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Packages that use Sprite | |
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org.deken.game.background | |
org.deken.game.collision | |
org.deken.game.component | Components package holds game components, which are striped down version of java components. |
org.deken.game.map | The Map package contains various maps for storing the locations of game pieces. |
org.deken.game.map.wrapping | |
org.deken.game.movement | The Movement package contains classes that allow a game piece to move. |
org.deken.game.sound.audio.clipAudioFilter | |
org.deken.game.sound.audio.midiAudioFilter | |
org.deken.game.sound.audio.streamAudioFilter | |
org.deken.game.sprites | The pieces package contains the game pieces that will be used by the old style engine. |
org.deken.game.utils | The util package contains standard utilities used by the Old Style framework. |
Uses of Sprite in org.deken.game.background |
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Methods in org.deken.game.background with parameters of type Sprite | |
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void |
ParallaxBackground.setControllingSprite(Sprite controlingSprite)
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Uses of Sprite in org.deken.game.collision |
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Methods in org.deken.game.collision that return Sprite | |
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Sprite |
Collision.getSpriteCollided()
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Methods in org.deken.game.collision with parameters of type Sprite | |
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Collision |
CollisionMap.getSpriteCollision(Sprite sprite)
Check if a Sprite is colliding with another Sprite. |
Collision |
Simple2DCollisionDetection.getSpriteCollision(Sprite sprite)
Check if a Sprite is colliding with another Sprite. |
Collision |
SimpleCollisionDetection.getSpriteCollision(Sprite sprite)
Check if a Sprite is colliding with another Sprite. |
void |
Collision.setSpriteCollided(Sprite spriteCollided)
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Uses of Sprite in org.deken.game.component |
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Subclasses of Sprite in org.deken.game.component | |
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class |
GButton
Title: GButton |
class |
GComponent
Title: GComponent |
class |
GContainer
Title: GContainer |
class |
GDecoratedContainer
Title: GDecoratedContainer |
class |
GLabel
Title: GLabel |
class |
GMenu
Title: GMenu |
class |
GMenuPopout
Title: GMenuPopout |
class |
GParagraph
Title: GParagraph |
class |
GScrollingLabel
Title: GScrollingLabel |
class |
GScrollingParagraph
Title: GScrollingParagraph |
class |
GSimpleContainer
Title: GSimpleContainer |
class |
GTableContainer
Title: GTableContainer |
class |
GTextContainer
Title: GTextContainer |
class |
GTextEntry
Title: GTextEntry |
class |
GToggleButton
Title: GToggleButton |
class |
GWindow
Title: GWindow |
class |
GWindow.CloseButton
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class |
MultiMenu
Title: MultiMenu |
Methods in org.deken.game.component with parameters of type Sprite | |
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protected void |
GButton.spriteCollison(Sprite collideSprite)
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protected void |
GDecoratedContainer.spriteCollison(Sprite collideSprite)
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protected void |
GLabel.spriteCollison(Sprite collideSprite)
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protected void |
GMenu.spriteCollison(Sprite collideSprite)
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protected void |
GMenuPopout.spriteCollison(Sprite collideSprite)
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protected void |
GParagraph.spriteCollison(Sprite collideSprite)
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protected void |
GScrollingLabel.spriteCollison(Sprite collideSprite)
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protected void |
GScrollingParagraph.spriteCollison(Sprite collideSprite)
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protected void |
GSimpleContainer.spriteCollison(Sprite collideSprite)
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protected void |
GTableContainer.spriteCollison(Sprite collideSprite)
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protected void |
GTextEntry.spriteCollison(Sprite collideSprite)
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protected void |
GWindow.spriteCollison(Sprite collideSprite)
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protected void |
MultiMenu.spriteCollison(Sprite collideSprite)
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Uses of Sprite in org.deken.game.map |
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Methods in org.deken.game.map that return Sprite | |
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Sprite |
FreeStyleMap.addSpriteCopy(Sprite sprite,
GameLocation gameLocation)
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abstract Sprite |
GameMap.addSpriteCopy(Sprite sprite,
GameLocation gameLocation)
Add a copy of the sprite to the specified location. |
Sprite |
TileMap.addSpriteCopy(Sprite sprite,
GameLocation gameLocation)
Adds the Sprite, as a copy, at the specified location, or does not set the tile if the specified location is outside the map. |
Methods in org.deken.game.map that return types with arguments of type Sprite | |
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java.util.Collection<Sprite> |
FreeStyleMap.getSprites()
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abstract java.util.Collection<Sprite> |
GameMap.getSprites()
Returns the list of all moving sprites. |
java.util.Collection<Sprite> |
TileMap.getSprites()
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java.util.Collection<Sprite> |
TileMap.getSprites(int z,
int y)
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java.util.Collection<Sprite> |
TileMapRender.getSprites(int z,
int y)
Gets the list of sprites for a given layer (z) and row (y) |
Methods in org.deken.game.map with parameters of type Sprite | |
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void |
FreeStyleMap.addSprite(Sprite sprite,
GameLocation gameLocation)
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abstract void |
GameMap.addSprite(Sprite sprite,
GameLocation gameLocation)
Add a sprite to the specified location. |
void |
TileMap.addSprite(Sprite sprite,
GameLocation gameLocation)
Adds the Sprite at the specified location, or does not set the tile if the specified location is outside the map. |
Sprite |
FreeStyleMap.addSpriteCopy(Sprite sprite,
GameLocation gameLocation)
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abstract Sprite |
GameMap.addSpriteCopy(Sprite sprite,
GameLocation gameLocation)
Add a copy of the sprite to the specified location. |
Sprite |
TileMap.addSpriteCopy(Sprite sprite,
GameLocation gameLocation)
Adds the Sprite, as a copy, at the specified location, or does not set the tile if the specified location is outside the map. |
boolean |
FreeStyleMap.removeSprite(Sprite sprite)
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abstract boolean |
GameMap.removeSprite(Sprite sprite)
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boolean |
TileMap.removeSprite(Sprite sprite)
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Uses of Sprite in org.deken.game.map.wrapping |
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Methods in org.deken.game.map.wrapping that return Sprite | |
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Sprite |
AllMapWrapping.doWrapping(Sprite sprite)
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abstract Sprite |
MapWrapping.doWrapping(Sprite sprite)
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Sprite |
NoMapWrapping.doWrapping(Sprite sprite)
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Methods in org.deken.game.map.wrapping with parameters of type Sprite | |
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Sprite |
AllMapWrapping.doWrapping(Sprite sprite)
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abstract Sprite |
MapWrapping.doWrapping(Sprite sprite)
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Sprite |
NoMapWrapping.doWrapping(Sprite sprite)
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Uses of Sprite in org.deken.game.movement |
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Methods in org.deken.game.movement with parameters of type Sprite | |
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void |
PathFindingToTile4Movement.setFindPaths(FindPathsFourWay findPaths,
Sprite target)
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void |
WanderToTile4Movement.setFindPaths(FindPathsFourWay findPaths,
Sprite target)
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void |
PathFindingToTile4Movement.setTarget(Sprite sprite)
Sets a new Target for Parent to move towards. |
Constructors in org.deken.game.movement with parameters of type Sprite | |
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PathFindingToTile4Movement(Actor actor,
MapSize mapSize,
FindPathsFourWay findPaths,
Sprite target)
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PathFindingToTile4Movement(Actor actor,
MapSize mapSize,
FindPathsFourWay findPaths,
Sprite target,
PathFindingToTile4Movement.FINDING_DIRECTION pathFinding)
The Targeting is used to determine the course of action. |
Uses of Sprite in org.deken.game.sound.audio.clipAudioFilter |
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Constructors in org.deken.game.sound.audio.clipAudioFilter with parameters of type Sprite | |
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DistanceClipFilter(Sprite source,
Sprite listener,
int maxDistance)
DistanceFilter Creates a new DistanceFilter with the specified source and listener GamePieces. |
Uses of Sprite in org.deken.game.sound.audio.midiAudioFilter |
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Constructors in org.deken.game.sound.audio.midiAudioFilter with parameters of type Sprite | |
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DistanceMidiFilter(Sprite source,
Sprite listener,
int maxDistance)
DistanceFilter Creates a new DistanceFilter with the specified source and listener GamePieces. |
Uses of Sprite in org.deken.game.sound.audio.streamAudioFilter |
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Constructors in org.deken.game.sound.audio.streamAudioFilter with parameters of type Sprite | |
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DistanceStreamFilter(Sprite source,
Sprite listener,
int maxDistance)
DistanceFilter Creates a new DistanceFilter with the specified source and listener GamePieces. |
Uses of Sprite in org.deken.game.sprites |
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Subclasses of Sprite in org.deken.game.sprites | |
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class |
Actor
Title: Actor |
class |
BaseActor
Copyright: Copyright (c) 2005 |
class |
Decor
Title: Decor |
class |
DecorTriggerListener
Title: DecorTriggerListener |
class |
MirrorTile
Title: WrapTile |
class |
NullDecor
Title: NullDecor |
Methods in org.deken.game.sprites with parameters of type Sprite | |
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protected void |
BaseActor.spriteCollison(Sprite collideSprite)
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void |
Decor.spriteCollison(Sprite collideSprite)
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void |
MirrorTile.spriteCollison(Sprite collideSprite)
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protected abstract void |
Sprite.spriteCollison(Sprite collideSprite)
Handle the collision with another sprite. |
Uses of Sprite in org.deken.game.utils |
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Subclasses of Sprite in org.deken.game.utils | |
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class |
ConfigurationMenu
Title: ConfigurationMenu |
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