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java.lang.Objectorg.deken.game.collision.Simple2DCollisionDetection
public class Simple2DCollisionDetection
Title: SimpleCollisionDetection
Description: TODO
Copyright: (c) 2010
Constructor Summary | |
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Simple2DCollisionDetection(GameMap gamemap)
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Method Summary | |
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Collision |
getSpriteCollision(Sprite sprite)
Check if a Sprite is colliding with another Sprite. |
Collision |
getTileCollision(Actor actor,
double newX,
double newY,
int newLayer)
Check if the Actor sprite will collide with a tile element. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Simple2DCollisionDetection(GameMap gamemap)
Method Detail |
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public Collision getSpriteCollision(Sprite sprite)
getSpriteCollision
in interface CollisionMap
sprite
- Sprite
public Collision getTileCollision(Actor actor, double newX, double newY, int newLayer)
getTileCollision
in interface CollisionMap
actor
- ActornewX
- doublenewY
- doublenewLayer
- int
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