Uses of Class
org.deken.game.map.MapElement

Packages that use MapElement
org.deken.game.map The Map package contains various maps for storing the locations of game pieces. 
org.deken.game.pathfinding   
 

Uses of MapElement in org.deken.game.map
 

Subclasses of MapElement in org.deken.game.map
 class SectionElement
          Title: SectionElement
 

Fields in org.deken.game.map declared as MapElement
protected  MapElement[][][] TileMap.tiles
           
 

Methods in org.deken.game.map that return MapElement
 MapElement[][][] TileMap.getMapElements()
          MapElement array, is stored as [Layer][X][Y].
 MapElement FreeStyleMap.getTile(int x, int y, int z)
           
abstract  MapElement GameMap.getTile(int x, int y, int z)
          Returns the MapElement at the map grid location.
 MapElement TileMap.getTile(int x, int y, int z)
          Gets the Decor at the tile location specified.
 

Uses of MapElement in org.deken.game.pathfinding
 

Constructors in org.deken.game.pathfinding with parameters of type MapElement
FindPathsFourWay(MapElement[][][] tiles, MapSize mapSize, PathFinding pathFinding)
           
FindPathsFourWay(MapElement[][][] tiles, MapSize mapSize, PathFinding pathFinding, FindPathsFourWay.TARGETING targeting)
           
FindPathsFourWay(MapElement[][][] tiles, PathFinding pathFinding, FindPathsFourWay.TARGETING targeting, int startX, int startY, int endX, int endY)
          Creates a FindPathsFourWay, that will uses the tiles as the map starting at location startX, startY to endX, endY to build a Node map.
FindPathsFourWay(MapElement[][][] tiles, PathFinding pathFinding, int startX, int startY, int endX, int endY)