A B C D E F G H I J K L M N O P R S T U V W X Y

C

CardinalMotion - Class in org.deken.game.motion
Title: CardinalMotion
CardinalMotion(Animation, Animation, Animation, Animation, Animation, Animation, Animation, Animation) - Constructor for class org.deken.game.motion.CardinalMotion
CardinalMovement
CardinalMotion(Animation[]) - Constructor for class org.deken.game.motion.CardinalMotion
CardinalMotion
CardinalMotion() - Constructor for class org.deken.game.motion.CardinalMotion
Used by copy().
CENTER - Static variable in class org.deken.game.background.ParallaxOffset
 
changeState(GameState) - Method in class org.deken.game.state.GameState
This method is called to change the game's state, by passing in the new state.
checkReverseDirection() - Method in class org.deken.game.movement.FourKeyToTile4Movement
 
checkReverseDirection() - Method in class org.deken.game.movement.ToCorner4Movement
This method must be over-ridden if the implementing class can reverse, direction when moving between tiles.
checkReverseDirection() - Method in class org.deken.game.movement.ToTile4Movement
This method must be over-ridden if the implementing class can reverse, direction when moving between tiles.
checkTrigger(long) - Method in class org.deken.game.trigger.LocationTrigger
Checks if the Actor is at the location, and if so, triggers the listeners, then stops this trigger from executing again.
checkTrigger(long) - Method in class org.deken.game.trigger.SimpleTrigger
 
checkTrigger(long) - Method in class org.deken.game.trigger.Trigger
Checks if the Trigger needs to be invoked.
clear() - Method in class org.deken.game.collision.Collision
 
clear() - Method in interface org.deken.game.pathfinding.Node
 
clear() - Method in class org.deken.game.pathfinding.NodeFourWay
 
clear() - Method in class org.deken.game.utils.EmptyList
 
clearAction(InputAction) - Method in class org.deken.game.input.Actions
Deprecated. Not Used
clearMap(InputAction) - Method in class org.deken.game.input.InputMonitor
Deprecated. Not used
clearMouseAction(InputMouseAction) - Method in class org.deken.game.input.Actions
Deprecated. Not Used
clearQueueComponents() - Method in class org.deken.game.map.GameMap
 
clearSingleKey(int) - Method in class org.deken.game.input.Actions
Deprecated. Not Used
clearSingleKey(int) - Method in class org.deken.game.input.InputMonitor
Deprecated. Not used
ClipAudio - Class in org.deken.game.sound.audio
Title: ClipAudio
ClipAudio(Clip) - Constructor for class org.deken.game.sound.audio.ClipAudio
 
ClipAudio(Clip, ClipAudioFilter) - Constructor for class org.deken.game.sound.audio.ClipAudio
 
ClipAudioFilter - Class in org.deken.game.sound.audio.clipAudioFilter
Title: ClipAudioFilter
ClipAudioFilter() - Constructor for class org.deken.game.sound.audio.clipAudioFilter.ClipAudioFilter
 
close(boolean) - Method in class org.deken.game.io.AbstractConnection
close
close() - Method in interface org.deken.game.sound.audio.Audio
 
close() - Method in class org.deken.game.sound.audio.AudioClipAudio
 
close() - Method in class org.deken.game.sound.audio.ClipAudio
 
close() - Method in class org.deken.game.sound.audio.MidiAudio
 
close() - Method in class org.deken.game.sound.audio.StreamAudio
 
close() - Method in class org.deken.game.sound.midi.MidiPlayer
close Closes the sequencer
close() - Method in class org.deken.game.utils.LoopingByteInputStream
close
close() - Method in class org.deken.game.utils.ThreadPool
Closes this ThreadPool and returns immediately.
collideHorizontal() - Method in class org.deken.game.movement.FourKeyMovement
collideHorizontal Adjust the horizontal (x axis) movement to a collision.
collideHorizontal() - Method in class org.deken.game.movement.MouseDragMovement
Adjust the horizontal (x axis) movement to a collision.
collideHorizontal() - Method in interface org.deken.game.movement.Movement
Adjust the horizontal (x axis) movement to a collision.
collideHorizontal() - Method in class org.deken.game.movement.NoMovement
Collisions have no effect on this movement.
collideHorizontal() - Method in class org.deken.game.movement.PathFindingToTile4Movement
 
collideHorizontal() - Method in class org.deken.game.movement.ScriptMovement
 
collideHorizontal() - Method in class org.deken.game.movement.SimpleMovement
Adjust the horizontal (x axis) movement to a collision.
collideHorizontal() - Method in class org.deken.game.movement.TimeMovement
Adjust the horizontal (x axis) movement to a collision.
collideHorizontal() - Method in class org.deken.game.movement.ToCorner4Movement
 
collideHorizontal() - Method in class org.deken.game.movement.ToTile4Movement
 
collideHorizontal() - Method in class org.deken.game.movement.TwoKeyMovement
Adjust the horizontal (x axis) movement to a collision.
collideHorizontal() - Method in class org.deken.game.movement.Wander8Movement
Handle a horizontal collision.
collideHorizontal() - Method in class org.deken.game.movement.WanderToTile4Movement
 
collideLayer() - Method in class org.deken.game.movement.FourKeyMovement
collideLayer Adjust the layer (z axis) movement to a collision.
collideLayer() - Method in class org.deken.game.movement.MouseDragMovement
Adjust the layer (z axis) movement to a collision.
collideLayer() - Method in interface org.deken.game.movement.Movement
Adjust the layer (z axis) movement to a collision.
collideLayer() - Method in class org.deken.game.movement.NoMovement
Collisions have no effect on this movement.
collideLayer() - Method in class org.deken.game.movement.ScriptMovement
 
collideLayer() - Method in class org.deken.game.movement.SimpleMovement
Adjust the layer (z axis) movement to a collision.
collideLayer() - Method in class org.deken.game.movement.TimeMovement
Adjust the layer (z axis) movement to a collision.
collideLayer() - Method in class org.deken.game.movement.ToCorner4Movement
 
collideLayer() - Method in class org.deken.game.movement.ToTile4Movement
 
collideLayer() - Method in class org.deken.game.movement.TwoKeyMovement
Adjust the layer (z axis) movement to a collision.
collideLayer() - Method in class org.deken.game.movement.Wander8Movement
 
collideVertical() - Method in class org.deken.game.movement.FourKeyMovement
collideVertical Adjust the vertical (y axis) movement to a collision.
collideVertical() - Method in class org.deken.game.movement.MouseDragMovement
Adjust the vertical (y axis) movement to a collision.
collideVertical() - Method in interface org.deken.game.movement.Movement
Adjust the vertical (y axis) movement to a collision.
collideVertical() - Method in class org.deken.game.movement.NoMovement
Collisions have no effect on this movement.
collideVertical() - Method in class org.deken.game.movement.PathFindingToTile4Movement
 
collideVertical() - Method in class org.deken.game.movement.ScriptMovement
 
collideVertical() - Method in class org.deken.game.movement.SimpleMovement
Adjust the vertical (y axis) movement to a collision.
collideVertical() - Method in class org.deken.game.movement.TimeMovement
Adjust the vertical (y axis) movement to a collision.
collideVertical() - Method in class org.deken.game.movement.ToCorner4Movement
 
collideVertical() - Method in class org.deken.game.movement.ToTile4Movement
 
collideVertical() - Method in class org.deken.game.movement.TwoKeyMovement
Adjust the vertical (y axis) movement to a collision.
collideVertical() - Method in class org.deken.game.movement.Wander8Movement
Handle a vertical
collideVertical() - Method in class org.deken.game.movement.WanderToTile4Movement
 
Collision - Class in org.deken.game.collision
Title: Collision
Collision(MapSize) - Constructor for class org.deken.game.collision.Collision
 
CollisionMap - Interface in org.deken.game.collision
Title: CollisionMap
collisionMap - Variable in class org.deken.game.map.GameMap
 
collisionMap - Variable in class org.deken.game.sprites.Sprite
 
COLOR_DEPTH_16 - Static variable in class org.deken.game.graphics.DisplayManager
 
COLOR_DEPTH_32 - Static variable in class org.deken.game.graphics.DisplayManager
 
COLOR_DEPTH_8 - Static variable in class org.deken.game.graphics.DisplayManager
 
ColorizeImage - Class in org.deken.game.animation.imageFx
Title: TODO
ColorizeImage() - Constructor for class org.deken.game.animation.imageFx.ColorizeImage
 
ColorizeImage(double, ImageOpFX.ColorChanel) - Constructor for class org.deken.game.animation.imageFx.ColorizeImage
 
compare(NodeLink, NodeLink) - Method in class org.deken.game.pathfinding.NodeLinkComparator
 
compareTo(NodeLink) - Method in class org.deken.game.pathfinding.NodeLink
 
compareTo(Path) - Method in class org.deken.game.pathfinding.Path
 
ComplexAnimation - Interface in org.deken.game.animation
Title: ComplexAnimation
components - Variable in class org.deken.game.map.GameMap
 
ConfigurationMenu - Class in org.deken.game.utils
Title: ConfigurationMenu
ConfigurationMenu(KeyConfiguration, int, int) - Constructor for class org.deken.game.utils.ConfigurationMenu
 
ConfigurationMenu(KeyConfiguration, int, int, int, int) - Constructor for class org.deken.game.utils.ConfigurationMenu
 
constructPath(Node, List<Node>) - Method in class org.deken.game.pathfinding.PathFindingUtils
Builds a Path from Node through the List of Nodes
consumed - Variable in class org.deken.game.input.Action
 
consumed() - Method in class org.deken.game.input.Action
 
contains(InputListener) - Method in class org.deken.game.input.InputAction
Return true if this InputAction contains the InputListener, otherwise it returns false.
contains(InputMouseListener) - Method in class org.deken.game.input.InputMouseAction
 
contains(float, float) - Method in class org.deken.game.sprites.BoundingBox
 
contains(Object) - Method in class org.deken.game.utils.EmptyList
 
containsAll(Collection<?>) - Method in class org.deken.game.utils.EmptyList
 
controllerName - Variable in class org.deken.game.component.GMenuPopout
 
convertSecondsToSampleRate(AudioFormat, float) - Static method in class org.deken.game.sound.audio.FilteredAudioStream
Converts seconds into sample rates.
copy() - Method in class org.deken.game.animation.AnimatedFrame
clone Creates a copy of this object.
copy() - Method in interface org.deken.game.animation.Animation
Copies the animation.
copy() - Method in class org.deken.game.animation.BounceAnimation
Copy Animation
copy() - Method in class org.deken.game.animation.BounceOnceAnimation
Copy Animation
copy() - Method in class org.deken.game.animation.DissolveAnimation
Copy Animation
copy() - Method in class org.deken.game.animation.EllipseShapeAnimation
Copy Animation
copy() - Method in class org.deken.game.animation.LayeredAnimation
 
copy() - Method in class org.deken.game.animation.LoopedAnimation
Copy Animation
copy() - Method in class org.deken.game.animation.NoAnimation
 
copy() - Method in class org.deken.game.animation.OnceAnimation
Copy Animation
copy() - Method in class org.deken.game.animation.RandomAnimation
Copy Animation
copy() - Method in class org.deken.game.animation.RandomListAnimation
 
copy() - Method in class org.deken.game.animation.RectangleShapeAnimation
Copy Animation
copy() - Method in class org.deken.game.animation.StaticAnimation
Copy Animation
copy() - Method in class org.deken.game.animation.TileAnimation
Copy Animation
copy() - Method in class org.deken.game.component.GButton
 
copy() - Method in class org.deken.game.component.GComponent
 
copy() - Method in class org.deken.game.component.GDecoratedContainer
 
copy() - Method in class org.deken.game.component.GLabel
 
copy() - Method in class org.deken.game.component.GMenu
 
copy() - Method in class org.deken.game.component.GMenuPopout
 
copy() - Method in class org.deken.game.component.GParagraph
 
copy() - Method in class org.deken.game.component.GScrollingLabel
 
copy() - Method in class org.deken.game.component.GScrollingParagraph
 
copy() - Method in class org.deken.game.component.GSimpleContainer
 
copy() - Method in class org.deken.game.component.GTableContainer
 
copy() - Method in class org.deken.game.component.GText
 
copy() - Method in class org.deken.game.component.GTextEntry
 
copy() - Method in class org.deken.game.component.GToggleButton
 
copy() - Method in class org.deken.game.component.GWindow
 
copy() - Method in class org.deken.game.component.MultiMenu
 
copy() - Method in class org.deken.game.map.GameLocation
 
copy() - Method in class org.deken.game.motion.CardinalMotion
Copies the Motion.
copy() - Method in class org.deken.game.motion.FourWayMotion
Copies the Motion.
copy() - Method in interface org.deken.game.motion.Motion
Copies the motion.
copy() - Method in class org.deken.game.motion.SingleMotion
Copies the Motion.
copy() - Method in class org.deken.game.motion.StaticMotion
Copies the Motion.
copy() - Method in class org.deken.game.motion.TwoWayMotion
Copies the Motion.
copy() - Method in class org.deken.game.movement.actions.ScriptDestinationAction
 
copy() - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
copy() - Method in class org.deken.game.movement.actions.ScriptTimeDirectionAction
 
copy() - Method in class org.deken.game.movement.actions.ScriptWaitAction
 
copy(Actor) - Method in class org.deken.game.movement.FourKeyMovement
Copies this movement
copy(Actor) - Method in class org.deken.game.movement.FourKeyToTile4Movement
Copies this movement
copy() - Method in class org.deken.game.movement.GameVector
Make a copy of this GameVector
copy(Actor) - Method in class org.deken.game.movement.MouseDragMovement
Copies this movement
copy(Actor) - Method in interface org.deken.game.movement.Movement
Copies the movement.
copy(Actor) - Method in class org.deken.game.movement.NoMovement
 
copy(Actor) - Method in class org.deken.game.movement.PathFindingToTile4Movement
 
copy(Actor) - Method in class org.deken.game.movement.ScriptMovement
 
copy(Actor) - Method in class org.deken.game.movement.SimpleMovement
Copies this SimpleMovement.
copy(Actor) - Method in class org.deken.game.movement.TimeMovement
Copies this movement
copy(Actor) - Method in class org.deken.game.movement.TwoKeyMovement
 
copy(Actor) - Method in class org.deken.game.movement.Wander8Movement
Copies the movement.
copy(Actor) - Method in class org.deken.game.movement.WanderToTile4Movement
 
copy() - Method in interface org.deken.game.sound.audio.Audio
 
copy() - Method in class org.deken.game.sound.audio.AudioClipAudio
 
copy() - Method in class org.deken.game.sound.audio.ClipAudio
 
copy() - Method in class org.deken.game.sound.audio.MidiAudio
 
copy() - Method in class org.deken.game.sound.audio.StreamAudio
 
copy() - Method in class org.deken.game.sound.LoopedSound
 
copy() - Method in class org.deken.game.sound.RandomSound
 
copy() - Method in class org.deken.game.sound.SingleSound
 
copy() - Method in interface org.deken.game.sound.Sound
Copies the sound.
copy() - Method in class org.deken.game.sound.TimeListeningSound
 
copy() - Method in class org.deken.game.sprites.BaseActor
 
copy() - Method in class org.deken.game.sprites.Decor
 
copy() - Method in class org.deken.game.sprites.DecorTriggerListener
 
copy() - Method in class org.deken.game.sprites.MirrorTile
Due to the Mirroring of two tiles this Decor does not copy, but returns itself.
copy() - Method in class org.deken.game.sprites.NullDecor
 
copy() - Method in class org.deken.game.sprites.Sprite
 
copy() - Method in class org.deken.game.sprites.SpriteSize
Copies this sprite size
copyBase(GComponent) - Method in class org.deken.game.component.GComponent
 
copyBase(GContainer) - Method in class org.deken.game.component.GContainer
 
copyBase(ToCorner4Movement) - Method in class org.deken.game.movement.ToCorner4Movement
 
copyBase(ToTile4Movement) - Method in class org.deken.game.movement.ToTile4Movement
 
copyBase(BaseActor) - Method in class org.deken.game.sprites.Actor
 
copyBase(Decor) - Method in class org.deken.game.sprites.Decor
 
copyBase(DecorTriggerListener) - Method in class org.deken.game.sprites.DecorTriggerListener
 
copyGButtonBase(GButton) - Method in class org.deken.game.component.GButton
Copies the animations and fontColors
copyParent(BaseAnimation) - Method in class org.deken.game.animation.BaseAnimation
 
copyParent(BaseSound) - Method in class org.deken.game.sound.BaseSound
 
cosLookup(double) - Static method in class org.deken.game.utils.FastMath
 
createCompatibleVolitaleImage(BufferedImage) - Method in class org.deken.game.images.ImageFX
Creates a volatile image compatible with the current display.
createService(Socket) - Method in class org.deken.game.io.AbstractServer
createService
createTransparentImage(BufferedImage) - Method in class org.deken.game.images.ImageFX
adds and alpha channel to an image.
currentMoveMotion - Variable in class org.deken.game.sprites.Actor
 
currentSound - Variable in class org.deken.game.sound.TimeListeningSound
 
currentState - Variable in class org.deken.game.BaseGameCanvas
 
currentStillMotion - Variable in class org.deken.game.sprites.Actor
 
currentXMovement - Variable in class org.deken.game.movement.FourKeyMovement
 
currentXMovement - Variable in class org.deken.game.movement.TwoKeyMovement
 
currentXTile - Variable in class org.deken.game.movement.ToCorner4Movement
 
currentXTile - Variable in class org.deken.game.movement.ToTile4Movement
 
currentYMovement - Variable in class org.deken.game.movement.FourKeyMovement
 
currentYMovement - Variable in class org.deken.game.movement.TwoKeyMovement
 
currentYTile - Variable in class org.deken.game.movement.ToCorner4Movement
 
currentYTile - Variable in class org.deken.game.movement.ToTile4Movement
 

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