Package org.deken.game.animation

Animation package contains classes for animating the image of a game object.

See:
          Description

Interface Summary
Animation Title: Animating
ComplexAnimation Title: ComplexAnimation
 

Class Summary
AnimatedFrame Title: AnimatedFrame
BaseAnimation Title: BaseAnimation
BounceAnimation Title: BounceAnimationStrip Description: An animation strip for a game peice, that bounces from the first frame to the last frame, repeatedly.
BounceOnceAnimation Title: BounceOnceAnimationStrip Description: The animation strip runs through the sequence of frames, and upon reaching the end it bounces back, going back to the first frame.
DissolveAnimation Title: DissolveAnimation
EllipseShapeAnimation Title: Circle Shape Animation
LayeredAnimation Title: LayeredAnimation
LoopedAnimation Title: LoopedAnimationStrip Description: The animation strip is looped through the sequence, with no end.
NoAnimation Title: NoAnimation
OnceAnimation Title: OnceAnimationStrip Description: The animation strip is run once, and then it stays on the last frame of the sequence.
RandomAnimation Title: RandomAnimationStrip Description: The images in the animation strip are displayed randomly, for the duration of each frame.
RandomListAnimation Title: RandomListAnimation
RectangleShapeAnimation Title: SquareShapeAnimation
StaticAnimation Title: StaticAnimationStrip Description: An animation strip that is only a single frame.
TileAnimation Title: TileAnimationStrip Description: Copyright: Copyright (c) 2005
 

Enum Summary
DissolveAnimation.DIRECTION  
 

Package org.deken.game.animation Description

Animation package contains classes for animating the image of a game object. The heart of the animation package is an animation strips. Each animation strip implements the Animation interface and contains one or more AnimatedFrame(s). Each Animation strip will display the frames in a sequence determined by the strip, such as a loop cycle, or single run through.

Package Specification

Related Documentation