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See:
Description
Interface Summary | |
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Animation | Title: Animating |
ComplexAnimation | Title: ComplexAnimation |
Class Summary | |
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AnimatedFrame | Title: AnimatedFrame |
BaseAnimation | Title: BaseAnimation |
BounceAnimation | Title: BounceAnimationStrip Description: An animation strip for a game peice, that bounces from the first frame to the last frame, repeatedly. |
BounceOnceAnimation | Title: BounceOnceAnimationStrip Description: The animation strip runs through the sequence of frames, and upon reaching the end it bounces back, going back to the first frame. |
DissolveAnimation | Title: DissolveAnimation |
EllipseShapeAnimation | Title: Circle Shape Animation |
LayeredAnimation | Title: LayeredAnimation |
LoopedAnimation | Title: LoopedAnimationStrip Description: The animation strip is looped through the sequence, with no end. |
NoAnimation | Title: NoAnimation |
OnceAnimation | Title: OnceAnimationStrip Description: The animation strip is run once, and then it stays on the last frame of the sequence. |
RandomAnimation | Title: RandomAnimationStrip Description: The images in the animation strip are displayed randomly, for the duration of each frame. |
RandomListAnimation | Title: RandomListAnimation |
RectangleShapeAnimation | Title: SquareShapeAnimation |
StaticAnimation | Title: StaticAnimationStrip Description: An animation strip that is only a single frame. |
TileAnimation | Title: TileAnimationStrip Description: Copyright: Copyright (c) 2005 |
Enum Summary | |
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DissolveAnimation.DIRECTION |
Animation package contains classes for animating the image of a game object. The heart of the animation package is an animation strips. Each animation strip implements the Animation interface and contains one or more AnimatedFrame(s). Each Animation strip will display the frames in a sequence determined by the strip, such as a loop cycle, or single run through.
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