org.deken.game.collision
Class Collision

java.lang.Object
  extended by org.deken.game.collision.Collision

public class Collision
extends java.lang.Object

Title: Collision

Description: TODO

Copyright: Copyright (c) Mar 3, 2012

Version:
1.0
Author:
Gary Deken

Constructor Summary
Collision(MapSize mapSize)
           
 
Method Summary
 void clear()
           
 MapSize getMapSize()
           
 GameLocation getNudgeDistance()
           
 Sprite getSpriteCollided()
           
 GameLocation getTileLocation()
           
 boolean isFudge()
           
 void setFudge(boolean fudge)
           
 void setNudgeDistance(double x, double y, int layer)
           
 void setSpriteCollided(Sprite spriteCollided)
           
 void setTileLocation(double x, double y, int layer)
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

Collision

public Collision(MapSize mapSize)
Method Detail

clear

public void clear()

getTileLocation

public GameLocation getTileLocation()

getSpriteCollided

public Sprite getSpriteCollided()

getNudgeDistance

public GameLocation getNudgeDistance()

getMapSize

public MapSize getMapSize()

isFudge

public boolean isFudge()

setSpriteCollided

public void setSpriteCollided(Sprite spriteCollided)

setTileLocation

public void setTileLocation(double x,
                            double y,
                            int layer)

setNudgeDistance

public void setNudgeDistance(double x,
                             double y,
                             int layer)

setFudge

public void setFudge(boolean fudge)

toString

public java.lang.String toString()
Overrides:
toString in class java.lang.Object