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CardinalMotion
- Class in
org.deken.game.motion
Title: CardinalMotion
CardinalMotion(Animation, Animation, Animation, Animation, Animation, Animation, Animation, Animation)
- Constructor for class org.deken.game.motion.
CardinalMotion
CardinalMovement
CardinalMotion(Animation[])
- Constructor for class org.deken.game.motion.
CardinalMotion
CardinalMotion
CardinalMotion()
- Constructor for class org.deken.game.motion.
CardinalMotion
Used by copy().
CENTER
- Static variable in class org.deken.game.background.
ParallaxOffset
changeState(GameState)
- Method in class org.deken.game.state.
GameState
This method is called to change the game's state, by passing in the new state.
checkReverseDirection()
- Method in class org.deken.game.movement.
FourKeyToTile4Movement
checkReverseDirection()
- Method in class org.deken.game.movement.
ToCorner4Movement
This method must be over-ridden if the implementing class can reverse, direction when moving between tiles.
checkReverseDirection()
- Method in class org.deken.game.movement.
ToTile4Movement
This method must be over-ridden if the implementing class can reverse, direction when moving between tiles.
checkTrigger(long)
- Method in class org.deken.game.trigger.
LocationTrigger
Checks if the Actor is at the location, and if so, triggers the listeners, then stops this trigger from executing again.
checkTrigger(long)
- Method in class org.deken.game.trigger.
SimpleTrigger
checkTrigger(long)
- Method in class org.deken.game.trigger.
Trigger
Checks if the Trigger needs to be invoked.
clear()
- Method in class org.deken.game.collision.
Collision
clear()
- Method in interface org.deken.game.pathfinding.
Node
clear()
- Method in class org.deken.game.pathfinding.
NodeFourWay
clear()
- Method in class org.deken.game.utils.
EmptyList
clearAction(InputAction)
- Method in class org.deken.game.input.
Actions
Deprecated.
Not Used
clearMap(InputAction)
- Method in class org.deken.game.input.
InputMonitor
Deprecated.
Not used
clearMouseAction(InputMouseAction)
- Method in class org.deken.game.input.
Actions
Deprecated.
Not Used
clearQueueComponents()
- Method in class org.deken.game.map.
GameMap
clearSingleKey(int)
- Method in class org.deken.game.input.
Actions
Deprecated.
Not Used
clearSingleKey(int)
- Method in class org.deken.game.input.
InputMonitor
Deprecated.
Not used
ClipAudio
- Class in
org.deken.game.sound.audio
Title: ClipAudio
ClipAudio(Clip)
- Constructor for class org.deken.game.sound.audio.
ClipAudio
ClipAudio(Clip, ClipAudioFilter)
- Constructor for class org.deken.game.sound.audio.
ClipAudio
ClipAudioFilter
- Class in
org.deken.game.sound.audio.clipAudioFilter
Title: ClipAudioFilter
ClipAudioFilter()
- Constructor for class org.deken.game.sound.audio.clipAudioFilter.
ClipAudioFilter
close(boolean)
- Method in class org.deken.game.io.
AbstractConnection
close
close()
- Method in interface org.deken.game.sound.audio.
Audio
close()
- Method in class org.deken.game.sound.audio.
AudioClipAudio
close()
- Method in class org.deken.game.sound.audio.
ClipAudio
close()
- Method in class org.deken.game.sound.audio.
MidiAudio
close()
- Method in class org.deken.game.sound.audio.
StreamAudio
close()
- Method in class org.deken.game.sound.midi.
MidiPlayer
close Closes the sequencer
close()
- Method in class org.deken.game.utils.
LoopingByteInputStream
close
close()
- Method in class org.deken.game.utils.
ThreadPool
Closes this ThreadPool and returns immediately.
collideHorizontal()
- Method in class org.deken.game.movement.
FourKeyMovement
collideHorizontal Adjust the horizontal (x axis) movement to a collision.
collideHorizontal()
- Method in class org.deken.game.movement.
MouseDragMovement
Adjust the horizontal (x axis) movement to a collision.
collideHorizontal()
- Method in interface org.deken.game.movement.
Movement
Adjust the horizontal (x axis) movement to a collision.
collideHorizontal()
- Method in class org.deken.game.movement.
NoMovement
Collisions have no effect on this movement.
collideHorizontal()
- Method in class org.deken.game.movement.
PathFindingToTile4Movement
collideHorizontal()
- Method in class org.deken.game.movement.
ScriptMovement
collideHorizontal()
- Method in class org.deken.game.movement.
SimpleMovement
Adjust the horizontal (x axis) movement to a collision.
collideHorizontal()
- Method in class org.deken.game.movement.
TimeMovement
Adjust the horizontal (x axis) movement to a collision.
collideHorizontal()
- Method in class org.deken.game.movement.
ToCorner4Movement
collideHorizontal()
- Method in class org.deken.game.movement.
ToTile4Movement
collideHorizontal()
- Method in class org.deken.game.movement.
TwoKeyMovement
Adjust the horizontal (x axis) movement to a collision.
collideHorizontal()
- Method in class org.deken.game.movement.
Wander8Movement
Handle a horizontal collision.
collideHorizontal()
- Method in class org.deken.game.movement.
WanderToTile4Movement
collideLayer()
- Method in class org.deken.game.movement.
FourKeyMovement
collideLayer Adjust the layer (z axis) movement to a collision.
collideLayer()
- Method in class org.deken.game.movement.
MouseDragMovement
Adjust the layer (z axis) movement to a collision.
collideLayer()
- Method in interface org.deken.game.movement.
Movement
Adjust the layer (z axis) movement to a collision.
collideLayer()
- Method in class org.deken.game.movement.
NoMovement
Collisions have no effect on this movement.
collideLayer()
- Method in class org.deken.game.movement.
ScriptMovement
collideLayer()
- Method in class org.deken.game.movement.
SimpleMovement
Adjust the layer (z axis) movement to a collision.
collideLayer()
- Method in class org.deken.game.movement.
TimeMovement
Adjust the layer (z axis) movement to a collision.
collideLayer()
- Method in class org.deken.game.movement.
ToCorner4Movement
collideLayer()
- Method in class org.deken.game.movement.
ToTile4Movement
collideLayer()
- Method in class org.deken.game.movement.
TwoKeyMovement
Adjust the layer (z axis) movement to a collision.
collideLayer()
- Method in class org.deken.game.movement.
Wander8Movement
collideVertical()
- Method in class org.deken.game.movement.
FourKeyMovement
collideVertical Adjust the vertical (y axis) movement to a collision.
collideVertical()
- Method in class org.deken.game.movement.
MouseDragMovement
Adjust the vertical (y axis) movement to a collision.
collideVertical()
- Method in interface org.deken.game.movement.
Movement
Adjust the vertical (y axis) movement to a collision.
collideVertical()
- Method in class org.deken.game.movement.
NoMovement
Collisions have no effect on this movement.
collideVertical()
- Method in class org.deken.game.movement.
PathFindingToTile4Movement
collideVertical()
- Method in class org.deken.game.movement.
ScriptMovement
collideVertical()
- Method in class org.deken.game.movement.
SimpleMovement
Adjust the vertical (y axis) movement to a collision.
collideVertical()
- Method in class org.deken.game.movement.
TimeMovement
Adjust the vertical (y axis) movement to a collision.
collideVertical()
- Method in class org.deken.game.movement.
ToCorner4Movement
collideVertical()
- Method in class org.deken.game.movement.
ToTile4Movement
collideVertical()
- Method in class org.deken.game.movement.
TwoKeyMovement
Adjust the vertical (y axis) movement to a collision.
collideVertical()
- Method in class org.deken.game.movement.
Wander8Movement
Handle a vertical
collideVertical()
- Method in class org.deken.game.movement.
WanderToTile4Movement
Collision
- Class in
org.deken.game.collision
Title: Collision
Collision(MapSize)
- Constructor for class org.deken.game.collision.
Collision
CollisionMap
- Interface in
org.deken.game.collision
Title: CollisionMap
collisionMap
- Variable in class org.deken.game.map.
GameMap
collisionMap
- Variable in class org.deken.game.sprites.
Sprite
COLOR_DEPTH_16
- Static variable in class org.deken.game.graphics.
DisplayManager
COLOR_DEPTH_32
- Static variable in class org.deken.game.graphics.
DisplayManager
COLOR_DEPTH_8
- Static variable in class org.deken.game.graphics.
DisplayManager
ColorizeImage
- Class in
org.deken.game.animation.imageFx
Title: TODO
ColorizeImage()
- Constructor for class org.deken.game.animation.imageFx.
ColorizeImage
ColorizeImage(double, ImageOpFX.ColorChanel)
- Constructor for class org.deken.game.animation.imageFx.
ColorizeImage
compare(NodeLink, NodeLink)
- Method in class org.deken.game.pathfinding.
NodeLinkComparator
compareTo(NodeLink)
- Method in class org.deken.game.pathfinding.
NodeLink
compareTo(Path)
- Method in class org.deken.game.pathfinding.
Path
ComplexAnimation
- Interface in
org.deken.game.animation
Title: ComplexAnimation
components
- Variable in class org.deken.game.map.
GameMap
ConfigurationMenu
- Class in
org.deken.game.utils
Title: ConfigurationMenu
ConfigurationMenu(KeyConfiguration, int, int)
- Constructor for class org.deken.game.utils.
ConfigurationMenu
ConfigurationMenu(KeyConfiguration, int, int, int, int)
- Constructor for class org.deken.game.utils.
ConfigurationMenu
constructPath(Node, List<Node>)
- Method in class org.deken.game.pathfinding.
PathFindingUtils
Builds a Path from Node through the List of Nodes
consumed
- Variable in class org.deken.game.input.
Action
consumed()
- Method in class org.deken.game.input.
Action
contains(InputListener)
- Method in class org.deken.game.input.
InputAction
Return true if this InputAction contains the InputListener, otherwise it returns false.
contains(InputMouseListener)
- Method in class org.deken.game.input.
InputMouseAction
contains(float, float)
- Method in class org.deken.game.sprites.
BoundingBox
contains(Object)
- Method in class org.deken.game.utils.
EmptyList
containsAll(Collection<?>)
- Method in class org.deken.game.utils.
EmptyList
controllerName
- Variable in class org.deken.game.component.
GMenuPopout
convertSecondsToSampleRate(AudioFormat, float)
- Static method in class org.deken.game.sound.audio.
FilteredAudioStream
Converts seconds into sample rates.
copy()
- Method in class org.deken.game.animation.
AnimatedFrame
clone Creates a copy of this object.
copy()
- Method in interface org.deken.game.animation.
Animation
Copies the animation.
copy()
- Method in class org.deken.game.animation.
BounceAnimation
Copy Animation
copy()
- Method in class org.deken.game.animation.
BounceOnceAnimation
Copy Animation
copy()
- Method in class org.deken.game.animation.
DissolveAnimation
Copy Animation
copy()
- Method in class org.deken.game.animation.
EllipseShapeAnimation
Copy Animation
copy()
- Method in class org.deken.game.animation.
LayeredAnimation
copy()
- Method in class org.deken.game.animation.
LoopedAnimation
Copy Animation
copy()
- Method in class org.deken.game.animation.
NoAnimation
copy()
- Method in class org.deken.game.animation.
OnceAnimation
Copy Animation
copy()
- Method in class org.deken.game.animation.
RandomAnimation
Copy Animation
copy()
- Method in class org.deken.game.animation.
RandomListAnimation
copy()
- Method in class org.deken.game.animation.
RectangleShapeAnimation
Copy Animation
copy()
- Method in class org.deken.game.animation.
StaticAnimation
Copy Animation
copy()
- Method in class org.deken.game.animation.
TileAnimation
Copy Animation
copy()
- Method in class org.deken.game.component.
GButton
copy()
- Method in class org.deken.game.component.
GComponent
copy()
- Method in class org.deken.game.component.
GDecoratedContainer
copy()
- Method in class org.deken.game.component.
GLabel
copy()
- Method in class org.deken.game.component.
GMenu
copy()
- Method in class org.deken.game.component.
GMenuPopout
copy()
- Method in class org.deken.game.component.
GParagraph
copy()
- Method in class org.deken.game.component.
GScrollingLabel
copy()
- Method in class org.deken.game.component.
GScrollingParagraph
copy()
- Method in class org.deken.game.component.
GSimpleContainer
copy()
- Method in class org.deken.game.component.
GTableContainer
copy()
- Method in class org.deken.game.component.
GText
copy()
- Method in class org.deken.game.component.
GTextEntry
copy()
- Method in class org.deken.game.component.
GToggleButton
copy()
- Method in class org.deken.game.component.
GWindow
copy()
- Method in class org.deken.game.component.
MultiMenu
copy()
- Method in class org.deken.game.map.
GameLocation
copy()
- Method in class org.deken.game.motion.
CardinalMotion
Copies the Motion.
copy()
- Method in class org.deken.game.motion.
FourWayMotion
Copies the Motion.
copy()
- Method in interface org.deken.game.motion.
Motion
Copies the motion.
copy()
- Method in class org.deken.game.motion.
SingleMotion
Copies the Motion.
copy()
- Method in class org.deken.game.motion.
StaticMotion
Copies the Motion.
copy()
- Method in class org.deken.game.motion.
TwoWayMotion
Copies the Motion.
copy()
- Method in class org.deken.game.movement.actions.
ScriptDestinationAction
copy()
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
copy()
- Method in class org.deken.game.movement.actions.
ScriptTimeDirectionAction
copy()
- Method in class org.deken.game.movement.actions.
ScriptWaitAction
copy(Actor)
- Method in class org.deken.game.movement.
FourKeyMovement
Copies this movement
copy(Actor)
- Method in class org.deken.game.movement.
FourKeyToTile4Movement
Copies this movement
copy()
- Method in class org.deken.game.movement.
GameVector
Make a copy of this GameVector
copy(Actor)
- Method in class org.deken.game.movement.
MouseDragMovement
Copies this movement
copy(Actor)
- Method in interface org.deken.game.movement.
Movement
Copies the movement.
copy(Actor)
- Method in class org.deken.game.movement.
NoMovement
copy(Actor)
- Method in class org.deken.game.movement.
PathFindingToTile4Movement
copy(Actor)
- Method in class org.deken.game.movement.
ScriptMovement
copy(Actor)
- Method in class org.deken.game.movement.
SimpleMovement
Copies this SimpleMovement.
copy(Actor)
- Method in class org.deken.game.movement.
TimeMovement
Copies this movement
copy(Actor)
- Method in class org.deken.game.movement.
TwoKeyMovement
copy(Actor)
- Method in class org.deken.game.movement.
Wander8Movement
Copies the movement.
copy(Actor)
- Method in class org.deken.game.movement.
WanderToTile4Movement
copy()
- Method in interface org.deken.game.sound.audio.
Audio
copy()
- Method in class org.deken.game.sound.audio.
AudioClipAudio
copy()
- Method in class org.deken.game.sound.audio.
ClipAudio
copy()
- Method in class org.deken.game.sound.audio.
MidiAudio
copy()
- Method in class org.deken.game.sound.audio.
StreamAudio
copy()
- Method in class org.deken.game.sound.
LoopedSound
copy()
- Method in class org.deken.game.sound.
RandomSound
copy()
- Method in class org.deken.game.sound.
SingleSound
copy()
- Method in interface org.deken.game.sound.
Sound
Copies the sound.
copy()
- Method in class org.deken.game.sound.
TimeListeningSound
copy()
- Method in class org.deken.game.sprites.
BaseActor
copy()
- Method in class org.deken.game.sprites.
Decor
copy()
- Method in class org.deken.game.sprites.
DecorTriggerListener
copy()
- Method in class org.deken.game.sprites.
MirrorTile
Due to the Mirroring of two tiles this Decor does not copy, but returns itself.
copy()
- Method in class org.deken.game.sprites.
NullDecor
copy()
- Method in class org.deken.game.sprites.
Sprite
copy()
- Method in class org.deken.game.sprites.
SpriteSize
Copies this sprite size
copyBase(GComponent)
- Method in class org.deken.game.component.
GComponent
copyBase(GContainer)
- Method in class org.deken.game.component.
GContainer
copyBase(ToCorner4Movement)
- Method in class org.deken.game.movement.
ToCorner4Movement
copyBase(ToTile4Movement)
- Method in class org.deken.game.movement.
ToTile4Movement
copyBase(BaseActor)
- Method in class org.deken.game.sprites.
Actor
copyBase(Decor)
- Method in class org.deken.game.sprites.
Decor
copyBase(DecorTriggerListener)
- Method in class org.deken.game.sprites.
DecorTriggerListener
copyGButtonBase(GButton)
- Method in class org.deken.game.component.
GButton
Copies the animations and fontColors
copyParent(BaseAnimation)
- Method in class org.deken.game.animation.
BaseAnimation
copyParent(BaseSound)
- Method in class org.deken.game.sound.
BaseSound
cosLookup(double)
- Static method in class org.deken.game.utils.
FastMath
createCompatibleVolitaleImage(BufferedImage)
- Method in class org.deken.game.images.
ImageFX
Creates a volatile image compatible with the current display.
createService(Socket)
- Method in class org.deken.game.io.
AbstractServer
createService
createTransparentImage(BufferedImage)
- Method in class org.deken.game.images.
ImageFX
adds and alpha channel to an image.
currentMoveMotion
- Variable in class org.deken.game.sprites.
Actor
currentSound
- Variable in class org.deken.game.sound.
TimeListeningSound
currentState
- Variable in class org.deken.game.
BaseGameCanvas
currentStillMotion
- Variable in class org.deken.game.sprites.
Actor
currentXMovement
- Variable in class org.deken.game.movement.
FourKeyMovement
currentXMovement
- Variable in class org.deken.game.movement.
TwoKeyMovement
currentXTile
- Variable in class org.deken.game.movement.
ToCorner4Movement
currentXTile
- Variable in class org.deken.game.movement.
ToTile4Movement
currentYMovement
- Variable in class org.deken.game.movement.
FourKeyMovement
currentYMovement
- Variable in class org.deken.game.movement.
TwoKeyMovement
currentYTile
- Variable in class org.deken.game.movement.
ToCorner4Movement
currentYTile
- Variable in class org.deken.game.movement.
ToTile4Movement
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
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P
R
S
T
U
V
W
X
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