|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use GameLocation | |
---|---|
org.deken.game.collision | |
org.deken.game.component | Components package holds game components, which are striped down version of java components. |
org.deken.game.map | The Map package contains various maps for storing the locations of game pieces. |
org.deken.game.movement | The Movement package contains classes that allow a game piece to move. |
org.deken.game.movement.actions | |
org.deken.game.pathfinding | |
org.deken.game.sprites | The pieces package contains the game pieces that will be used by the old style engine. |
Uses of GameLocation in org.deken.game.collision |
---|
Methods in org.deken.game.collision that return GameLocation | |
---|---|
GameLocation |
Collision.getNudgeDistance()
|
GameLocation |
Collision.getTileLocation()
|
Uses of GameLocation in org.deken.game.component |
---|
Methods in org.deken.game.component with parameters of type GameLocation | |
---|---|
void |
GMenuPopout.setLocation(GameLocation location)
|
Uses of GameLocation in org.deken.game.map |
---|
Methods in org.deken.game.map that return GameLocation | |
---|---|
GameLocation |
GameLocation.copy()
|
GameLocation |
MapSize.getPixelsFromTiles(GameLocation gameLocation)
Creates a GameLocation that is in Pixels, from the tile size. |
GameLocation |
MapSize.getTileLocationFromLocation(GameLocation location)
|
Methods in org.deken.game.map with parameters of type GameLocation | |
---|---|
void |
FreeStyleMap.addSection(Section section,
GameLocation gameLocation)
|
abstract void |
GameMap.addSection(Section section,
GameLocation gameLocation)
Add a Section to the specified location. |
void |
TileMap.addSection(Section section,
GameLocation gameLocation)
|
void |
FreeStyleMap.addSprite(Sprite sprite,
GameLocation gameLocation)
|
abstract void |
GameMap.addSprite(Sprite sprite,
GameLocation gameLocation)
Add a sprite to the specified location. |
void |
TileMap.addSprite(Sprite sprite,
GameLocation gameLocation)
Adds the Sprite at the specified location, or does not set the tile if the specified location is outside the map. |
Sprite |
FreeStyleMap.addSpriteCopy(Sprite sprite,
GameLocation gameLocation)
|
abstract Sprite |
GameMap.addSpriteCopy(Sprite sprite,
GameLocation gameLocation)
Add a copy of the sprite to the specified location. |
Sprite |
TileMap.addSpriteCopy(Sprite sprite,
GameLocation gameLocation)
Adds the Sprite, as a copy, at the specified location, or does not set the tile if the specified location is outside the map. |
Decor |
FreeStyleMap.addTile(Decor decor,
GameLocation gameLocation)
This simply calls addSprite. |
abstract Decor |
GameMap.addTile(Decor decor,
GameLocation gameLocation)
Add a Tile to the specified location. |
abstract Decor |
Section.addTile(Decor decor,
GameLocation gameLocation)
Add a Tile to the specified location. |
Decor |
TileMap.addTile(Decor decor,
GameLocation gameLocation)
Adds the Decor (tile) at the specified location, or does not set the tile if the specified location is outside the map. |
Decor |
TileSection.addTile(Decor decor,
GameLocation gameLocation)
Adds the Decor (tile) at the specified location, or does not set the tile if the specified location is outside the map. |
Decor |
FreeStyleMap.addTile(Decor decor,
GameLocation gameLocation,
boolean placeHolder,
boolean nonTileCollision)
This simply calls addSprite |
abstract Decor |
GameMap.addTile(Decor decor,
GameLocation gameLocation,
boolean placeHolder,
boolean nonTileCollision)
Add a Tile to the specified location. |
Decor |
TileMap.addTile(Decor decor,
GameLocation gameLocation,
boolean placeHolder,
boolean nonTileCollision)
/** Adds the Decor (tile) at the specified location, or does not set the tile if the specified location is outside the map. |
GameLocation |
MapSize.getPixelsFromTiles(GameLocation gameLocation)
Creates a GameLocation that is in Pixels, from the tile size. |
GameLocation |
MapSize.getTileLocationFromLocation(GameLocation location)
|
Decor |
FreeStyleMap.removeTile(GameLocation gameLocation)
|
abstract Decor |
GameMap.removeTile(GameLocation gameLocation)
|
Decor |
TileMap.removeTile(GameLocation gameLocation)
|
void |
FreeStyleMap.setPlayer(Actor player,
GameLocation gameLocation)
|
abstract void |
GameMap.setPlayer(Actor player,
GameLocation gameLocation)
Sets the player Sprite. |
void |
TileMap.setPlayer(Actor player,
GameLocation gameLocation)
|
Uses of GameLocation in org.deken.game.movement |
---|
Methods in org.deken.game.movement with parameters of type GameLocation | |
---|---|
static float |
GameVector.getDirection(double originX,
double originY,
GameLocation point)
|
void |
MouseDragMovement.setGameLocation(GameLocation gameLocation)
|
Constructors in org.deken.game.movement with parameters of type GameLocation | |
---|---|
MouseDragMovement(GameLocation gameLocation,
SpriteSize size,
InputMouseAction mouseClick,
InputMouseAction mouseMove)
MouseDragMovement |
Uses of GameLocation in org.deken.game.movement.actions |
---|
Constructors in org.deken.game.movement.actions with parameters of type GameLocation | |
---|---|
ScriptDestinationAction(GameLocation destination)
Action to move to a specific GameLocation in pixels. |
Uses of GameLocation in org.deken.game.pathfinding |
---|
Methods in org.deken.game.pathfinding that return GameLocation | |
---|---|
GameLocation |
NodeLink.getFirstPosition()
|
GameLocation |
Node.getGameLocation()
The location of this node as a tile location. |
GameLocation |
NodeFourWay.getGameLocation()
|
GameLocation |
NodeLink.getLocation(int index)
|
Uses of GameLocation in org.deken.game.sprites |
---|
Fields in org.deken.game.sprites declared as GameLocation | |
---|---|
protected GameLocation |
Sprite.location
|
Methods in org.deken.game.sprites that return GameLocation | |
---|---|
GameLocation |
Sprite.getLocation()
|
Methods in org.deken.game.sprites with parameters of type GameLocation | |
---|---|
void |
Sprite.setLocation(GameLocation location)
|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |