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W

waitingForBounce - Variable in class org.deken.game.animation.BounceAnimation
 
Wander8Movement - Class in org.deken.game.movement
Title: Wander8Movement
Wander8Movement() - Constructor for class org.deken.game.movement.Wander8Movement
 
Wander8Movement(double, int) - Constructor for class org.deken.game.movement.Wander8Movement
Create a Wander8Movement with a speed and a minDistance.
Wander8Movement(double, int, Wander8Movement.Randomness) - Constructor for class org.deken.game.movement.Wander8Movement
Create a Wander8Movement with a speed and a minDistance.
Wander8Movement(double, int, float) - Constructor for class org.deken.game.movement.Wander8Movement
Create a Wander8Movement with a speed and a minDistance.
Wander8Movement(double, int, float, Wander8Movement.Randomness) - Constructor for class org.deken.game.movement.Wander8Movement
Create a Wander8Movement with a speed and a minDistance.
Wander8Movement.ExtremeRandomness - Class in org.deken.game.movement
The randomness is Extreme, in that it will change a random direction often.
Wander8Movement.ExtremeRandomness() - Constructor for class org.deken.game.movement.Wander8Movement.ExtremeRandomness
 
Wander8Movement.MildRandomness - Class in org.deken.game.movement
The randomness is mild, in that it is most likely to go straight.
Wander8Movement.MildRandomness() - Constructor for class org.deken.game.movement.Wander8Movement.MildRandomness
 
Wander8Movement.Randomness - Class in org.deken.game.movement
class to determine the randomness of the wandering.
Wander8Movement.Randomness() - Constructor for class org.deken.game.movement.Wander8Movement.Randomness
 
WanderToTile4Movement - Class in org.deken.game.movement
Title: WanderToTile4Movement
WanderToTile4Movement() - Constructor for class org.deken.game.movement.WanderToTile4Movement
 
WanderToTile4Movement(MapSize, Actor, FindPathsFourWay) - Constructor for class org.deken.game.movement.WanderToTile4Movement
 
WanderToTile4Movement(MapSize, Actor, FindPathsFourWay, WanderToTile4Movement.FINDING_DIRECTION) - Constructor for class org.deken.game.movement.WanderToTile4Movement
 
WanderToTile4Movement.FINDING_DIRECTION - Enum in org.deken.game.movement
FORWARD_FORWARD = path is always forward FORWARD_BACK = path is forward, but on New Target change go back ANY_BACK = path is first find path, but on New Target change go back ANY_FORWARD = path is first find path, but on New Target change go forward
WEST - Static variable in class org.deken.game.movement.GameVector
 
WEST_NORTH_WEST - Static variable in class org.deken.game.movement.GameVector
 
WEST_SOUTH_WEST - Static variable in class org.deken.game.movement.GameVector
 
width - Variable in class org.deken.game.animation.BaseAnimation
 
wireInputListener(int, InputListener) - Method in class org.deken.game.input.Actions
Wires in a key Listener into this action.
wireInputMouseListener(InputMonitor.Mouse, InputMouseListener) - Method in class org.deken.game.input.Actions
Wires in a Mouse Listener into this action.

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