Uses of Class
org.deken.game.animation.BaseAnimation

Packages that use BaseAnimation
org.deken.game.animation Animation package contains classes for animating the image of a game object. 
 

Uses of BaseAnimation in org.deken.game.animation
 

Subclasses of BaseAnimation in org.deken.game.animation
 class BounceAnimation
          Title: BounceAnimationStrip Description: An animation strip for a game peice, that bounces from the first frame to the last frame, repeatedly.
 class BounceOnceAnimation
          Title: BounceOnceAnimationStrip Description: The animation strip runs through the sequence of frames, and upon reaching the end it bounces back, going back to the first frame.
 class DissolveAnimation
          Title: DissolveAnimation
 class EllipseShapeAnimation
          Title: Circle Shape Animation
 class LayeredAnimation
          Title: LayeredAnimation
 class LoopedAnimation
          Title: LoopedAnimationStrip Description: The animation strip is looped through the sequence, with no end.
 class OnceAnimation
          Title: OnceAnimationStrip Description: The animation strip is run once, and then it stays on the last frame of the sequence.
 class RandomAnimation
          Title: RandomAnimationStrip Description: The images in the animation strip are displayed randomly, for the duration of each frame.
 class RectangleShapeAnimation
          Title: SquareShapeAnimation
 class StaticAnimation
          Title: StaticAnimationStrip Description: An animation strip that is only a single frame.
 class TileAnimation
          Title: TileAnimationStrip Description: Copyright: Copyright (c) 2005
 

Methods in org.deken.game.animation that return BaseAnimation
protected  BaseAnimation BaseAnimation.copyParent(BaseAnimation newStrip)
           
 

Methods in org.deken.game.animation with parameters of type BaseAnimation
protected  BaseAnimation BaseAnimation.copyParent(BaseAnimation newStrip)