Uses of Interface
org.deken.game.motion.Motion

Packages that use Motion
org.deken.game.motion The motion package contains classes for controlling the motion of a game piece. 
org.deken.game.sprites The pieces package contains the game pieces that will be used by the old style engine. 
 

Uses of Motion in org.deken.game.motion
 

Classes in org.deken.game.motion that implement Motion
 class BaseMotion
           Title: BaseMotion
 class CardinalMotion
           Title: CardinalMotion
 class FourWayMotion
           Title: FourWayMotion
 class SingleMotion
           Title: SingleMotion
 class StaticMotion
           Title: StaticMotion
 class TwoWayMotion
           Title: TwoWayMotion
 

Methods in org.deken.game.motion that return Motion
 Motion Motion.copy()
          Copies the motion.
 

Uses of Motion in org.deken.game.sprites
 

Fields in org.deken.game.sprites declared as Motion
protected  Motion[] Actor.moveMotion
           
protected  Motion[] Actor.stillMotion
           
 

Methods in org.deken.game.sprites that return Motion
 Motion Actor.getCurrentMoveMotion()
           
 Motion[] Actor.getMoveMotions()
           
 Motion[] Actor.getStillMotion()
           
 

Methods in org.deken.game.sprites with parameters of type Motion
 void Actor.setMotion(Motion motion)
          This sets the first moveMotion.
 void Actor.setMoveMotions(Motion[] motions)
           
 void Actor.setStillMotion(Motion[] stillMotion)
           
 

Constructors in org.deken.game.sprites with parameters of type Motion
Actor(Motion motion, Movement movement, SpriteSize size)
           
Actor(Motion motion, Movement movement, SpriteSize size, Animation stillAnimation)
           
BaseActor(Motion motion, Movement movement, SpriteSize size)
          BaseActor
BaseActor(Motion motion, Movement movement, SpriteSize size, Animation stillAnimation)
          BaseActor