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Packages that use Updateable | |
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org.deken.game.animation | Animation package contains classes for animating the image of a game object. |
org.deken.game.background | |
org.deken.game.component | Components package holds game components, which are striped down version of java components. |
org.deken.game.input | The Input package holds all the classes and interface for handling input events. |
org.deken.game.map | The Map package contains various maps for storing the locations of game pieces. |
org.deken.game.movement | The Movement package contains classes that allow a game piece to move. |
org.deken.game.sound | This package contains classes for working with sound. |
org.deken.game.sound.audio | |
org.deken.game.sound.audio.clipAudioFilter | |
org.deken.game.sound.audio.midiAudioFilter | |
org.deken.game.sprites | The pieces package contains the game pieces that will be used by the old style engine. |
org.deken.game.state | |
org.deken.game.trigger | |
org.deken.game.utils | The util package contains standard utilities used by the Old Style framework. |
Uses of Updateable in org.deken.game.animation |
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Subinterfaces of Updateable in org.deken.game.animation | |
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interface |
Animation
Title: Animating |
interface |
ComplexAnimation
Title: ComplexAnimation |
Classes in org.deken.game.animation that implement Updateable | |
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class |
BaseAnimation
Title: BaseAnimation |
class |
BounceAnimation
Title: BounceAnimationStrip Description: An animation strip for a game peice, that bounces from the first frame to the last frame, repeatedly. |
class |
BounceOnceAnimation
Title: BounceOnceAnimationStrip Description: The animation strip runs through the sequence of frames, and upon reaching the end it bounces back, going back to the first frame. |
class |
DissolveAnimation
Title: DissolveAnimation |
class |
EllipseShapeAnimation
Title: Circle Shape Animation |
class |
LayeredAnimation
Title: LayeredAnimation |
class |
LoopedAnimation
Title: LoopedAnimationStrip Description: The animation strip is looped through the sequence, with no end. |
class |
NoAnimation
Title: NoAnimation |
class |
OnceAnimation
Title: OnceAnimationStrip Description: The animation strip is run once, and then it stays on the last frame of the sequence. |
class |
RandomAnimation
Title: RandomAnimationStrip Description: The images in the animation strip are displayed randomly, for the duration of each frame. |
class |
RandomListAnimation
Title: RandomListAnimation |
class |
RectangleShapeAnimation
Title: SquareShapeAnimation |
class |
StaticAnimation
Title: StaticAnimationStrip Description: An animation strip that is only a single frame. |
class |
TileAnimation
Title: TileAnimationStrip Description: Copyright: Copyright (c) 2005 |
Uses of Updateable in org.deken.game.background |
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Subinterfaces of Updateable in org.deken.game.background | |
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interface |
Background
Title: Background |
Classes in org.deken.game.background that implement Updateable | |
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class |
FixedBackground
Title: FixedBackground |
class |
LayeredBackground
Title: LayeredBackground |
class |
PanLengthBackground
Title: PanLengthBackground |
class |
PanSpeedBackground
Title: PanSpeedBackground |
class |
ParallaxBackground
Title: ParallaxBackground |
class |
ParallaxWrapBackground
Title: ParallaxWrapBackground |
class |
ScrollBackground
Title: ScrollBackground |
Uses of Updateable in org.deken.game.component |
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Classes in org.deken.game.component that implement Updateable | |
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class |
GButton
Title: GButton |
class |
GComponent
Title: GComponent |
class |
GContainer
Title: GContainer |
class |
GDecoratedContainer
Title: GDecoratedContainer |
class |
GLabel
Title: GLabel |
class |
GMenu
Title: GMenu |
class |
GMenuPopout
Title: GMenuPopout |
class |
GParagraph
Title: GParagraph |
class |
GScrollingLabel
Title: GScrollingLabel |
class |
GScrollingParagraph
Title: GScrollingParagraph |
class |
GSimpleContainer
Title: GSimpleContainer |
class |
GTableContainer
Title: GTableContainer |
class |
GTextContainer
Title: GTextContainer |
class |
GTextEntry
Title: GTextEntry |
class |
GToggleButton
Title: GToggleButton |
class |
GWindow
Title: GWindow |
class |
GWindow.CloseButton
|
class |
MultiMenu
Title: MultiMenu |
Uses of Updateable in org.deken.game.input |
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Classes in org.deken.game.input that implement Updateable | |
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class |
KeyPollMonitor
Title: KeyPollMonitor |
Uses of Updateable in org.deken.game.map |
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Classes in org.deken.game.map that implement Updateable | |
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class |
FreeStyleMap
Title: FreeStyleMap |
class |
GameMap
|
class |
TileMap
Title: TileMap |
Fields in org.deken.game.map with type parameters of type Updateable | |
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protected java.util.Collection<Updateable> |
GameMap.updateables
|
Methods in org.deken.game.map with parameters of type Updateable | |
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void |
GameMap.addUpdateable(Updateable updateable)
Used for adding additional elements that are updateable. |
Uses of Updateable in org.deken.game.movement |
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Subinterfaces of Updateable in org.deken.game.movement | |
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interface |
KeyMovement
Title: KeyMovement |
interface |
MouseMovement
Title: MouseMovement |
interface |
Movement
Title: Movement |
Classes in org.deken.game.movement that implement Updateable | |
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class |
BaseMovement
Title: BaseAnimation |
class |
FourKeyMovement
Title: Key Movement |
class |
FourKeyToTile4Movement
Title: FourKeyToTileMovement |
class |
MouseDragMovement
Title: MouseDragMovement |
class |
NoMovement
Title: NoMovement |
class |
PathFindingToTile4Movement
Title: PathFindingToTileMovement |
class |
ScriptMovement
Title: ScriptMovement |
class |
SimpleMovement
Title: SimpleMovement |
class |
TimeMovement
Title: TimeMovement |
class |
ToCorner4Movement
Title: ToCorner4Movement |
class |
ToTile4Movement
Title: ToTileMovement |
class |
TwoKeyMovement
|
class |
Wander8Movement
Title: Wander8Movement |
class |
WanderToTile4Movement
Title: WanderToTile4Movement |
Uses of Updateable in org.deken.game.sound |
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Subinterfaces of Updateable in org.deken.game.sound | |
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interface |
Sound
Title: Sound |
Classes in org.deken.game.sound that implement Updateable | |
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class |
BaseSound
Title: BaseSound |
class |
LoopedSound
Title: TODO |
class |
RandomSound
Title: SoundRandomClips |
class |
SingleSound
Title: SingleSound |
class |
TimeListeningSound
Title: TimeListeningSound |
Uses of Updateable in org.deken.game.sound.audio |
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Subinterfaces of Updateable in org.deken.game.sound.audio | |
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interface |
Audio
Title: Audio |
Classes in org.deken.game.sound.audio that implement Updateable | |
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class |
AudioClipAudio
Title: AudioClipAudio |
class |
ClipAudio
Title: ClipAudio |
class |
MidiAudio
Title: MidiAudio |
class |
StreamAudio
Title: StreamAudio |
Uses of Updateable in org.deken.game.sound.audio.clipAudioFilter |
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Classes in org.deken.game.sound.audio.clipAudioFilter that implement Updateable | |
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class |
ClipAudioFilter
Title: ClipAudioFilter |
class |
DistanceClipFilter
Title: DistanceFilter |
Uses of Updateable in org.deken.game.sound.audio.midiAudioFilter |
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Classes in org.deken.game.sound.audio.midiAudioFilter that implement Updateable | |
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class |
DistanceMidiFilter
Title: DistanceMidiFilter |
class |
MidiAudioFilter
Title: MidiAudioFilter |
Uses of Updateable in org.deken.game.sprites |
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Classes in org.deken.game.sprites that implement Updateable | |
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class |
Actor
Title: Actor |
class |
BaseActor
Copyright: Copyright (c) 2005 |
class |
Decor
Title: Decor |
class |
DecorTriggerListener
Title: DecorTriggerListener |
class |
MirrorTile
Title: WrapTile |
class |
NullDecor
Title: NullDecor |
class |
Sprite
Title: Sprite |
Uses of Updateable in org.deken.game.state |
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Classes in org.deken.game.state that implement Updateable | |
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class |
GameState
Title: GameState |
class |
NullState
Title: NullState |
Uses of Updateable in org.deken.game.trigger |
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Classes in org.deken.game.trigger that implement Updateable | |
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class |
LocationTrigger
Title: LocationTrigger |
class |
SimpleTrigger
Title: SimpleTrigger |
class |
Trigger
Title: Trigger |
Uses of Updateable in org.deken.game.utils |
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Classes in org.deken.game.utils that implement Updateable | |
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class |
ConfigurationMenu
Title: ConfigurationMenu |
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