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paint()
- Method in class org.deken.game.
GameTimer
paint()
- Method in class org.deken.game.
ManualGameTimer
paint(Graphics2D, ImageObserver)
- Method in class org.deken.game.scene.
ScrollScene
paint
paintDirtyRegions()
- Method in class org.deken.game.graphics.
NullRepaintManager
paintScreen()
- Method in class org.deken.game.graphics.
GameGFX
Renders the final image for a frame to the screen, based on the buffer strategy.
PanLengthBackground
- Class in
org.deken.game.background
Title: PanLengthBackground
PanLengthBackground(Animation)
- Constructor for class org.deken.game.background.
PanLengthBackground
PanSpeedBackground
- Class in
org.deken.game.background
Title: PanSpeedBackground
PanSpeedBackground(Animation)
- Constructor for class org.deken.game.background.
PanSpeedBackground
Parallax
- Interface in
org.deken.game.background
Title: Parallax
ParallaxBackground
- Class in
org.deken.game.background
Title: ParallaxBackground
ParallaxBackground(Animation)
- Constructor for class org.deken.game.background.
ParallaxBackground
ParallaxOffset
- Class in
org.deken.game.background
Title: ParallaxOffset
ParallaxWrapBackground
- Class in
org.deken.game.background
Title: ParallaxWrapBackground
ParallaxWrapBackground(Animation)
- Constructor for class org.deken.game.background.
ParallaxWrapBackground
parent
- Variable in class org.deken.game.component.
GComponent
parent
- Variable in class org.deken.game.movement.actions.
ScriptMovementAction
parent
- Variable in class org.deken.game.movement.
ToCorner4Movement
parent
- Variable in class org.deken.game.movement.
ToTile4Movement
parent
- Variable in class org.deken.game.sound.audio.clipAudioFilter.
ClipAudioFilter
Path
- Class in
org.deken.game.pathfinding
Title: Path
Path(List<Node>, int)
- Constructor for class org.deken.game.pathfinding.
Path
PathFinding
- Interface in
org.deken.game.pathfinding
PathFindingAStar
- Class in
org.deken.game.pathfinding
Title: PathFindingAStar
PathFindingAStar()
- Constructor for class org.deken.game.pathfinding.
PathFindingAStar
PathFindingAStar(NodeLinkComparator)
- Constructor for class org.deken.game.pathfinding.
PathFindingAStar
PathFindingBreathFirst
- Class in
org.deken.game.pathfinding
Title: PathFindingBreathFirst
PathFindingBreathFirst()
- Constructor for class org.deken.game.pathfinding.
PathFindingBreathFirst
PathFindingToTile4Movement
- Class in
org.deken.game.movement
Title: PathFindingToTileMovement
PathFindingToTile4Movement()
- Constructor for class org.deken.game.movement.
PathFindingToTile4Movement
PathFindingToTile4Movement(Actor, MapSize, FindPathsFourWay, Sprite)
- Constructor for class org.deken.game.movement.
PathFindingToTile4Movement
PathFindingToTile4Movement(Actor, MapSize, FindPathsFourWay, Sprite, PathFindingToTile4Movement.FINDING_DIRECTION)
- Constructor for class org.deken.game.movement.
PathFindingToTile4Movement
The Targeting is used to determine the course of action.
PathFindingToTile4Movement.FINDING_DIRECTION
- Enum in
org.deken.game.movement
FORWARD_FORWARD = path is always forward FORWARD_BACK = path is forward, but on New Target change go back ANY_BACK = path is first find path, but on New Target change go back ANY_FORWARD = path is first find path, but on New Target change go forward
PathFindingUtils
- Class in
org.deken.game.pathfinding
Title: PathFindingUtils
PathFindingUtils()
- Constructor for class org.deken.game.pathfinding.
PathFindingUtils
PathPoint
- Class in
org.deken.game.pathfinding
Title: PathPoint
PathPoint(String)
- Constructor for class org.deken.game.pathfinding.
PathPoint
pause()
- Method in interface org.deken.game.sound.audio.
Audio
pause()
- Method in class org.deken.game.sound.audio.
AudioClipAudio
pause()
- Method in class org.deken.game.sound.audio.
ClipAudio
pause()
- Method in class org.deken.game.sound.audio.
MidiAudio
pause()
- Method in class org.deken.game.sound.audio.
StreamAudio
pause()
- Method in class org.deken.game.sound.
LoopedSound
pause()
- Method in class org.deken.game.sound.
RandomSound
pause()
- Method in class org.deken.game.sound.
SingleSound
pause()
- Method in interface org.deken.game.sound.
Sound
Pauses the sound object at it's current location.
pause()
- Method in class org.deken.game.sound.
TimeListeningSound
pauseGame()
- Method in class org.deken.game.
GameCanvas
pause the game.
pauseGame()
- Method in class org.deken.game.
GamePanel
Deprecated.
pause the game.
pauseGame()
- Method in class org.deken.game.
ManualGameCanvas
pause the game.
pauseGame()
- Method in class org.deken.game.
OldStyleGameFrame
Deprecated.
pause the game.
period
- Static variable in class org.deken.game.
GameTimer
100 Frames per second (FPS) 1000sec/100frames = 10 ms.
play()
- Method in interface org.deken.game.sound.audio.
Audio
play()
- Method in class org.deken.game.sound.audio.
AudioClipAudio
play()
- Method in class org.deken.game.sound.audio.
ClipAudio
play()
- Method in class org.deken.game.sound.audio.
MidiAudio
play()
- Method in class org.deken.game.sound.audio.
StreamAudio
play()
- Method in class org.deken.game.sound.
LoopedSound
play(Sequence, boolean)
- Method in class org.deken.game.sound.midi.
MidiPlayer
play plays a sequence, optionally looping.
play()
- Method in class org.deken.game.sound.
RandomSound
play()
- Method in class org.deken.game.sound.
SingleSound
play()
- Method in interface org.deken.game.sound.
Sound
Plays the sound object, with an option to loop the sound.
play()
- Method in class org.deken.game.sound.
TimeListeningSound
playing
- Variable in class org.deken.game.sound.
BaseSound
playTimes
- Variable in class org.deken.game.sound.
TimeListeningSound
port
- Variable in class org.deken.game.io.
AbstractServer
positionHorizontalAlignment()
- Method in class org.deken.game.component.
GComponent
Calculates the horizontal position based on the parent or screen width, and the Alignment set.
positionVerticalAlignment()
- Method in class org.deken.game.component.
GComponent
Calculates the vertical position based on the parent or screen height, and the Alignment set.
processKeyPressed(KeyEvent)
- Method in class org.deken.game.input.
KeyPollMonitor
Set the state elements for whatever key was pressed.
processKeyReleased(KeyEvent)
- Method in class org.deken.game.input.
KeyPollMonitor
Set the state elements for whatever key was released.
processWindowEvent(WindowEvent)
- Method in class org.deken.game.
OldStyleGameFrame
Deprecated.
Overridden so we can exit when window is closed
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