend for calculating the scroll position.
setScreenSize(int, int)
- Method in class org.deken.game.background.
ParallaxBackground
setScreenSize(int, int)
- Method in class org.deken.game.background.
ParallaxWrapBackground
setScreenSize(int, int)
- Method in class org.deken.game.background.
ScrollBackground
setScreenSize
setScreenSize(int, int)
- Method in class org.deken.game.map.
GameMap
Set the size of the screen.
setScreenSize(int, int)
- Method in class org.deken.game.map.renderer.
BaseMapRenderer
setScreenSize(int, int)
- Method in interface org.deken.game.map.renderer.
MapRenderer
setScreenSize Sets the size of the screen, so renders the full screen.
setScreenSize(int, int)
- Method in class org.deken.game.map.renderer.
ScrollTileMapRenderer
setSize(int, int)
- Method in class org.deken.game.animation.
EllipseShapeAnimation
setSize(SpriteSize)
- Method in class org.deken.game.component.
GMenuPopout
setSize(SpriteSize)
- Method in class org.deken.game.component.
GTableContainer
Set the size of this container.
setSize(int, int)
- Method in class org.deken.game.component.
GText
Sets a size for the text.
setSize(SpriteSize)
- Method in class org.deken.game.sprites.
Sprite
setSize(int, int, int)
- Method in class org.deken.game.sprites.
SpriteSize
setSound(TimeListeningSound)
- Method in interface org.deken.game.animation.
Animation
Sound element associated with this animation.
setSound(TimeListeningSound)
- Method in class org.deken.game.animation.
BaseAnimation
setSound(TimeListeningSound)
- Method in class org.deken.game.animation.
BounceAnimation
setSound(TimeListeningSound)
- Method in class org.deken.game.animation.
BounceOnceAnimation
setSound(TimeListeningSound)
- Method in class org.deken.game.animation.
NoAnimation
setSound(TimeListeningSound)
- Method in class org.deken.game.animation.
RandomListAnimation
setSound(Sound)
- Method in class org.deken.game.sound.
TimeListeningSound
setSource(Component)
- Method in class org.deken.game.input.
InputMonitor
setSource This needs to be set if the source of all event should come from a component within the Frame or Window.
setSpacing(int)
- Method in class org.deken.game.component.
GMenu
Set the spacing between menu elements.
setSpeed(double)
- Method in class org.deken.game.background.
ParallaxWrapBackground
setSpeed(double)
- Method in class org.deken.game.movement.
FourKeyMovement
setSpeed(double)
- Method in interface org.deken.game.movement.
KeyMovement
Sets the speed
setSpeed(double)
- Method in class org.deken.game.movement.
MouseDragMovement
setSpeed(double)
- Method in class org.deken.game.movement.
ScriptMovement
setSpeed(double)
- Method in class org.deken.game.movement.
SimpleMovement
setSpeed(double)
- Method in class org.deken.game.movement.
ToCorner4Movement
setSpeed(double)
- Method in class org.deken.game.movement.
ToTile4Movement
setSpeed(double)
- Method in class org.deken.game.movement.
TwoKeyMovement
setSpeed(double)
- Method in class org.deken.game.movement.
Wander8Movement
setSpriteCollided(Sprite)
- Method in class org.deken.game.collision.
Collision
setStillAnimations(Animation[])
- Method in class org.deken.game.sprites.
Actor
setStillMotion(Motion[])
- Method in class org.deken.game.sprites.
Actor
setSynthesizer(Synthesizer)
- Method in class org.deken.game.sound.audio.midiAudioFilter.
MidiAudioFilter
setTarget(Sprite)
- Method in class org.deken.game.movement.
PathFindingToTile4Movement
Sets a new Target for Parent to move towards.
setTargeting(FindPathsFourWay.TARGETING)
- Method in class org.deken.game.pathfinding.
FindPathsFourWay
setTargetLocation(int, int)
- Method in class org.deken.game.pathfinding.
NodeLinkComparator
setTargetTile()
- Method in class org.deken.game.movement.
ToCorner4Movement
setTargetTile()
- Method in class org.deken.game.movement.
ToTile4Movement
setText(String)
- Method in class org.deken.game.component.
GLabel
Convenience method for setting the text.
setText(String)
- Method in class org.deken.game.component.
GParagraph
Set the text value to be display in the paragraph.
setText(String)
- Method in class org.deken.game.component.
GScrollingLabel
setText(String)
- Method in class org.deken.game.component.
GScrollingParagraph
Set the text value to be display in the paragraph.
setText(String)
- Method in class org.deken.game.component.
GText
setTileLocation(double, double, int)
- Method in class org.deken.game.collision.
Collision
setTileXY(int[])
- Method in class org.deken.game.trigger.
LocationTrigger
Set the tile locations, to watch if the Actor lands on them.
setTimeInMilliseconds(long)
- Method in class org.deken.game.movement.actions.
TimeMovementAction
setTimeInMilliseconds Sets the long value of the time in milliseconds.
setTimeInSeconds(int)
- Method in class org.deken.game.movement.actions.
TimeMovementAction
setTimeInSeconds This sets the int value of the time in seconds.
setTimesActivated(int)
- Method in class org.deken.game.trigger.
Trigger
Set the number of times this trigger can be activated.
setTimesActivated(Trigger.TRIGGER_TIMES)
- Method in class org.deken.game.trigger.
Trigger
setToDefault(int)
- Method in class org.deken.game.utils.
KeyConfiguration
setToggled(boolean)
- Method in class org.deken.game.component.
GToggleButton
Makes this button selected or unSelected.
setup()
- Method in class org.deken.game.sound.audio.midiAudioFilter.
DistanceMidiFilter
Setup the Channels for manipulation.
setup()
- Method in class org.deken.game.sound.audio.midiAudioFilter.
MidiAudioFilter
setUpdateOnKey(boolean)
- Method in class org.deken.game.
ManualGameCanvas
Updates a game tick when a key is hit.
setUpdateOnKey(boolean)
- Method in class org.deken.game.
ManualGameTimer
setupPlayer(Actor)
- Method in class org.deken.game.map.
GameMap
If player is a KeyPollListener, add the
setupStatus
- Variable in class org.deken.game.sound.audio.midiAudioFilter.
MidiAudioFilter
setVerticalAlignment(GComponent.Alignment, int)
- Method in class org.deken.game.component.
GComponent
setWidth(int)
- Method in class org.deken.game.animation.imageFx.
FlipImage
setWidth(int)
- Method in class org.deken.game.animation.imageFx.
ScaleImage
setWidth(int)
- Method in class org.deken.game.component.
GScrollingLabel
setWidth(int)
- Method in class org.deken.game.component.
GTextEntry
setWidth(int)
- Method in class org.deken.game.map.
MapSize
Number of grids.
setWrapping(MapWrapping)
- Method in class org.deken.game.map.
TileMap
setX(double)
- Method in class org.deken.game.map.
GameLocation
setX
setxHigh(int)
- Method in class org.deken.game.map.wrapping.
AllMapWrapping
setxLow(int)
- Method in class org.deken.game.map.wrapping.
AllMapWrapping
setXMagnitude(double)
- Method in class org.deken.game.movement.
GameVector
setXMargin(int)
- Method in class org.deken.game.component.
GText
setXOffset(int)
- Method in class org.deken.game.map.
GameLocation
setXPosition(int)
- Method in class org.deken.game.input.
InputMouseAction
setxScale(int)
- Method in class org.deken.game.animation.imageFx.
ScaleImage
setY(double)
- Method in class org.deken.game.map.
GameLocation
setY
setyHigh(int)
- Method in class org.deken.game.map.wrapping.
AllMapWrapping
setyLow(int)
- Method in class org.deken.game.map.wrapping.
AllMapWrapping
setYMagnitude(double)
- Method in class org.deken.game.movement.
GameVector
setYMargin(int)
- Method in class org.deken.game.component.
GText
setYOffset(int)
- Method in class org.deken.game.map.
GameLocation
setYPosition(int)
- Method in class org.deken.game.input.
InputMouseAction
setyScale(int)
- Method in class org.deken.game.animation.imageFx.
ScaleImage
showCursor(boolean, Component)
- Static method in class org.deken.game.graphics.
DisplayManager
sign(long)
- Static method in class org.deken.game.utils.
FastMath
sign(double)
- Static method in class org.deken.game.utils.
FastMath
Simple2DCollisionDetection
- Class in
org.deken.game.collision
Title: SimpleCollisionDetection
Simple2DCollisionDetection(GameMap)
- Constructor for class org.deken.game.collision.
Simple2DCollisionDetection
SimpleCollisionDetection
- Class in
org.deken.game.collision
Title: SimpleFreeFormCollision Detection
SimpleCollisionDetection(GameMap)
- Constructor for class org.deken.game.collision.
SimpleCollisionDetection
SimpleMovement
- Class in
org.deken.game.movement
Title: SimpleMovement
SimpleMovement(GameVector)
- Constructor for class org.deken.game.movement.
SimpleMovement
SimpleMovement Creates a SimpleMovement going in the direction of the GameVector.
SimpleMovement()
- Constructor for class org.deken.game.movement.
SimpleMovement
SimpleTrigger
- Class in
org.deken.game.trigger
Title: SimpleTrigger
SimpleTrigger()
- Constructor for class org.deken.game.trigger.
SimpleTrigger
SingleMotion
- Class in
org.deken.game.motion
Title: SingleMotion
SingleMotion(Animation)
- Constructor for class org.deken.game.motion.
SingleMotion
SingleMotion
SingleMotion()
- Constructor for class org.deken.game.motion.
SingleMotion
Used by copy().
SingleSound
- Class in
org.deken.game.sound
Title: SingleSound
SingleSound(Audio, String)
- Constructor for class org.deken.game.sound.
SingleSound
sinLookup(double)
- Static method in class org.deken.game.utils.
FastMath
size
- Variable in class org.deken.game.sprites.
Sprite
size()
- Method in class org.deken.game.utils.
EmptyList
socket
- Variable in class org.deken.game.io.
AbstractConnection
sound
- Variable in class org.deken.game.animation.
BaseAnimation
Sound
- Interface in
org.deken.game.sound
Title: Sound
sound
- Variable in class org.deken.game.sound.
TimeListeningSound
SoundListener
- Interface in
org.deken.game.sound
Title: SoundListener
SOUTH
- Static variable in class org.deken.game.movement.
GameVector
SOUTH_EAST
- Static variable in class org.deken.game.movement.
GameVector
SOUTH_SOUTH_EAST
- Static variable in class org.deken.game.movement.
GameVector
SOUTH_SOUTH_WEST
- Static variable in class org.deken.game.movement.
GameVector
SOUTH_WEST
- Static variable in class org.deken.game.movement.
GameVector
spacing
- Variable in class org.deken.game.component.
GMenu
speed
- Variable in class org.deken.game.movement.actions.
ScriptMovementAction
speed
- Variable in class org.deken.game.movement.
FourKeyMovement
speed
- Variable in class org.deken.game.movement.
ToCorner4Movement
speed
- Variable in class org.deken.game.movement.
ToTile4Movement
speed
- Variable in class org.deken.game.movement.
TwoKeyMovement
Sprite
- Class in
org.deken.game.sprites
Title: Sprite
Sprite()
- Constructor for class org.deken.game.sprites.
Sprite
Sprite
Sprite(SpriteSize)
- Constructor for class org.deken.game.sprites.
Sprite
Sprite
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GButton
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GDecoratedContainer
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GLabel
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GMenu
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GMenuPopout
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GParagraph
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GScrollingLabel
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GScrollingParagraph
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GSimpleContainer
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GTableContainer
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GTextEntry
spriteCollison(Sprite)
- Method in class org.deken.game.component.
GWindow
spriteCollison(Sprite)
- Method in class org.deken.game.component.
MultiMenu
spriteCollison(Sprite)
- Method in class org.deken.game.sprites.
BaseActor
spriteCollison(Sprite)
- Method in class org.deken.game.sprites.
Decor
spriteCollison(Sprite)
- Method in class org.deken.game.sprites.
MirrorTile
spriteCollison(Sprite)
- Method in class org.deken.game.sprites.
Sprite
Handle the collision with another sprite.
SpriteSize
- Class in
org.deken.game.sprites
Title: SpriteSize
SpriteSize()
- Constructor for class org.deken.game.sprites.
SpriteSize
SpriteSize Constructors.
SpriteSize(int, int, int)
- Constructor for class org.deken.game.sprites.
SpriteSize
SpriteSize
SpriteSize(int, int)
- Constructor for class org.deken.game.sprites.
SpriteSize
SpriteSize
start()
- Method in class org.deken.game.io.
AbstractServer
start
start()
- Method in class org.deken.game.movement.actions.
ScriptDestinationAction
start()
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
start()
- Method in class org.deken.game.movement.actions.
ScriptTimeDirectionAction
start()
- Method in class org.deken.game.movement.actions.
ScriptWaitAction
startAction(Actor, double)
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
startIndex
- Variable in class org.deken.game.component.
GScrollingLabel
startIndex
- Variable in class org.deken.game.component.
GScrollingParagraph
startSize
- Variable in class org.deken.game.component.
GScrollingLabel
startSize
- Variable in class org.deken.game.component.
GScrollingParagraph
state
- Variable in class org.deken.game.input.
Action
StaticAnimation
- Class in
org.deken.game.animation
Title: StaticAnimationStrip Description: An animation strip that is only a single frame.
StaticAnimation(Image, long)
- Constructor for class org.deken.game.animation.
StaticAnimation
StaticAnimation(Image)
- Constructor for class org.deken.game.animation.
StaticAnimation
Animation Strip
StaticAnimation()
- Constructor for class org.deken.game.animation.
StaticAnimation
Used by copy().
StaticLayout
- Class in
org.deken.game.component.layout
Title: StaticLayout
StaticLayout(int, int)
- Constructor for class org.deken.game.component.layout.
StaticLayout
StaticMotion
- Class in
org.deken.game.motion
Title: StaticMotion
StaticMotion(Animation)
- Constructor for class org.deken.game.motion.
StaticMotion
StaticMotion()
- Constructor for class org.deken.game.motion.
StaticMotion
Used by copy().
StaticTileMapRenderer
- Class in
org.deken.game.map.renderer
Title: StaticTileMapRenderer
StaticTileMapRenderer(GameMap)
- Constructor for class org.deken.game.map.renderer.
StaticTileMapRenderer
stillMotion
- Variable in class org.deken.game.sprites.
Actor
stop()
- Method in interface org.deken.game.sound.audio.
Audio
stop()
- Method in class org.deken.game.sound.audio.
AudioClipAudio
stop()
- Method in class org.deken.game.sound.audio.
ClipAudio
stop()
- Method in class org.deken.game.sound.audio.
MidiAudio
stop()
- Method in class org.deken.game.sound.audio.
StreamAudio
stop()
- Method in class org.deken.game.sound.
LoopedSound
stop()
- Method in class org.deken.game.sound.midi.
MidiPlayer
stop Stops the sequencer, and resets it.
stop()
- Method in class org.deken.game.sound.
RandomSound
stop()
- Method in class org.deken.game.sound.
SingleSound
stop()
- Method in interface org.deken.game.sound.
Sound
Stops the sound object.
stop()
- Method in class org.deken.game.sound.
TimeListeningSound
stopGame()
- Method in class org.deken.game.
GameCanvas
Call by the application to stop the game.
stopGame()
- Method in class org.deken.game.
GamePanel
Deprecated.
Call by the application to stop the game.
stopGame()
- Method in class org.deken.game.
ManualGameCanvas
Call by the application to stop the game.
stopGame()
- Method in class org.deken.game.
OldStyleGameFrame
Deprecated.
Call by the app to stop the game.
stopTrigger()
- Method in class org.deken.game.trigger.
Trigger
Stops this Trigger from check if it needs to be activated.
StreamAudio
- Class in
org.deken.game.sound.audio
Title: StreamAudio
StreamAudio(byte[], AudioFormat)
- Constructor for class org.deken.game.sound.audio.
StreamAudio
StreamAudio(byte[], AudioFormat, StreamAudioFilter)
- Constructor for class org.deken.game.sound.audio.
StreamAudio
StreamAudioFilter
- Class in
org.deken.game.sound.audio.streamAudioFilter
Title: SoundFilter
StreamAudioFilter()
- Constructor for class org.deken.game.sound.audio.streamAudioFilter.
StreamAudioFilter
StreamAudioFilter(int)
- Constructor for class org.deken.game.sound.audio.streamAudioFilter.
StreamAudioFilter
StringUtils
- Class in
org.deken.game.utils
Title: StringUtils
StringUtils()
- Constructor for class org.deken.game.utils.
StringUtils
subList(int, int)
- Method in class org.deken.game.utils.
EmptyList
subtract(double, double)
- Method in class org.deken.game.movement.
GameVector
Subtracts the specified (x, y) values to this vector
subtract(GameVector)
- Method in class org.deken.game.movement.
GameVector
Subtracts two vectors.
synthesizer
- Variable in class org.deken.game.sound.audio.midiAudioFilter.
MidiAudioFilter
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y