Uses of Class
org.deken.game.component.GText

Packages that use GText
org.deken.game.component Components package holds game components, which are striped down version of java components. 
 

Uses of GText in org.deken.game.component
 

Fields in org.deken.game.component declared as GText
protected  GText GTextContainer.gText
           
 

Methods in org.deken.game.component that return GText
protected  GText GText.copy()
           
 GText GTextContainer.getGText()
           
 

Methods in org.deken.game.component with parameters of type GText
 void GButton.addGText(GText gText)
           
 void GLabel.addGText(GText gText)
           
abstract  void GTextContainer.addGText(GText gText)
           
 void GTextEntry.addGText(GText gText)
           
 void GLabel.setGameText(GText gText)
           
 void GButton.setGText(GText gText)
           
 

Constructors in org.deken.game.component with parameters of type GText
GButton(GText gText)
          GButton is created with the Mouse action of button 1 pressed.
GButton(GText gText, java.awt.Color fontHighlightColor)
          GButton is created with the Mouse action of button 1 pressed.
GLabel(GText gText)
           
GMenuPopout(int screenWidth, int screenHeight, GText controllingButton)
           
GTextEntry(GText gText, int width)
           
GToggleButton(GText gText)
          GToggleButton is created with the Mouse action of button 1 pressed.
GToggleButton(GText gText, java.awt.Color fontHighlightColor)
          GToggleButton is created with the Mouse action of button 1 pressed.
GWindow(int screenWidth, int screenHeight, GText heading)
          Create a GWindow with the giving GText heading.