A B C D E F G H I J K L M N O P R S T U V W X Y

G

GameCanvas - Class in org.deken.game
Title: GameCanvas
GameCanvas(int, int) - Constructor for class org.deken.game.GameCanvas
 
GameCanvas(GameMap) - Constructor for class org.deken.game.GameCanvas
GameCanvas
GameCanvas(GameMap, int, int) - Constructor for class org.deken.game.GameCanvas
GameCanvas
gameCanvas - Variable in class org.deken.game.state.GameState
 
GameCursor - Class in org.deken.game.utils
Title: GameCursor
GameCursor() - Constructor for class org.deken.game.utils.GameCursor
 
GameException - Exception in org.deken.game.exception
Title: TODO
GameException(String) - Constructor for exception org.deken.game.exception.GameException
FactoryException
GameException(Throwable) - Constructor for exception org.deken.game.exception.GameException
FactoryException
GameException(String, Throwable) - Constructor for exception org.deken.game.exception.GameException
FactoryException
GameFrame - Class in org.deken.game
Title: GameFrame
GameFrame(int, int) - Constructor for class org.deken.game.GameFrame
 
GameFrame(int, int, BaseGameCanvas) - Constructor for class org.deken.game.GameFrame
 
GameGFX - Class in org.deken.game.graphics
Title: GameGFX
GameGFX(Frame) - Constructor for class org.deken.game.graphics.GameGFX
 
GameGFX(JPanel) - Constructor for class org.deken.game.graphics.GameGFX
 
GameGFX(Canvas) - Constructor for class org.deken.game.graphics.GameGFX
 
GameGFX() - Constructor for class org.deken.game.graphics.GameGFX
 
GameLocation - Class in org.deken.game.map
Title: GameLocation
GameLocation() - Constructor for class org.deken.game.map.GameLocation
GameLocation
GameLocation(double, double) - Constructor for class org.deken.game.map.GameLocation
 
GameLocation(double, double, int) - Constructor for class org.deken.game.map.GameLocation
 
GameLog - Class in org.deken.game.utils
Title: GameLog
GameLogFormatter - Class in org.deken.game.utils
Title: GameLogFormatter
GameLogFormatter() - Constructor for class org.deken.game.utils.GameLogFormatter
 
gameMap - Variable in class org.deken.game.BaseGameCanvas
 
gameMap - Variable in class org.deken.game.GamePanel
Deprecated.  
GameMap - Class in org.deken.game.map
 
GameMap() - Constructor for class org.deken.game.map.GameMap
 
gameMap - Variable in class org.deken.game.OldStyleGameFrame
Deprecated.  
GameMap.QUEUE - Enum in org.deken.game.map
 
GamePanel - Class in org.deken.game
Deprecated. Use GameCanvas
GamePanel(int, int) - Constructor for class org.deken.game.GamePanel
Deprecated.  
GamePanel(GameMap) - Constructor for class org.deken.game.GamePanel
Deprecated. GamePanel
GamePanel(GameMap, int, int) - Constructor for class org.deken.game.GamePanel
Deprecated. GamePanel
GameSetupException - Exception in org.deken.game.utils
Title: GameSetupException
GameSetupException(String) - Constructor for exception org.deken.game.utils.GameSetupException
 
GameState - Class in org.deken.game.state
Title: GameState
GameState() - Constructor for class org.deken.game.state.GameState
 
GameTimer - Class in org.deken.game
Title: GameTimer
GameTimer() - Constructor for class org.deken.game.GameTimer
 
gameVector - Variable in class org.deken.game.movement.actions.ScriptMovementAction
 
gameVector - Variable in class org.deken.game.movement.BaseMovement
 
GameVector - Class in org.deken.game.movement
Title: GameVector
GameVector() - Constructor for class org.deken.game.movement.GameVector
GameVector
GameVector(double, double) - Constructor for class org.deken.game.movement.GameVector
 
GameVector(float, double) - Constructor for class org.deken.game.movement.GameVector
XY direction in degrees and speed (magnitude).
GameVector.DIRECTION - Enum in org.deken.game.movement
 
GButton - Class in org.deken.game.component
Title: GButton
GButton() - Constructor for class org.deken.game.component.GButton
GButton is created with the Mouse action of button 1 pressed.
GButton(String) - Constructor for class org.deken.game.component.GButton
GButton is created with the Mouse action of button 1 pressed.
GButton(Animation) - Constructor for class org.deken.game.component.GButton
GButton is created with the Mouse action of button 1 pressed.
GButton(String, Font, Color, Color) - Constructor for class org.deken.game.component.GButton
GButton is created with the Mouse action of button 1 pressed.
GButton(GText) - Constructor for class org.deken.game.component.GButton
GButton is created with the Mouse action of button 1 pressed.
GButton(GText, Color) - Constructor for class org.deken.game.component.GButton
GButton is created with the Mouse action of button 1 pressed.
GComponent - Class in org.deken.game.component
Title: GComponent
GComponent() - Constructor for class org.deken.game.component.GComponent
 
GComponent(InputMonitor.Mouse) - Constructor for class org.deken.game.component.GComponent
 
GComponent.Alignment - Enum in org.deken.game.component
 
GComponent.MouseActions - Enum in org.deken.game.component
 
GContainer - Class in org.deken.game.component
Title: GContainer
GContainer(int, int) - Constructor for class org.deken.game.component.GContainer
GContainer
GContainer(int, int, InputMonitor.Mouse) - Constructor for class org.deken.game.component.GContainer
 
GContainer(int, int, InputMonitor.Mouse, int, int) - Constructor for class org.deken.game.component.GContainer
 
GDecoratedContainer - Class in org.deken.game.component
Title: GDecoratedContainer
GDecoratedContainer(int, int, GContainer) - Constructor for class org.deken.game.component.GDecoratedContainer
 
GDecoratedContainer(int, int, InputMonitor.Mouse, GContainer) - Constructor for class org.deken.game.component.GDecoratedContainer
 
get(int) - Method in class org.deken.game.utils.EmptyList
 
getActions() - Method in class org.deken.game.map.GameMap
 
getActionXMovement() - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
getActionYMovement() - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
getAlignment() - Method in class org.deken.game.component.GButton
getAlignment
getAlpha() - Method in class org.deken.game.animation.imageFx.TranslucentImage
 
getAmount() - Method in class org.deken.game.background.ParallaxOffset
 
getAmount() - Method in class org.deken.game.input.InputAction
This returns the number of times a key was pressed or mouse moved since last check.
getAmountX() - Method in class org.deken.game.input.InputMouseAction
Returns the amount changed, since last update.
getAmountY() - Method in class org.deken.game.input.InputMouseAction
Returns the amount changed, since last update.
getAngle() - Method in class org.deken.game.animation.imageFx.RotateImage
 
getAnimation(int) - Method in class org.deken.game.animation.LayeredAnimation
 
getAnimation() - Method in class org.deken.game.component.GButton
 
getAnimation(int) - Method in class org.deken.game.component.GButton
 
getAnimation() - Method in class org.deken.game.sprites.Decor
getAnimation
getAnimations() - Method in class org.deken.game.motion.CardinalMotion
 
getAnimations() - Method in class org.deken.game.motion.FourWayMotion
 
getAnimations() - Method in interface org.deken.game.motion.Motion
Returns the Animations that make up this Motion
getAnimations() - Method in class org.deken.game.motion.SingleMotion
 
getAnimations() - Method in class org.deken.game.motion.StaticMotion
 
getAnimations() - Method in class org.deken.game.motion.TwoWayMotion
 
getAnyKeyActions() - Method in class org.deken.game.input.Actions
Deprecated. Not Used
getBackground() - Method in class org.deken.game.map.GameMap
 
getBackgroundColor() - Method in class org.deken.game.component.GScrollingLabel
 
getBackgroundColor() - Method in class org.deken.game.component.GText
 
getBaseAnimation() - Method in class org.deken.game.component.GTextContainer
 
getBlurredImage(BufferedImage, int) - Method in class org.deken.game.images.ImageFX
Blurs the image based on the blur size.
getBottom() - Method in class org.deken.game.sprites.BoundingBox
 
getBounds() - Method in class org.deken.game.motion.BaseMotion
 
getBounds() - Method in interface org.deken.game.motion.Motion
Returns the motions BoundingBox for collision detection at the Motion level.
getBounds() - Method in class org.deken.game.movement.MouseDragMovement
 
getBounds() - Method in class org.deken.game.sprites.Actor
 
getBounds() - Method in class org.deken.game.sprites.Sprite
 
getBrightenImage(BufferedImage, float) - Method in class org.deken.game.images.ImageFX
 
getBrightenImageShape(BufferedImage, float, Shape) - Method in class org.deken.game.images.ImageFX
 
getBrightnessOp(float, boolean) - Static method in class org.deken.game.images.ImageOpFX
 
getCellsFromImage(Image, Measurements, int, ImageFX.Flipped) - Method in class org.deken.game.images.ImageFactory
Image is cut from left and bottom edge, expecting border at left and bottom.
getCellsFromImage(Image, Measurements, int[], ImageFX.Flipped, GraphicsConfiguration) - Method in class org.deken.game.images.ImageFactory
 
getCellsFromImage(Image, Measurements, ImageFX.Flipped, GraphicsConfiguration) - Method in class org.deken.game.images.ImageFactory
Image is cut from left and bottom edge, expecting border at left and bottom.
getChangedImageHue(Image, float) - Method in class org.deken.game.images.ImageFX
 
getCharValue() - Method in class org.deken.game.input.InputAction
Used for the AnyKeyAction
getChildren() - Method in class org.deken.game.component.GContainer
 
getChildren() - Method in class org.deken.game.component.GDecoratedContainer
 
getChildren() - Method in class org.deken.game.component.GMenu
 
getChildren() - Method in class org.deken.game.component.GMenuPopout
 
getChildren() - Method in class org.deken.game.component.GSimpleContainer
 
getChildren() - Method in class org.deken.game.component.GTableContainer
 
getChildren() - Method in class org.deken.game.component.GWindow
 
getChildren() - Method in class org.deken.game.component.MultiMenu
 
getColorizedImage(BufferedImage, float, ImageOpFX.ColorChanel) - Method in class org.deken.game.images.ImageFX
 
getColorizedOp(float, boolean, ImageOpFX.ColorChanel) - Static method in class org.deken.game.images.ImageOpFX
 
getColorMixed(BufferedImage) - Method in class org.deken.game.images.ImageFX
 
getCommonDisplayModes() - Method in class org.deken.game.graphics.DisplayManager
getCommonDisplayModes
getCompatibleDisplayModes() - Method in class org.deken.game.graphics.DisplayManager
getCompatibleDisplayModes
getComponentByName(String) - Method in class org.deken.game.component.GContainer
 
getComponentByName(String) - Method in class org.deken.game.component.GDecoratedContainer
 
getComponentByName(String) - Method in class org.deken.game.component.GMenu
 
getComponentByName(String) - Method in class org.deken.game.component.GMenuPopout
 
getComponentByName(String) - Method in class org.deken.game.component.GSimpleContainer
 
getComponentByName(String) - Method in class org.deken.game.component.GTableContainer
 
getComponentByName(String) - Method in class org.deken.game.component.GWindow
 
getComponentByName(String) - Method in interface org.deken.game.component.layout.Layout
Returns a Component in the is Layout by its name.
getComponentByName(String) - Method in class org.deken.game.component.layout.StaticLayout
 
getComponentByName(String) - Method in class org.deken.game.component.MultiMenu
 
getComponentByName(String) - Method in class org.deken.game.map.GameMap
Returns a component in the map by its name.
getComponents() - Method in interface org.deken.game.component.layout.Layout
Get the complete list of components in this Layout
getComponents() - Method in class org.deken.game.component.layout.StaticLayout
 
getComponents() - Method in class org.deken.game.map.GameMap
Returns the list of all GameComponents.
getConnectionFromLocation(int, int) - Method in interface org.deken.game.pathfinding.Node
Gets the NodeLink that contains the given location.
getConnectionFromLocation(int, int) - Method in class org.deken.game.pathfinding.NodeFourWay
 
getConnections() - Method in interface org.deken.game.pathfinding.Node
Returns the connection nodes with distance to that node.
getConnections() - Method in class org.deken.game.pathfinding.NodeFourWay
 
getControllingButtonName() - Method in class org.deken.game.component.GMenuPopout
 
getCurrentDisplayMode() - Method in class org.deken.game.graphics.DisplayManager
getCurrentDisplayMode
getCurrentDistance() - Method in class org.deken.game.movement.Wander8Movement
 
getCurrentFrameIndex() - Method in class org.deken.game.animation.LoopedAnimation
 
getCurrentMoveMotion() - Method in class org.deken.game.sprites.Actor
 
getDecor() - Method in class org.deken.game.map.MapElement
Returns the Decor at this location.
getDefaultKeyCode(int) - Method in class org.deken.game.utils.KeyConfiguration
 
getDefaultKeyValue(int) - Method in class org.deken.game.utils.KeyConfiguration
 
getDegree() - Method in enum org.deken.game.movement.GameVector.DIRECTION
 
getDepth() - Method in class org.deken.game.map.MapSize
Number of layers in the map.
getDepth() - Method in class org.deken.game.sprites.Sprite
 
getDepth() - Method in class org.deken.game.sprites.SpriteSize
Get the size depth.
getDirection() - Method in class org.deken.game.animation.TileAnimation
Returns the direction the tile is moving.
getDirection() - Method in class org.deken.game.motion.CardinalMotion
 
getDirection() - Method in class org.deken.game.motion.FourWayMotion
 
getDirection() - Method in interface org.deken.game.motion.Motion
Returns the direction of the Motion.
getDirection() - Method in class org.deken.game.motion.SingleMotion
 
getDirection() - Method in class org.deken.game.motion.StaticMotion
 
getDirection() - Method in class org.deken.game.motion.TwoWayMotion
 
getDirection() - Method in class org.deken.game.movement.actions.KeyDirectionAction
 
getDirection() - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
getDirection() - Method in class org.deken.game.movement.BaseMovement
This returns the direction from the GameVector.
getDirection(double, double, GameLocation) - Static method in class org.deken.game.movement.GameVector
 
getDirection(double, double, double, double) - Static method in class org.deken.game.movement.GameVector
Determine the direction from one point to the next point.
getDirection() - Method in class org.deken.game.movement.GameVector
Gets the XY direction in degrees.
getDirection() - Method in interface org.deken.game.movement.Movement
This returns the direction of the movement.
getDirection() - Method in class org.deken.game.movement.NoMovement
 
getDirection() - Method in class org.deken.game.movement.ScriptMovement
 
getDirection() - Method in class org.deken.game.movement.TimeMovement
 
getDirection() - Method in class org.deken.game.sprites.Actor
 
getDirection4Enum(double, double, double, double) - Static method in class org.deken.game.movement.GameVector
Determine the enum DIRECTION from one point to the next point.
getDirection4Enum(float) - Static method in class org.deken.game.movement.GameVector
Determine the enum DIRECTION from one point to the next point.
getDirectionEnum() - Method in class org.deken.game.movement.FourKeyToTile4Movement
 
getDirectionEnum() - Method in class org.deken.game.movement.PathFindingToTile4Movement
 
getDirectionEnum() - Method in class org.deken.game.movement.ToCorner4Movement
 
getDirectionEnum() - Method in class org.deken.game.movement.ToTile4Movement
 
getDirectionEnum() - Method in class org.deken.game.movement.WanderToTile4Movement
 
getDisplayMode(DisplayManager.ScreenSize, int) - Static method in class org.deken.game.graphics.DisplayManager
getDisplayMode
getDisplayMode(DisplayManager.ScreenSize, int, int) - Static method in class org.deken.game.graphics.DisplayManager
 
getDistance() - Method in class org.deken.game.pathfinding.NodeLink
 
getDistance() - Method in class org.deken.game.pathfinding.Path
 
getDistanceBetweenPoints(double, double, double, double) - Static method in class org.deken.game.utils.FastMath
 
getDistanceFromStart() - Method in interface org.deken.game.pathfinding.Node
Used by pathfinding, the total distance from the start.
getDistanceFromStart() - Method in class org.deken.game.pathfinding.NodeFourWay
 
getDistanceOnPath(int, int) - Method in class org.deken.game.pathfinding.NodeLink
 
getEdgeBottom() - Method in class org.deken.game.map.renderer.FreeStyleRenderer
 
getEdgeBottom() - Method in interface org.deken.game.map.renderer.MapRenderer
 
getEdgeBottom() - Method in class org.deken.game.map.renderer.ScrollTileMapRenderer
 
getEdgeBottom() - Method in class org.deken.game.map.renderer.StaticTileMapRenderer
 
getEdgeLeft() - Method in class org.deken.game.map.renderer.FreeStyleRenderer
 
getEdgeLeft() - Method in interface org.deken.game.map.renderer.MapRenderer
 
getEdgeLeft() - Method in class org.deken.game.map.renderer.ScrollTileMapRenderer
 
getEdgeLeft() - Method in class org.deken.game.map.renderer.StaticTileMapRenderer
 
getEdgeRight() - Method in class org.deken.game.map.renderer.FreeStyleRenderer
 
getEdgeRight() - Method in interface org.deken.game.map.renderer.MapRenderer
 
getEdgeRight() - Method in class org.deken.game.map.renderer.ScrollTileMapRenderer
 
getEdgeRight() - Method in class org.deken.game.map.renderer.StaticTileMapRenderer
 
getEdgeTop() - Method in class org.deken.game.map.renderer.FreeStyleRenderer
 
getEdgeTop() - Method in interface org.deken.game.map.renderer.MapRenderer
 
getEdgeTop() - Method in class org.deken.game.map.renderer.ScrollTileMapRenderer
 
getEdgeTop() - Method in class org.deken.game.map.renderer.StaticTileMapRenderer
 
getEndTime() - Method in class org.deken.game.animation.AnimatedFrame
getEndTime
getFirstPosition() - Method in class org.deken.game.pathfinding.NodeLink
 
getFlip() - Method in class org.deken.game.animation.imageFx.FlipImage
 
getFlippedImage(Image, ImageFX.Flipped) - Method in class org.deken.game.images.ImageFX
getFlippedImage Returns a new Image that is flipped on the horizontal or vertical axis.
getFont() - Method in class org.deken.game.component.GScrollingLabel
 
getFont() - Method in class org.deken.game.component.GText
 
getFontColor() - Method in class org.deken.game.component.GScrollingLabel
 
getFontColor() - Method in class org.deken.game.component.GText
 
getFontHighlightColor() - Method in class org.deken.game.component.GButton
 
getFrame(int) - Method in interface org.deken.game.animation.Animation
This method returns an Image at a given frame location.
getFrame(int) - Method in class org.deken.game.animation.BounceAnimation
This retrieves the specified frame.
getFrame(int) - Method in class org.deken.game.animation.BounceOnceAnimation
This retrieves the specified frame.
getFrame(int) - Method in class org.deken.game.animation.DissolveAnimation
This method returns the only image in the animation.
getFrame(int) - Method in class org.deken.game.animation.EllipseShapeAnimation
This animation as no Frame to return.
getFrame(int) - Method in class org.deken.game.animation.LayeredAnimation
 
getFrame(int) - Method in class org.deken.game.animation.LoopedAnimation
This retrieves the specified frame.
getFrame(int) - Method in class org.deken.game.animation.NoAnimation
 
getFrame(int) - Method in class org.deken.game.animation.OnceAnimation
This retrieves the specified frame.
getFrame(int) - Method in class org.deken.game.animation.RandomAnimation
This retrieves the specified frame.
getFrame(int) - Method in class org.deken.game.animation.RandomListAnimation
 
getFrame(int) - Method in class org.deken.game.animation.RectangleShapeAnimation
This animation as no Frame to return.
getFrame(int) - Method in class org.deken.game.animation.StaticAnimation
This method returns the only image in the animation.
getFrame(int) - Method in class org.deken.game.animation.TileAnimation
 
getFullDepth() - Method in class org.deken.game.map.MapSize
Returns the full pixel depth of the map.
getFullHeight() - Method in class org.deken.game.map.MapSize
Returns the full pixel height of the map.
getFullWidth() - Method in class org.deken.game.map.MapSize
Returns the full pixel width of the map.
getGameLocation() - Method in interface org.deken.game.pathfinding.Node
The location of this node as a tile location.
getGameLocation() - Method in class org.deken.game.pathfinding.NodeFourWay
 
getGameState() - Method in class org.deken.game.BaseGameCanvas
 
getGameTimer() - Method in class org.deken.game.BaseGameCanvas
 
getGameTimer() - Method in class org.deken.game.GameCanvas
 
getGameTimer() - Method in class org.deken.game.GamePanel
Deprecated.  
getGameTimer() - Method in class org.deken.game.ManualGameCanvas
 
getGameTimer() - Method in class org.deken.game.OldStyleGameFrame
Deprecated.  
getGameVector() - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
getGameVector() - Method in class org.deken.game.movement.actions.TimeMovementAction
getGameVector This retrieve the GameVector.
getGameVector() - Method in class org.deken.game.movement.BaseMovement
This returns the GameVector.
getGameVector() - Method in interface org.deken.game.movement.Movement
This returns the current GameVector for this movement.
getGameVector() - Method in class org.deken.game.movement.NoMovement
 
getGameVector() - Method in class org.deken.game.movement.ScriptMovement
 
getGameVector() - Method in class org.deken.game.movement.TimeMovement
This returns the current GameVector, based on the time.
getGraphicsConfiguration() - Method in class org.deken.game.graphics.GameGFX
 
getGraphicsDevice() - Method in class org.deken.game.graphics.DisplayManager
 
getGridDepth() - Method in class org.deken.game.map.MapSize
 
getGridHeight() - Method in class org.deken.game.map.MapSize
 
getGridWidth() - Method in class org.deken.game.map.MapSize
 
getGText() - Method in class org.deken.game.component.GTextContainer
 
getHeight() - Method in interface org.deken.game.animation.Animation
This returns the height of the animation strip.
getHeight() - Method in class org.deken.game.animation.BaseAnimation
Returns the height of this animation strip.
getHeight() - Method in class org.deken.game.animation.imageFx.FlipImage
 
getHeight() - Method in class org.deken.game.animation.imageFx.ScaleImage
 
getHeight() - Method in class org.deken.game.animation.NoAnimation
 
getHeight() - Method in class org.deken.game.animation.RandomListAnimation
 
getHeight() - Method in class org.deken.game.component.GMenu
Return the combined GameButton heights.
getHeight() - Method in class org.deken.game.images.Measurements
 
getHeight() - Method in class org.deken.game.map.MapSize
Number of grids.
getHeight() - Method in class org.deken.game.sprites.Sprite
 
getHeight() - Method in class org.deken.game.sprites.SpriteSize
Get the size height.
getHorizontalAlignment() - Method in class org.deken.game.component.GComponent
 
getId() - Method in class org.deken.game.background.ParallaxOffset
 
getId() - Method in class org.deken.game.input.Action
 
getImage() - Method in class org.deken.game.animation.AnimatedFrame
getImage
getImage() - Method in interface org.deken.game.animation.Animation
This method returns the current frame of the animation.
getImage() - Method in class org.deken.game.animation.BounceAnimation
This returns the current frame of the animated strip.
getImage() - Method in class org.deken.game.animation.BounceOnceAnimation
This returns the current frame of the animated strip.
getImage() - Method in class org.deken.game.animation.DissolveAnimation
 
getImage() - Method in class org.deken.game.animation.EllipseShapeAnimation
This animation has no image to return.
getImage() - Method in class org.deken.game.animation.LayeredAnimation
 
getImage() - Method in class org.deken.game.animation.LoopedAnimation
This returns the current frame of the animated strip.
getImage() - Method in class org.deken.game.animation.NoAnimation
 
getImage() - Method in class org.deken.game.animation.OnceAnimation
This returns the current frame of the animated strip.
getImage() - Method in class org.deken.game.animation.RandomAnimation
This returns the current frame of the animated strip.
getImage() - Method in class org.deken.game.animation.RandomListAnimation
 
getImage() - Method in class org.deken.game.animation.RectangleShapeAnimation
This animation has no image to return.
getImage() - Method in class org.deken.game.animation.StaticAnimation
 
getImage() - Method in class org.deken.game.animation.TileAnimation
 
getImage() - Method in class org.deken.game.component.GButton
getImage
getImage() - Method in class org.deken.game.motion.CardinalMotion
This returns the current frame of the current Animation.
getImage() - Method in class org.deken.game.motion.FourWayMotion
This returns the current frame of the current Animation.
getImage() - Method in interface org.deken.game.motion.Motion
This method returns the current frame of the animation.
getImage() - Method in class org.deken.game.motion.SingleMotion
This returns the current Image of the Animation for this motion.
getImage() - Method in class org.deken.game.motion.StaticMotion
 
getImage() - Method in class org.deken.game.motion.TwoWayMotion
 
getImageForCharacter(String) - Method in class org.deken.game.images.ImageFonts
getImageForCharacter
getInputAction() - Method in class org.deken.game.movement.actions.KeyDirectionAction
 
getInputActionForKey(int, String) - Static method in class org.deken.game.input.InputMonitor
getInputActionForKey Creates an InputAction with the given name and default key behavior, and maps it to the given key code.
getInputActionIds() - Method in class org.deken.game.component.GButton
 
getInputActionIds() - Method in class org.deken.game.component.GMenu
 
getInputActionIds() - Method in class org.deken.game.GameFrame
 
getInputActionIds() - Method in interface org.deken.game.input.InputListener
Gets the Key IDs.
getInputActionIds() - Method in class org.deken.game.ManualGameTimer
 
getInputActionIds() - Method in class org.deken.game.map.renderer.MouseScrollTileMapRenderer
 
getInputActionIds() - Method in class org.deken.game.movement.FourKeyMovement
 
getInputActionIds() - Method in class org.deken.game.movement.FourKeyToTile4Movement
 
getInputActionIds() - Method in class org.deken.game.movement.TwoKeyMovement
 
getInputActions() - Method in class org.deken.game.movement.TimeMovement
This method returns null, since there are no InputAction associated with this.
getInputListeners() - Method in class org.deken.game.input.InputAction
 
getInputMouseActionForCode(InputMonitor.Mouse) - Static method in class org.deken.game.input.InputMonitor
getInputMouseActionForCode Creates an InputMouseAction with the given name and default behavior, and maps it to the given Mouse enum.
getInputMouseActions() - Method in class org.deken.game.movement.MouseDragMovement
 
getInputMouseActions() - Method in interface org.deken.game.movement.MouseMovement
getInputMouseActions This methods returns the list of InputMouseActions for this MouseMovement.
getInputStream(String) - Method in class org.deken.game.utils.FileUtilities
 
getInstance() - Static method in class org.deken.game.images.ImageFactory
 
getInstance() - Static method in class org.deken.game.input.InputMonitor
getInstance This class is a singleton, allowing inputs to be monitored by one object.
getInstance(Component) - Static method in class org.deken.game.input.InputMonitor
getInstance This class is a singleton, allowing inputs to be monitored by one object.
getInstance() - Static method in class org.deken.game.sound.audio.AudioFactory
 
getInvertedImage(BufferedImage) - Method in class org.deken.game.images.ImageFX
Creates an image that colors are reversed.
getInvertOp() - Static method in class org.deken.game.images.ImageOpFX
 
getKeyAssociated() - Method in class org.deken.game.component.GButton
 
getKeyCache() - Method in interface org.deken.game.input.keyPolling
 
getKeyCache() - Method in class org.deken.game.input.KeyPollMonitor
Returns the keys typed
getKeyCode() - Method in enum org.deken.game.map.renderer.MouseScrollTileMapRenderer.SCROLL_TYPE
 
getKeyCode(int) - Method in class org.deken.game.utils.KeyConfiguration
 
getKeyDirectionActions() - Method in class org.deken.game.movement.FourKeyMovement
 
getKeyDirectionActions() - Method in class org.deken.game.movement.FourKeyToTile4Movement
 
getKeyDirectionActions() - Method in interface org.deken.game.movement.KeyMovement
This methods returns the list of KeyDirectionActions for this KeyMovement.
getKeyDirectionActions() - Method in class org.deken.game.movement.TwoKeyMovement
 
getKeyID() - Method in class org.deken.game.movement.actions.KeyDirectionAction
 
getKeyPollMonitor() - Method in class org.deken.game.input.Actions
Returns this instance of the KeyPollMonitor for Objects to use.
getKeyPollMonitor() - Method in class org.deken.game.input.InputMonitor
 
getKeySingleAction(int) - Method in class org.deken.game.input.Actions
Gets the InputAction that is linked to this single key event.
getKeyValue(int) - Method in class org.deken.game.utils.KeyConfiguration
 
getLayer() - Method in class org.deken.game.map.GameLocation
getLayer
getLayerTile() - Method in class org.deken.game.map.MapElement
 
getLayout() - Method in class org.deken.game.map.GameMap
 
getLeft() - Method in class org.deken.game.sprites.BoundingBox
 
getLength() - Method in interface org.deken.game.sound.audio.Audio
 
getLength() - Method in class org.deken.game.sound.audio.AudioClipAudio
 
getLength() - Method in class org.deken.game.sound.audio.ClipAudio
 
getLength() - Method in class org.deken.game.sound.audio.MidiAudio
 
getLength() - Method in class org.deken.game.sound.audio.StreamAudio
 
getLocation(int) - Method in class org.deken.game.pathfinding.NodeLink
 
getLocation() - Method in class org.deken.game.sprites.Sprite
 
getLocationInt(int, int) - Static method in class org.deken.game.utils.LocationUtils
Converts an X and Y location into a single String location.
getLocationKey() - Method in interface org.deken.game.pathfinding.Node
Returns the Location as a String.
getLocationKey() - Method in class org.deken.game.pathfinding.NodeFourWay
 
getLocationKey(int, int) - Static method in class org.deken.game.utils.LocationUtils
Converts an X and Y location into a single String location.
getMapElements() - Method in class org.deken.game.map.TileMap
MapElement array, is stored as [Layer][X][Y].
getMapSize() - Method in class org.deken.game.collision.Collision
 
getMapSize() - Method in class org.deken.game.map.GameMap
 
getMapSize() - Method in class org.deken.game.map.Section
 
getMenuList() - Method in class org.deken.game.component.GMenu
 
getMessage() - Method in class org.deken.game.io.AbstractConnection
getMessage
getMessageHeader() - Method in class org.deken.game.io.AbstractConnection
getMessageHeader
getMinDistance() - Method in class org.deken.game.movement.Wander8Movement
 
getMirrorToTile() - Method in class org.deken.game.sprites.MirrorTile
 
getMixedColorOp(boolean) - Static method in class org.deken.game.images.ImageOpFX
 
getMouseAction(int) - Method in class org.deken.game.input.Actions
Returns the InputMouseAction for the mouseCode
getMouseActions() - Method in class org.deken.game.component.GComponent
Returns a list of MouseActions that this component will listen for.
getMouseID() - Method in class org.deken.game.input.InputMouseAction
 
getMovement() - Method in class org.deken.game.sprites.Actor
 
getMoveMotions() - Method in class org.deken.game.sprites.Actor
 
getName() - Method in class org.deken.game.animation.BaseAnimation
 
getName() - Method in class org.deken.game.animation.NoAnimation
 
getName() - Method in class org.deken.game.animation.RandomListAnimation
 
getName() - Method in class org.deken.game.background.FixedBackground
 
getName() - Method in class org.deken.game.background.LayeredBackground
 
getName() - Method in class org.deken.game.background.PanLengthBackground
 
getName() - Method in class org.deken.game.background.PanSpeedBackground
 
getName() - Method in class org.deken.game.background.ParallaxBackground
 
getName() - Method in class org.deken.game.background.ParallaxWrapBackground
 
getName() - Method in class org.deken.game.background.ScrollBackground
 
getName() - Method in enum org.deken.game.input.InputMonitor.Mouse
 
getName() - Method in class org.deken.game.input.InputMouseAction
Returns the name of the InputMouseAction based on the InputMonitor.Mouse name.
getName() - Method in class org.deken.game.input.KeyPollMonitor
 
getName() - Method in class org.deken.game.map.GameMap
 
getName() - Method in enum org.deken.game.map.renderer.MouseScrollTileMapRenderer.SCROLL_TYPE
 
getName() - Method in class org.deken.game.map.Section
 
getName() - Method in class org.deken.game.motion.CardinalMotion
 
getName() - Method in class org.deken.game.motion.FourWayMotion
 
getName() - Method in interface org.deken.game.motion.Motion
The method returns the name of this Motion.
getName() - Method in class org.deken.game.motion.SingleMotion
 
getName() - Method in class org.deken.game.motion.StaticMotion
 
getName() - Method in class org.deken.game.motion.TwoWayMotion
 
getName() - Method in class org.deken.game.movement.BaseMovement
 
getName() - Method in class org.deken.game.movement.FourKeyMovement
 
getName() - Method in class org.deken.game.movement.MouseDragMovement
 
getName() - Method in class org.deken.game.movement.NoMovement
 
getName() - Method in class org.deken.game.movement.ScriptMovement
 
getName() - Method in class org.deken.game.movement.SimpleMovement
 
getName() - Method in class org.deken.game.movement.TimeMovement
 
getName() - Method in class org.deken.game.movement.WanderToTile4Movement
 
getName() - Method in class org.deken.game.sound.audio.AudioClipAudio
 
getName() - Method in class org.deken.game.sound.audio.ClipAudio
 
getName() - Method in class org.deken.game.sound.audio.clipAudioFilter.DistanceClipFilter
 
getName() - Method in class org.deken.game.sound.audio.MidiAudio
 
getName() - Method in class org.deken.game.sound.audio.midiAudioFilter.DistanceMidiFilter
 
getName() - Method in class org.deken.game.sound.audio.StreamAudio
 
getName() - Method in class org.deken.game.sound.BaseSound
 
getName() - Method in interface org.deken.game.sound.Sound
Name of the sound object.
getName() - Method in class org.deken.game.sprites.Sprite
 
getName() - Method in class org.deken.game.state.NullState
 
getName() - Method in class org.deken.game.trigger.Trigger
 
getName() - Method in interface org.deken.game.Updateable
 
getNearestNodes(int, int) - Method in class org.deken.game.pathfinding.FindPathsFourWay
This returns one or two nodes.
getNegativeOp(boolean) - Static method in class org.deken.game.images.ImageOpFX
 
getNewOffset() - Method in class org.deken.game.movement.Wander8Movement.ExtremeRandomness
 
getNewOffset() - Method in class org.deken.game.movement.Wander8Movement.MildRandomness
 
getNewOffset() - Method in class org.deken.game.movement.Wander8Movement.Randomness
Returns an offset 45 degree increments.
getNextTile() - Method in class org.deken.game.map.Section
 
getNextTile() - Method in class org.deken.game.map.TileSection
 
getNoAction(float) - Static method in class org.deken.game.movement.actions.ScriptMovementAction
 
getNode(int, int) - Method in class org.deken.game.pathfinding.FindPathsFourWay
 
getNode() - Method in class org.deken.game.pathfinding.NodeLink
 
getNodeLinkIfOnSamePath(int, int, int, int) - Method in class org.deken.game.pathfinding.FindPathsFourWay
 
getNodes() - Method in class org.deken.game.pathfinding.FindPathsFourWay
 
getNodes() - Method in class org.deken.game.pathfinding.Path
 
getNodes() - Method in class org.deken.game.pathfinding.PathPoint
 
getNudgeDistance() - Method in class org.deken.game.collision.Collision
 
getNumberOfKeys() - Method in class org.deken.game.utils.KeyConfiguration
 
getOverTime() - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
getParallaxOffset(int) - Static method in class org.deken.game.background.ParallaxOffset
 
getParent() - Method in class org.deken.game.component.GComponent
 
getPath() - Method in class org.deken.game.pathfinding.NodeLink
 
getPath(Node, Node) - Method in interface org.deken.game.pathfinding.PathFinding
Gets path from the start to the goal.
getPath(Node, Node, int, int) - Method in interface org.deken.game.pathfinding.PathFinding
Gets the path from the start, by not going through the excludeX & Y.
getPath(Node, Node) - Method in class org.deken.game.pathfinding.PathFindingAStar
 
getPath(Node, Node, int, int) - Method in class org.deken.game.pathfinding.PathFindingAStar
 
getPath(Node, Node) - Method in class org.deken.game.pathfinding.PathFindingBreathFirst
 
getPath(Node, Node, int, int) - Method in class org.deken.game.pathfinding.PathFindingBreathFirst
 
getPathFromNodeLink(NodeLink, int, int, int, int) - Method in class org.deken.game.pathfinding.PathFindingUtils
Get a path when start and end is in the same NodeLink.
getPathKeysToTarget(int, int, int, int) - Method in class org.deken.game.pathfinding.FindPathsFourWay
Gets the PathKeys from the start location (x & Y) to the target (targetX & targetY) location.
getPathKeysToTarget(int, int, int, int, int, int) - Method in class org.deken.game.pathfinding.FindPathsFourWay
Gets the PathKeys from the start location (x & Y) to the target (targetX & targetY) location.
getPathParent() - Method in interface org.deken.game.pathfinding.Node
Used by pathfinding, gets the node traveled through to get to this node.
getPathParent() - Method in class org.deken.game.pathfinding.NodeFourWay
 
getPathPointKey() - Method in class org.deken.game.pathfinding.PathPoint
 
getPerferredCompatibleMode() - Method in class org.deken.game.graphics.DisplayManager
getPerferredCompatibleMode
getPixelsFromTiles(GameLocation) - Method in class org.deken.game.map.MapSize
Creates a GameLocation that is in Pixels, from the tile size.
getPlayer() - Method in class org.deken.game.map.FreeStyleMap
 
getPlayer() - Method in class org.deken.game.map.GameMap
Gets the player Sprite.
getPlayer() - Method in class org.deken.game.map.TileMap
 
getRandomDirection() - Method in class org.deken.game.movement.Wander8Movement.Randomness
Creates a random direction.
getRemainingSize() - Method in class org.deken.game.sound.audio.streamAudioFilter.EchoStreamFilter
getRemainingSize
getRemainingSize() - Method in class org.deken.game.sound.audio.streamAudioFilter.StreamAudioFilter
Gets the remaining size, in bytes, that this filter plays after the sound is finished.
getReplaceColorImage(BufferedImage, int[], int[]) - Method in class org.deken.game.images.ImageFX
 
getResizedImage(BufferedImage, int, int) - Method in class org.deken.game.images.ImageFX
 
getRight() - Method in class org.deken.game.sprites.BoundingBox
 
getRootCause() - Method in exception org.deken.game.exception.GameException
getRootCause
getRotatedImage(BufferedImage, double) - Method in class org.deken.game.images.ImageFX
 
getSample(byte[], int) - Method in class org.deken.game.sound.audio.streamAudioFilter.StreamAudioFilter
Convenience method for getting a sample from a byte array.
getScreenHeight() - Method in interface org.deken.game.component.layout.Layout
Get the screen height associated to this layout
getScreenHeight() - Method in class org.deken.game.component.layout.StaticLayout
 
getScreenHeight() - Method in class org.deken.game.map.renderer.BaseMapRenderer
 
getScreenHeight() - Method in interface org.deken.game.map.renderer.MapRenderer
Returns the height of the screen.
getScreenWidth() - Method in interface org.deken.game.component.layout.Layout
Get the screen width associated to this Layout
getScreenWidth() - Method in class org.deken.game.component.layout.StaticLayout
 
getScreenWidth() - Method in class org.deken.game.map.renderer.BaseMapRenderer
 
getScreenWidth() - Method in interface org.deken.game.map.renderer.MapRenderer
Returns the width of the screen.
getScrollXOffset() - Method in class org.deken.game.map.renderer.MouseScrollTileMapRenderer
 
getScrollYOffset() - Method in class org.deken.game.map.renderer.MouseScrollTileMapRenderer
 
getSequence(String) - Method in class org.deken.game.sound.midi.MidiPlayer
getSequence Loads a sequence from a file system.
getSequencer() - Method in class org.deken.game.sound.midi.MidiPlayer
getSequencer
getSize() - Method in class org.deken.game.component.GMenuPopout
 
getSize() - Method in class org.deken.game.component.GText
 
getSize() - Method in class org.deken.game.sprites.Sprite
 
getSound() - Method in interface org.deken.game.animation.Animation
Returns the sound for this animation.
getSound() - Method in class org.deken.game.animation.BaseAnimation
Returns the sound for this animation.
getSound() - Method in class org.deken.game.animation.NoAnimation
 
getSound() - Method in class org.deken.game.animation.RandomListAnimation
 
getSound() - Method in class org.deken.game.sound.TimeListeningSound
 
getSpeed() - Method in class org.deken.game.movement.FourKeyMovement
 
getSpeed(double, double, float) - Static method in class org.deken.game.movement.GameVector
 
getSpeed() - Method in class org.deken.game.movement.MouseDragMovement
 
getSpeed() - Method in class org.deken.game.movement.SimpleMovement
 
getSpeed() - Method in class org.deken.game.movement.TwoKeyMovement
 
getSpeed() - Method in class org.deken.game.movement.Wander8Movement
 
getSpeed() - Method in class org.deken.game.sprites.Actor
 
getSpeedXY() - Method in class org.deken.game.movement.GameVector
This returns the speedXY, number of pixels per millisecond.
getSpriteCollided() - Method in class org.deken.game.collision.Collision
 
getSpriteCollision(Sprite) - Method in interface org.deken.game.collision.CollisionMap
Check if a Sprite is colliding with another Sprite.
getSpriteCollision(Sprite) - Method in class org.deken.game.collision.Simple2DCollisionDetection
Check if a Sprite is colliding with another Sprite.
getSpriteCollision(Sprite) - Method in class org.deken.game.collision.SimpleCollisionDetection
Check if a Sprite is colliding with another Sprite.
getSprites() - Method in class org.deken.game.map.FreeStyleMap
 
getSprites() - Method in class org.deken.game.map.GameMap
Returns the list of all moving sprites.
getSprites() - Method in class org.deken.game.map.TileMap
 
getSprites(int, int) - Method in class org.deken.game.map.TileMap
 
getSprites(int, int) - Method in interface org.deken.game.map.TileMapRender
Gets the list of sprites for a given layer (z) and row (y)
getStillMotion() - Method in class org.deken.game.sprites.Actor
 
getStringFromInputStream(InputStream) - Static method in class org.deken.game.utils.FileUtilities
 
getStringValue() - Method in class org.deken.game.input.InputAction
Used for the AnyKeyAction
getTargeting() - Method in class org.deken.game.pathfinding.FindPathsFourWay
 
getTask() - Method in class org.deken.game.utils.ThreadPool
 
getText() - Method in class org.deken.game.component.GScrollingLabel
 
getText() - Method in class org.deken.game.component.GText
 
getTextOffset() - Method in class org.deken.game.component.GText
 
getTile(int, int, int) - Method in class org.deken.game.map.FreeStyleMap
 
getTile(int, int, int) - Method in class org.deken.game.map.GameMap
Returns the MapElement at the map grid location.
getTile(int, int, int) - Method in class org.deken.game.map.TileMap
Gets the Decor at the tile location specified.
getTileCollision(Actor, double, double, int) - Method in interface org.deken.game.collision.CollisionMap
Check if the Actor sprite will collide with a tile element.
getTileCollision(Actor, double, double, int) - Method in class org.deken.game.collision.Simple2DCollisionDetection
Check if the Actor sprite will collide with a tile element.
getTileCollision(Actor, double, double, int) - Method in class org.deken.game.collision.SimpleCollisionDetection
 
getTileLocation() - Method in class org.deken.game.collision.Collision
 
getTileLocationFromLocation(GameLocation) - Method in class org.deken.game.map.MapSize
 
getTimeInMilliseconds() - Method in class org.deken.game.movement.actions.TimeMovementAction
getTimeInMilliseconds This retrieve the long value of the time in milliseconds.
getTimeInSeconds() - Method in class org.deken.game.movement.actions.TimeMovementAction
getTimeInSeconds This returns the int value of the time in seconds, rounded down.
getTop() - Method in class org.deken.game.sprites.BoundingBox
 
getTotalDuration() - Method in interface org.deken.game.animation.Animation
 
getTotalDuration() - Method in class org.deken.game.animation.BaseAnimation
 
getTotalDuration() - Method in class org.deken.game.animation.NoAnimation
 
getTotalDuration() - Method in class org.deken.game.animation.RandomListAnimation
 
getTranslucentImage(BufferedImage, float) - Method in class org.deken.game.images.ImageFX
 
getVerticalAlignment() - Method in class org.deken.game.component.GComponent
 
getWidth() - Method in interface org.deken.game.animation.Animation
This returns the width of the animation strip.
getWidth() - Method in class org.deken.game.animation.BaseAnimation
Returns the width of this animation strip.
getWidth() - Method in class org.deken.game.animation.imageFx.FlipImage
 
getWidth() - Method in class org.deken.game.animation.imageFx.ScaleImage
 
getWidth() - Method in class org.deken.game.animation.NoAnimation
 
getWidth() - Method in class org.deken.game.animation.RandomListAnimation
 
getWidth() - Method in class org.deken.game.component.GMenu
Return the width of the menu, subtracting insets.
getWidth() - Method in class org.deken.game.images.Measurements
 
getWidth() - Method in class org.deken.game.map.MapSize
Number of grids.
getWidth() - Method in class org.deken.game.sprites.Sprite
 
getWidth() - Method in class org.deken.game.sprites.SpriteSize
Get the size width.
getX() - Method in class org.deken.game.component.layout.LayoutLocation
 
getX() - Method in class org.deken.game.map.GameLocation
 
getX() - Method in class org.deken.game.map.SectionElement
 
getXFromLocationKey(int) - Static method in class org.deken.game.utils.LocationUtils
 
getxHigh() - Method in class org.deken.game.map.wrapping.AllMapWrapping
 
getXLocation() - Method in class org.deken.game.component.GComponent
getXLocation
getXLocation() - Method in class org.deken.game.sprites.Sprite
 
getxLow() - Method in class org.deken.game.map.wrapping.AllMapWrapping
 
getXMagnitude() - Method in class org.deken.game.movement.GameVector
 
getXMargin() - Method in class org.deken.game.component.GText
 
getXOffset() - Method in interface org.deken.game.animation.Animation
returns the Offset of the image in the X direction.
getXOffset() - Method in class org.deken.game.animation.BaseAnimation
 
getXOffset() - Method in class org.deken.game.animation.NoAnimation
 
getXOffset() - Method in class org.deken.game.animation.RandomListAnimation
 
getXOffset() - Method in class org.deken.game.map.GameLocation
 
getXPixelFromTile(int) - Method in class org.deken.game.map.MapSize
Returns the pixel location of the X Tile.
getXPosition() - Method in class org.deken.game.input.InputMouseAction
 
getxScale() - Method in class org.deken.game.animation.imageFx.ScaleImage
 
getxStart() - Method in class org.deken.game.images.Measurements
 
getxTile() - Method in class org.deken.game.map.MapElement
 
getXTileFromPixels(int) - Method in class org.deken.game.map.MapSize
Returns the X Tile at the pixel location.
getXTileFromPixels(double) - Method in class org.deken.game.map.MapSize
 
getXTilePixelFromPixel(double) - Method in class org.deken.game.map.MapSize
Returns the pixel location of the tile of the value passed in.
getXUpdate() - Method in class org.deken.game.movement.FourKeyMovement
This returns the movement in the X direction since the last update.
getXUpdate() - Method in class org.deken.game.movement.MouseDragMovement
 
getXUpdate() - Method in interface org.deken.game.movement.Movement
This returns the amount of X movement for a given update.
getXUpdate() - Method in class org.deken.game.movement.NoMovement
 
getXUpdate() - Method in class org.deken.game.movement.ScriptMovement
 
getXUpdate() - Method in class org.deken.game.movement.SimpleMovement
 
getXUpdate() - Method in class org.deken.game.movement.TimeMovement
 
getXUpdate() - Method in class org.deken.game.movement.ToCorner4Movement
 
getXUpdate() - Method in class org.deken.game.movement.ToTile4Movement
 
getXUpdate() - Method in class org.deken.game.movement.TwoKeyMovement
This returns the movement in the X direction since the last update.
getXUpdate() - Method in class org.deken.game.movement.Wander8Movement
 
getY() - Method in class org.deken.game.component.layout.LayoutLocation
 
getY() - Method in class org.deken.game.map.GameLocation
getY
getY() - Method in class org.deken.game.map.SectionElement
 
getYFromLocationKey(int) - Static method in class org.deken.game.utils.LocationUtils
 
getyHigh() - Method in class org.deken.game.map.wrapping.AllMapWrapping
 
getYLocation() - Method in class org.deken.game.component.GComponent
getYLocation
getYLocation() - Method in class org.deken.game.sprites.Sprite
 
getyLow() - Method in class org.deken.game.map.wrapping.AllMapWrapping
 
getYMagnitude() - Method in class org.deken.game.movement.GameVector
 
getYMargin() - Method in class org.deken.game.component.GText
 
getYOffset() - Method in interface org.deken.game.animation.Animation
returns the Offset of the image in the Y direction.
getYOffset() - Method in class org.deken.game.animation.BaseAnimation
 
getYOffset() - Method in class org.deken.game.animation.NoAnimation
 
getYOffset() - Method in class org.deken.game.animation.RandomListAnimation
 
getYOffset() - Method in class org.deken.game.map.GameLocation
 
getYPixelFromTile(int) - Method in class org.deken.game.map.MapSize
Returns the pixel location of the Y Tile.
getYPosition() - Method in class org.deken.game.input.InputMouseAction
 
getyScale() - Method in class org.deken.game.animation.imageFx.ScaleImage
 
getyStart() - Method in class org.deken.game.images.Measurements
 
getyTile() - Method in class org.deken.game.map.MapElement
 
getYTileFromPixels(int) - Method in class org.deken.game.map.MapSize
Returns the Y Tile at the pixel location
getYTileFromPixels(double) - Method in class org.deken.game.map.MapSize
 
getYTilePixelFromPixel(double) - Method in class org.deken.game.map.MapSize
Returns the pixel location of the tile of the value passed in.
getYUpdate() - Method in class org.deken.game.movement.FourKeyMovement
This returns the movement in the Y direction since the last update.
getYUpdate() - Method in class org.deken.game.movement.MouseDragMovement
 
getYUpdate() - Method in interface org.deken.game.movement.Movement
This returns the amount of Y movement for a given update.
getYUpdate() - Method in class org.deken.game.movement.NoMovement
 
getYUpdate() - Method in class org.deken.game.movement.ScriptMovement
 
getYUpdate() - Method in class org.deken.game.movement.SimpleMovement
 
getYUpdate() - Method in class org.deken.game.movement.TimeMovement
 
getYUpdate() - Method in class org.deken.game.movement.ToCorner4Movement
 
getYUpdate() - Method in class org.deken.game.movement.ToTile4Movement
 
getYUpdate() - Method in class org.deken.game.movement.TwoKeyMovement
This returns the movement in the Y direction since the last update.
getYUpdate() - Method in class org.deken.game.movement.Wander8Movement
 
getZ() - Method in class org.deken.game.map.SectionElement
 
getZPixelFromTile(int) - Method in class org.deken.game.map.MapSize
Returns the pixel location of the Z Tile.
getZTileFromPixels(int) - Method in class org.deken.game.map.MapSize
Returns the Z Tile at the pixel location.
gfx() - Method in class org.deken.game.graphics.GameGFX
Gets the current graphics context, based on the display mode set.
GLabel - Class in org.deken.game.component
Title: GLabel
GLabel(String) - Constructor for class org.deken.game.component.GLabel
 
GLabel(String, Font, Color) - Constructor for class org.deken.game.component.GLabel
 
GLabel(GText) - Constructor for class org.deken.game.component.GLabel
 
GLabel(Animation) - Constructor for class org.deken.game.component.GLabel
 
GMenu - Class in org.deken.game.component
Title: GMenu
GMenu(int, int) - Constructor for class org.deken.game.component.GMenu
Constructor
GMenu(int, int, GComponent.Alignment) - Constructor for class org.deken.game.component.GMenu
 
GMenu.MenuOrientation - Enum in org.deken.game.component
 
GMenuPopout - Class in org.deken.game.component
Title: GMenuPopout
GMenuPopout(int, int) - Constructor for class org.deken.game.component.GMenuPopout
 
GMenuPopout(int, int, GText) - Constructor for class org.deken.game.component.GMenuPopout
 
GMenuPopout(int, int, Animation) - Constructor for class org.deken.game.component.GMenuPopout
 
GMenuPopout(int, int, Animation, Animation) - Constructor for class org.deken.game.component.GMenuPopout
 
GParagraph - Class in org.deken.game.component
Title: GParagraph
GParagraph(String, int) - Constructor for class org.deken.game.component.GParagraph
 
GParagraph(String, Font, Color, int) - Constructor for class org.deken.game.component.GParagraph
 
grabbed - Variable in class org.deken.game.component.GContainer
 
gScr - Variable in class org.deken.game.graphics.GameGFX
 
GScrollingLabel - Class in org.deken.game.component
Title: GScrollingLabel
GScrollingLabel(String, int, double) - Constructor for class org.deken.game.component.GScrollingLabel
 
GScrollingLabel(String, int, double, Font, Color) - Constructor for class org.deken.game.component.GScrollingLabel
 
GScrollingParagraph - Class in org.deken.game.component
Title: GScrollingParagraph
GScrollingParagraph(String, int, int, double) - Constructor for class org.deken.game.component.GScrollingParagraph
 
GScrollingParagraph(String, int, int, double, Font, Color) - Constructor for class org.deken.game.component.GScrollingParagraph
 
GSimpleContainer - Class in org.deken.game.component
Title: GSimpleContainer
GSimpleContainer(int, int) - Constructor for class org.deken.game.component.GSimpleContainer
 
GTableContainer - Class in org.deken.game.component
Title: GTableContainer
GTableContainer(int, int, int, int) - Constructor for class org.deken.game.component.GTableContainer
 
GText - Class in org.deken.game.component
Title: GameText
GText(String, Font, Color) - Constructor for class org.deken.game.component.GText
 
GText(String, Font, Color, Color) - Constructor for class org.deken.game.component.GText
 
gText - Variable in class org.deken.game.component.GTextContainer
 
GTextContainer - Class in org.deken.game.component
Title: GTextContainer
GTextContainer() - Constructor for class org.deken.game.component.GTextContainer
 
GTextEntry - Class in org.deken.game.component
Title: GTextEntry
GTextEntry(Font, Color, int) - Constructor for class org.deken.game.component.GTextEntry
 
GTextEntry(GText, int) - Constructor for class org.deken.game.component.GTextEntry
 
GToggleButton - Class in org.deken.game.component
Title: GToggleButton
GToggleButton() - Constructor for class org.deken.game.component.GToggleButton
GButton is created with the Mouse action of button 1 pressed.
GToggleButton(String) - Constructor for class org.deken.game.component.GToggleButton
GToggleButton is created with the Mouse action of button 1 pressed.
GToggleButton(Animation) - Constructor for class org.deken.game.component.GToggleButton
GToggleButton is created with the Mouse action of button 1 pressed.
GToggleButton(String, Font, Color, Color) - Constructor for class org.deken.game.component.GToggleButton
GToggleButton is created with the Mouse action of button 1 pressed.
GToggleButton(GText) - Constructor for class org.deken.game.component.GToggleButton
GToggleButton is created with the Mouse action of button 1 pressed.
GToggleButton(GText, Color) - Constructor for class org.deken.game.component.GToggleButton
GToggleButton is created with the Mouse action of button 1 pressed.
GWindow - Class in org.deken.game.component
Title: GWindow
GWindow(int, int, String) - Constructor for class org.deken.game.component.GWindow
Create a GWindow with the a size 10 plain sans serif black font
GWindow(int, int, GText) - Constructor for class org.deken.game.component.GWindow
Create a GWindow with the giving GText heading.
GWindow.CloseButton - Class in org.deken.game.component
 
GWindow.CloseButton(GLabel) - Constructor for class org.deken.game.component.GWindow.CloseButton
 

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