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Packages that use Animation | |
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org.deken.game.animation | Animation package contains classes for animating the image of a game object. |
org.deken.game.animation.imageFx | |
org.deken.game.background | |
org.deken.game.component | Components package holds game components, which are striped down version of java components. |
org.deken.game.motion | The motion package contains classes for controlling the motion of a game piece. |
org.deken.game.sprites | The pieces package contains the game pieces that will be used by the old style engine. |
Uses of Animation in org.deken.game.animation |
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Subinterfaces of Animation in org.deken.game.animation | |
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interface |
ComplexAnimation
Title: ComplexAnimation |
Classes in org.deken.game.animation that implement Animation | |
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class |
BaseAnimation
Title: BaseAnimation |
class |
BounceAnimation
Title: BounceAnimationStrip Description: An animation strip for a game peice, that bounces from the first frame to the last frame, repeatedly. |
class |
BounceOnceAnimation
Title: BounceOnceAnimationStrip Description: The animation strip runs through the sequence of frames, and upon reaching the end it bounces back, going back to the first frame. |
class |
DissolveAnimation
Title: DissolveAnimation |
class |
EllipseShapeAnimation
Title: Circle Shape Animation |
class |
LayeredAnimation
Title: LayeredAnimation |
class |
LoopedAnimation
Title: LoopedAnimationStrip Description: The animation strip is looped through the sequence, with no end. |
class |
NoAnimation
Title: NoAnimation |
class |
OnceAnimation
Title: OnceAnimationStrip Description: The animation strip is run once, and then it stays on the last frame of the sequence. |
class |
RandomAnimation
Title: RandomAnimationStrip Description: The images in the animation strip are displayed randomly, for the duration of each frame. |
class |
RandomListAnimation
Title: RandomListAnimation |
class |
RectangleShapeAnimation
Title: SquareShapeAnimation |
class |
StaticAnimation
Title: StaticAnimationStrip Description: An animation strip that is only a single frame. |
class |
TileAnimation
Title: TileAnimationStrip Description: Copyright: Copyright (c) 2005 |
Methods in org.deken.game.animation that return Animation | |
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Animation |
Animation.copy()
Copies the animation. |
Animation |
LayeredAnimation.copy()
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Animation |
NoAnimation.copy()
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Animation |
RandomListAnimation.copy()
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Animation |
LayeredAnimation.getAnimation(int layer)
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Methods in org.deken.game.animation with parameters of type Animation | |
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void |
ComplexAnimation.addAnimation(int index,
Animation animation)
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void |
LayeredAnimation.addAnimation(int index,
Animation animation)
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void |
RandomListAnimation.addAnimation(int index,
Animation animation)
The index is not used in the RandomListAnimation |
Constructor parameters in org.deken.game.animation with type arguments of type Animation | |
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LayeredAnimation(java.util.List<Animation> animations)
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RandomListAnimation(java.util.List<Animation> animations)
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Uses of Animation in org.deken.game.animation.imageFx |
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Methods in org.deken.game.animation.imageFx with parameters of type Animation | |
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void |
ColorizeImage.initialize(Animation animation)
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void |
FlipImage.initialize(Animation animation)
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void |
ImageEffect.initialize(Animation animation)
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void |
InvertImage.initialize(Animation animation)
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void |
NoImageEffect.initialize(Animation animation)
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void |
RotateImage.initialize(Animation animation)
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void |
ScaleImage.initialize(Animation animation)
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void |
TranslucentImage.initialize(Animation animation)
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Uses of Animation in org.deken.game.background |
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Fields in org.deken.game.background declared as Animation | |
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protected Animation |
FixedBackground.animation
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Methods in org.deken.game.background with parameters of type Animation | |
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void |
Background.addAnimation(Animation animation)
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void |
FixedBackground.addAnimation(Animation animation)
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void |
LayeredBackground.addAnimation(Animation animation)
Adds a FixedBackground in the next layer up. |
void |
PanLengthBackground.addAnimation(Animation animation)
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void |
PanSpeedBackground.addAnimation(Animation animation)
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void |
ParallaxBackground.addAnimation(Animation animation)
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void |
ParallaxWrapBackground.addAnimation(Animation animation)
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void |
ScrollBackground.addAnimation(Animation animation)
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Constructors in org.deken.game.background with parameters of type Animation | |
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FixedBackground(Animation animation)
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LayeredBackground(Animation animation)
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PanLengthBackground(Animation animation)
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PanSpeedBackground(Animation animation)
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ParallaxBackground(Animation animation)
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ParallaxWrapBackground(Animation animation)
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ScrollBackground(Animation animation)
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ScrollBackground(Animation animation,
GameVector direction)
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Uses of Animation in org.deken.game.component |
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Fields in org.deken.game.component declared as Animation | |
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protected Animation |
GTextContainer.baseAnimation
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Methods in org.deken.game.component that return Animation | |
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Animation |
GButton.getAnimation()
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Animation |
GButton.getAnimation(int buttonEffect)
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Animation |
GTextContainer.getBaseAnimation()
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Methods in org.deken.game.component with parameters of type Animation | |
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void |
GButton.addAnimation(int id,
Animation animation)
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void |
GLabel.addAnimation(int id,
Animation animation)
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abstract void |
GTextContainer.addAnimation(int id,
Animation animation)
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void |
GTextEntry.addAnimation(int id,
Animation animation)
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void |
GButton.setAnimation(Animation animation,
int buttonEffect)
Sets the animation to one of the four button effects: The default, rollover, pressed and disabled. |
Constructors in org.deken.game.component with parameters of type Animation | |
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GButton(Animation animation)
GButton is created with the Mouse action of button 1 pressed. |
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GLabel(Animation animation)
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GMenuPopout(int screenWidth,
int screenHeight,
Animation animation)
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GMenuPopout(int screenWidth,
int screenHeight,
Animation animation,
Animation animationHighlight)
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GToggleButton(Animation animation)
GToggleButton is created with the Mouse action of button 1 pressed. |
Uses of Animation in org.deken.game.motion |
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Methods in org.deken.game.motion that return Animation | |
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Animation[] |
CardinalMotion.getAnimations()
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Animation[] |
FourWayMotion.getAnimations()
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Animation[] |
Motion.getAnimations()
Returns the Animations that make up this Motion |
Animation[] |
SingleMotion.getAnimations()
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Animation[] |
StaticMotion.getAnimations()
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Animation[] |
TwoWayMotion.getAnimations()
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Constructors in org.deken.game.motion with parameters of type Animation | |
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CardinalMotion(Animation[] animations)
CardinalMotion |
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CardinalMotion(Animation north_Animation,
Animation east_Animation,
Animation south_Animation,
Animation west_Animation,
Animation north_East_Animation,
Animation south_East_Animation,
Animation south_West_Animation,
Animation north_West_Animation)
CardinalMovement |
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FourWayMotion(Animation[] animations)
FourWayMotion The animation array is set in the order of the FourWayMotion constants for directions. |
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FourWayMotion(Animation north_Animation,
Animation east_Animation,
Animation south_Animation,
Animation west_Animation)
FourWayMovement |
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SingleMotion(Animation animation)
SingleMotion |
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StaticMotion(Animation animation)
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TwoWayMotion(Animation[] animations)
TwoWayMotion |
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TwoWayMotion(Animation rightAnimation,
Animation leftAnimation)
TwoWayMotion |
Uses of Animation in org.deken.game.sprites |
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Fields in org.deken.game.sprites declared as Animation | |
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protected Animation |
Decor.animation
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Methods in org.deken.game.sprites that return Animation | |
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Animation |
Decor.getAnimation()
getAnimation |
Methods in org.deken.game.sprites with parameters of type Animation | |
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void |
Decor.setAnimation(Animation animation)
setAnimation |
void |
Actor.setStillAnimations(Animation[] stillAnimation)
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Constructors in org.deken.game.sprites with parameters of type Animation | |
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Actor(Motion motion,
Movement movement,
SpriteSize size,
Animation stillAnimation)
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BaseActor(Motion motion,
Movement movement,
SpriteSize size,
Animation stillAnimation)
BaseActor |
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Decor(Animation animation,
SpriteSize size)
Decor |
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DecorTriggerListener(Animation animation,
SpriteSize size)
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