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Packages that use Motion | |
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org.deken.game.motion | The motion package contains classes for controlling the motion of a game piece. |
org.deken.game.sprites | The pieces package contains the game pieces that will be used by the old style engine. |
Uses of Motion in org.deken.game.motion |
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Classes in org.deken.game.motion that implement Motion | |
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class |
BaseMotion
Title: BaseMotion |
class |
CardinalMotion
Title: CardinalMotion |
class |
FourWayMotion
Title: FourWayMotion |
class |
SingleMotion
Title: SingleMotion |
class |
StaticMotion
Title: StaticMotion |
class |
TwoWayMotion
Title: TwoWayMotion |
Methods in org.deken.game.motion that return Motion | |
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Motion |
Motion.copy()
Copies the motion. |
Uses of Motion in org.deken.game.sprites |
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Fields in org.deken.game.sprites declared as Motion | |
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protected Motion[] |
Actor.moveMotion
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protected Motion[] |
Actor.stillMotion
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Methods in org.deken.game.sprites that return Motion | |
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Motion |
Actor.getCurrentMoveMotion()
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Motion[] |
Actor.getMoveMotions()
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Motion[] |
Actor.getStillMotion()
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Methods in org.deken.game.sprites with parameters of type Motion | |
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void |
Actor.setMotion(Motion motion)
This sets the first moveMotion. |
void |
Actor.setMoveMotions(Motion[] motions)
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void |
Actor.setStillMotion(Motion[] stillMotion)
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Constructors in org.deken.game.sprites with parameters of type Motion | |
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Actor(Motion motion,
Movement movement,
SpriteSize size)
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Actor(Motion motion,
Movement movement,
SpriteSize size,
Animation stillAnimation)
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BaseActor(Motion motion,
Movement movement,
SpriteSize size)
BaseActor |
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BaseActor(Motion motion,
Movement movement,
SpriteSize size,
Animation stillAnimation)
BaseActor |
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