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java.lang.Objectjava.awt.Component
java.awt.Canvas
org.deken.game.BaseGameCanvas
org.deken.game.GameCanvas
public class GameCanvas
Title: GameCanvas
Description: A standard Canvas class, that maintains the game loop. The game loop sequence of updating all game elements, rendering all elements and finally drawing the rendered imaged to the screen.
Copyright: Copyright (c) Mar 17, 2011
Nested Class Summary |
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Nested classes/interfaces inherited from class java.awt.Canvas |
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java.awt.Canvas.AccessibleAWTCanvas |
Nested classes/interfaces inherited from class java.awt.Component |
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java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy |
Field Summary |
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Fields inherited from class org.deken.game.BaseGameCanvas |
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currentState, gameMap |
Fields inherited from class java.awt.Component |
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BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT |
Fields inherited from interface java.awt.image.ImageObserver |
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ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH |
Constructor Summary | |
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GameCanvas(GameMap gameMap)
GameCanvas |
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GameCanvas(GameMap gameMap,
int width,
int height)
GameCanvas |
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GameCanvas(int width,
int height)
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Method Summary | |
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void |
addNotify()
Wait for the JPanel to be added to the JFrame/JApplet before starting. |
GameTimer |
getGameTimer()
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void |
pauseGame()
pause the game. |
void |
resumeGame()
resumes the game. |
void |
run()
Game loop to update, render and sleep. |
void |
setGameMap(GameMap gameMap)
Sets the GameMap into this GameCanvas. |
void |
stopGame()
Call by the application to stop the game. |
Methods inherited from class org.deken.game.BaseGameCanvas |
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getGameState, setGameState |
Methods inherited from class java.awt.Canvas |
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createBufferStrategy, createBufferStrategy, getAccessibleContext, getBufferStrategy, paint, update |
Methods inherited from class java.awt.Component |
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action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, bounds, checkImage, checkImage, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, deliverEvent, disable, disableEvents, dispatchEvent, doLayout, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getAlignmentX, getAlignmentY, getBackground, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentAt, getComponentAt, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeys, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphics, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getListeners, getLocale, getLocation, getLocation, getLocationOnScreen, getMaximumSize, getMinimumSize, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPeer, getPreferredSize, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getToolkit, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, hide, imageUpdate, inside, invalidate, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusCycleRoot, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isOpaque, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, layout, list, list, list, list, list, locate, location, lostFocus, minimumSize, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, paramString, postEvent, preferredSize, prepareImage, prepareImage, print, printAll, processComponentEvent, processEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removeNotify, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, reshape, resize, resize, setBackground, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeys, setFocusTraversalKeysEnabled, setFont, setForeground, setIgnoreRepaint, setLocale, setLocation, setLocation, setMaximumSize, setMinimumSize, setName, setPreferredSize, setSize, setSize, setVisible, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle, validate |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public GameCanvas(int width, int height)
public GameCanvas(GameMap gameMap)
gameMap
- GameMappublic GameCanvas(GameMap gameMap, int width, int height)
gameMap
- GameMapwidth
- intheight
- intMethod Detail |
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public void addNotify()
addNotify
in class java.awt.Canvas
public void stopGame()
public void run()
run
in interface java.lang.Runnable
public void pauseGame()
public void resumeGame()
public GameTimer getGameTimer()
getGameTimer
in class BaseGameCanvas
public void setGameMap(GameMap gameMap)
setGameMap
in class BaseGameCanvas
gameMap
-
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