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Packages that use GameVector.DIRECTION | |
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org.deken.game.movement | The Movement package contains classes that allow a game piece to move. |
Uses of GameVector.DIRECTION in org.deken.game.movement |
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Methods in org.deken.game.movement that return GameVector.DIRECTION | |
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static GameVector.DIRECTION |
GameVector.getDirection4Enum(double originX,
double originY,
double destinX,
double destinY)
Determine the enum DIRECTION from one point to the next point. |
static GameVector.DIRECTION |
GameVector.getDirection4Enum(float direction)
Determine the enum DIRECTION from one point to the next point. |
protected GameVector.DIRECTION |
FourKeyToTile4Movement.getDirectionEnum()
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protected GameVector.DIRECTION |
PathFindingToTile4Movement.getDirectionEnum()
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protected abstract GameVector.DIRECTION |
ToCorner4Movement.getDirectionEnum()
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protected abstract GameVector.DIRECTION |
ToTile4Movement.getDirectionEnum()
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protected GameVector.DIRECTION |
WanderToTile4Movement.getDirectionEnum()
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GameVector.DIRECTION |
GameVector.DIRECTION.nearest4th()
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GameVector.DIRECTION |
GameVector.DIRECTION.nearest8th()
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static GameVector.DIRECTION |
GameVector.DIRECTION.valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static GameVector.DIRECTION[] |
GameVector.DIRECTION.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
Methods in org.deken.game.movement with parameters of type GameVector.DIRECTION | |
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void |
GameVector.setDirection(GameVector.DIRECTION direction,
double speed)
Set the direction and speed. |
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