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Packages that use Actor | |
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org.deken.game.background | |
org.deken.game.collision | |
org.deken.game.map | The Map package contains various maps for storing the locations of game pieces. |
org.deken.game.movement | The Movement package contains classes that allow a game piece to move. |
org.deken.game.movement.actions | |
org.deken.game.sprites | The pieces package contains the game pieces that will be used by the old style engine. |
org.deken.game.trigger |
Uses of Actor in org.deken.game.background |
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Methods in org.deken.game.background with parameters of type Actor | |
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void |
ParallaxWrapBackground.setControllingActor(Actor controlingActor)
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Uses of Actor in org.deken.game.collision |
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Methods in org.deken.game.collision with parameters of type Actor | |
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Collision |
CollisionMap.getTileCollision(Actor actor,
double movementX,
double movementY,
int movementLayer)
Check if the Actor sprite will collide with a tile element. |
Collision |
Simple2DCollisionDetection.getTileCollision(Actor actor,
double newX,
double newY,
int newLayer)
Check if the Actor sprite will collide with a tile element. |
Collision |
SimpleCollisionDetection.getTileCollision(Actor actor,
double movementX,
double movementY,
int layer)
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Uses of Actor in org.deken.game.map |
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Methods in org.deken.game.map that return Actor | |
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Actor |
FreeStyleMap.getPlayer()
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abstract Actor |
GameMap.getPlayer()
Gets the player Sprite. |
Actor |
TileMap.getPlayer()
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Methods in org.deken.game.map with parameters of type Actor | |
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void |
FreeStyleMap.setPlayer(Actor player,
GameLocation gameLocation)
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abstract void |
GameMap.setPlayer(Actor player,
GameLocation gameLocation)
Sets the player Sprite. |
void |
TileMap.setPlayer(Actor player,
GameLocation gameLocation)
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protected void |
GameMap.setupPlayer(Actor player)
If player is a KeyPollListener, add the |
Uses of Actor in org.deken.game.movement |
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Fields in org.deken.game.movement declared as Actor | |
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protected Actor |
ToCorner4Movement.parent
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protected Actor |
ToTile4Movement.parent
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Methods in org.deken.game.movement with parameters of type Actor | |
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FourKeyMovement |
FourKeyMovement.copy(Actor actor)
Copies this movement |
FourKeyToTile4Movement |
FourKeyToTile4Movement.copy(Actor actor)
Copies this movement |
MouseDragMovement |
MouseDragMovement.copy(Actor actor)
Copies this movement |
Movement |
Movement.copy(Actor actor)
Copies the movement. |
Movement |
NoMovement.copy(Actor actor)
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Movement |
PathFindingToTile4Movement.copy(Actor actor)
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Movement |
ScriptMovement.copy(Actor actor)
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SimpleMovement |
SimpleMovement.copy(Actor actor)
Copies this SimpleMovement. |
TimeMovement |
TimeMovement.copy(Actor actor)
Copies this movement |
TwoKeyMovement |
TwoKeyMovement.copy(Actor actor)
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Wander8Movement |
Wander8Movement.copy(Actor actor)
Copies the movement. |
Movement |
WanderToTile4Movement.copy(Actor actor)
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Constructors in org.deken.game.movement with parameters of type Actor | |
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FourKeyToTile4Movement(int upKeyID,
int downKeyID,
int rightKeyID,
int leftKeyID,
MapSize mapSize,
Actor parent)
Creates a FourKeyMovement with the key IDs for the four cardinal directions, using the MapSize to determine if at tile, and Actor for current location. |
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PathFindingToTile4Movement(Actor actor,
MapSize mapSize,
FindPathsFourWay findPaths,
Sprite target)
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PathFindingToTile4Movement(Actor actor,
MapSize mapSize,
FindPathsFourWay findPaths,
Sprite target,
PathFindingToTile4Movement.FINDING_DIRECTION pathFinding)
The Targeting is used to determine the course of action. |
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ScriptMovement(Actor actor)
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ToCorner4Movement(MapSize mapSize,
Actor parent)
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ToTile4Movement(MapSize mapSize,
Actor parent)
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WanderToTile4Movement(MapSize mapSize,
Actor parent,
FindPathsFourWay findPaths)
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WanderToTile4Movement(MapSize mapSize,
Actor parent,
FindPathsFourWay findPaths,
WanderToTile4Movement.FINDING_DIRECTION pathFinding)
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Uses of Actor in org.deken.game.movement.actions |
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Fields in org.deken.game.movement.actions declared as Actor | |
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protected Actor |
ScriptMovementAction.parent
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Methods in org.deken.game.movement.actions with parameters of type Actor | |
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void |
ScriptMovementAction.startAction(Actor parent,
double speed)
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Uses of Actor in org.deken.game.sprites |
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Subclasses of Actor in org.deken.game.sprites | |
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class |
BaseActor
Copyright: Copyright (c) 2005 |
Uses of Actor in org.deken.game.trigger |
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Constructors in org.deken.game.trigger with parameters of type Actor | |
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LocationTrigger(Actor watch,
int[] tileXY,
MapSize mapSize)
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LocationTrigger(Actor watch,
int tileX,
int tileY,
MapSize mapSize)
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LocationTrigger(Actor watch,
MapSize mapSize)
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