Uses of Class
org.deken.game.map.MapSize

Packages that use MapSize
org.deken.game.background   
org.deken.game.collision   
org.deken.game.map The Map package contains various maps for storing the locations of game pieces. 
org.deken.game.map.renderer   
org.deken.game.movement The Movement package contains classes that allow a game piece to move. 
org.deken.game.pathfinding   
org.deken.game.trigger   
 

Uses of MapSize in org.deken.game.background
 

Methods in org.deken.game.background with parameters of type MapSize
 void Background.setMapSize(MapSize mapSize)
          Set the map size, so the back ground can be adjusted accordingly.
 void FixedBackground.setMapSize(MapSize mapSize)
          setMapSize
 void LayeredBackground.setMapSize(MapSize mapSize)
           
 void PanLengthBackground.setMapSize(MapSize mapSize)
          Also sets the dividend for calculating the scroll position.
 void PanSpeedBackground.setMapSize(MapSize mapSize)
          Also sets the dividend for calculating the scroll position.
 void ParallaxBackground.setMapSize(MapSize mapSize)
           
 void ParallaxWrapBackground.setMapSize(MapSize mapSize)
           
 void ScrollBackground.setMapSize(MapSize mapSize)
          setMapSize
 

Uses of MapSize in org.deken.game.collision
 

Methods in org.deken.game.collision that return MapSize
 MapSize Collision.getMapSize()
           
 

Constructors in org.deken.game.collision with parameters of type MapSize
Collision(MapSize mapSize)
           
 

Uses of MapSize in org.deken.game.map
 

Fields in org.deken.game.map declared as MapSize
protected  MapSize GameMap.mapSize
           
protected  MapSize Section.mapSize
           
 

Methods in org.deken.game.map that return MapSize
 MapSize GameMap.getMapSize()
           
 MapSize Section.getMapSize()
           
 

Methods in org.deken.game.map with parameters of type MapSize
 void GameMap.setMapSize(MapSize mapSize)
           
 void Section.setMapSize(MapSize mapSize)
           
 

Constructors in org.deken.game.map with parameters of type MapSize
FreeStyleMap(MapSize mapSize)
          Creates a FreeStyleMap based on the MapSize.
TileMap(MapSize mapSize)
          Creates a new Game2DMap with the specified width, height and layers (in number of tiles) of the map.
TileSection(MapSize mapSize)
           
 

Uses of MapSize in org.deken.game.map.renderer
 

Fields in org.deken.game.map.renderer declared as MapSize
protected  MapSize BaseMapRenderer.mapSize
           
 

Uses of MapSize in org.deken.game.movement
 

Fields in org.deken.game.movement declared as MapSize
protected  MapSize ToCorner4Movement.mapSize
           
protected  MapSize ToTile4Movement.mapSize
           
 

Constructors in org.deken.game.movement with parameters of type MapSize
FourKeyToTile4Movement(int upKeyID, int downKeyID, int rightKeyID, int leftKeyID, MapSize mapSize, Actor parent)
          Creates a FourKeyMovement with the key IDs for the four cardinal directions, using the MapSize to determine if at tile, and Actor for current location.
PathFindingToTile4Movement(Actor actor, MapSize mapSize, FindPathsFourWay findPaths, Sprite target)
           
PathFindingToTile4Movement(Actor actor, MapSize mapSize, FindPathsFourWay findPaths, Sprite target, PathFindingToTile4Movement.FINDING_DIRECTION pathFinding)
          The Targeting is used to determine the course of action.
ToCorner4Movement(MapSize mapSize, Actor parent)
           
ToTile4Movement(MapSize mapSize, Actor parent)
           
WanderToTile4Movement(MapSize mapSize, Actor parent, FindPathsFourWay findPaths)
           
WanderToTile4Movement(MapSize mapSize, Actor parent, FindPathsFourWay findPaths, WanderToTile4Movement.FINDING_DIRECTION pathFinding)
           
 

Uses of MapSize in org.deken.game.pathfinding
 

Constructors in org.deken.game.pathfinding with parameters of type MapSize
FindPathsFourWay(MapElement[][][] tiles, MapSize mapSize, PathFinding pathFinding)
           
FindPathsFourWay(MapElement[][][] tiles, MapSize mapSize, PathFinding pathFinding, FindPathsFourWay.TARGETING targeting)
           
 

Uses of MapSize in org.deken.game.trigger
 

Constructors in org.deken.game.trigger with parameters of type MapSize
LocationTrigger(Actor watch, int[] tileXY, MapSize mapSize)
           
LocationTrigger(Actor watch, int tileX, int tileY, MapSize mapSize)
           
LocationTrigger(Actor watch, MapSize mapSize)