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java.lang.Objectorg.deken.game.state.GameState
org.deken.game.state.NullState
public class NullState
Title: NullState
Description:
Copyright: Copyright (c) Apr 2, 2015
Field Summary |
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Fields inherited from class org.deken.game.state.GameState |
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gameCanvas |
Constructor Summary | |
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NullState()
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Method Summary | |
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void |
activateState()
Activate this state, to setup any needed features for this state. |
void |
deactivateState()
This is called on when the changeState is called. |
java.lang.String |
getName()
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void |
update(long elapseTime)
This is called in the GameTimer's update phase. |
Methods inherited from class org.deken.game.state.GameState |
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changeState, setGameCanvas |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public NullState()
Method Detail |
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public void activateState()
GameState
activateState
in class GameState
public void deactivateState()
GameState
deactivateState
in class GameState
public java.lang.String getName()
public void update(long elapseTime)
GameState
update
in interface Updateable
update
in class GameState
elapseTime
- long
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