Uses of Interface
org.deken.game.input.InputListener

Packages that use InputListener
org.deken.game The Old Style Game framework. 
org.deken.game.component Components package holds game components, which are striped down version of java components. 
org.deken.game.input The Input package holds all the classes and interface for handling input events. 
org.deken.game.map.renderer   
org.deken.game.movement The Movement package contains classes that allow a game piece to move. 
 

Uses of InputListener in org.deken.game
 

Classes in org.deken.game that implement InputListener
 class GameFrame
           Title: GameFrame
 class ManualGameTimer
           Title: ManualGameTimer
 

Uses of InputListener in org.deken.game.component
 

Classes in org.deken.game.component that implement InputListener
 class GButton
           Title: GButton
 class GMenu
           Title: GMenu
 class GToggleButton
           Title: GToggleButton
 class GWindow.CloseButton
           
 

Uses of InputListener in org.deken.game.input
 

Methods in org.deken.game.input that return types with arguments of type InputListener
 java.util.Collection<InputListener> InputAction.getInputListeners()
           
 

Methods in org.deken.game.input with parameters of type InputListener
 boolean InputAction.add(InputListener listener)
          Adds an InputListener to this InputAction, that wants to be notified if this input occurs.
 boolean Actions.addAnyKeyListener(InputListener listener)
           
static boolean InputMonitor.addAnyKeyListener(InputListener listener)
           
 boolean Actions.addSingleKeyListener(InputListener listener, int keyCode)
          Takes an InputListener and adds it to a single key action, to be notified when the key is pressed.
static boolean InputMonitor.addSingleKeyListener(InputListener listener, int keyCode)
          addKeyListener Takes an InputListener and adds it to a single key action, to be notified when the key is pressed.
 boolean InputAction.contains(InputListener listener)
          Return true if this InputAction contains the InputListener, otherwise it returns false.
 void InputMonitor.registerKeyMultiListener(InputListener inputListener)
          registerKeyMultiListener This registers a new InputListener to the KeyMulitList
 boolean InputAction.remove(InputListener listener)
          Removes the InputListener passed in from this InputAction.
 boolean Actions.removeAnyKeyListener(InputListener listener)
          Removes an InputListener from the AnyKeyAction
static boolean InputMonitor.removeAnyKeyListener(InputListener listener)
           
 void InputMonitor.removeKeyMultiListener(InputListener inputListener)
          removeKeyMultiListener This removes an InputListener from the KeyMultiList.
 boolean Actions.removeSingleKeyListener(InputListener listener, int keyCode)
          This removes an InputListener from the Single Key List, for the key code entered.
static boolean InputMonitor.removeSingleKeyListener(InputListener listener, int keyCode)
          removeSingleKeyListener This removes an InputListener from the Single Key List, for the key code entered.
 void Actions.unwireInputListener(int keyID, InputListener inputListener)
          Wires in a key Listener into this action.
 void Actions.wireInputListener(int keyID, InputListener inputListener)
          Wires in a key Listener into this action.
 

Uses of InputListener in org.deken.game.map.renderer
 

Classes in org.deken.game.map.renderer that implement InputListener
 class MouseScrollTileMapRenderer
           Title: MouseScrollTileMapRenderer
 

Uses of InputListener in org.deken.game.movement
 

Subinterfaces of InputListener in org.deken.game.movement
 interface KeyMovement
          Title: KeyMovement
 

Classes in org.deken.game.movement that implement InputListener
 class FourKeyMovement
           Title: Key Movement
 class FourKeyToTile4Movement
           Title: FourKeyToTileMovement
 class TwoKeyMovement