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GameCanvas
- Class in
org.deken.game
Title: GameCanvas
GameCanvas(int, int)
- Constructor for class org.deken.game.
GameCanvas
GameCanvas(GameMap)
- Constructor for class org.deken.game.
GameCanvas
GameCanvas
GameCanvas(GameMap, int, int)
- Constructor for class org.deken.game.
GameCanvas
GameCanvas
gameCanvas
- Variable in class org.deken.game.state.
GameState
GameCursor
- Class in
org.deken.game.utils
Title: GameCursor
GameCursor()
- Constructor for class org.deken.game.utils.
GameCursor
GameException
- Exception in
org.deken.game.exception
Title: TODO
GameException(String)
- Constructor for exception org.deken.game.exception.
GameException
FactoryException
GameException(Throwable)
- Constructor for exception org.deken.game.exception.
GameException
FactoryException
GameException(String, Throwable)
- Constructor for exception org.deken.game.exception.
GameException
FactoryException
GameFrame
- Class in
org.deken.game
Title: GameFrame
GameFrame(int, int)
- Constructor for class org.deken.game.
GameFrame
GameFrame(int, int, BaseGameCanvas)
- Constructor for class org.deken.game.
GameFrame
GameGFX
- Class in
org.deken.game.graphics
Title: GameGFX
GameGFX(Frame)
- Constructor for class org.deken.game.graphics.
GameGFX
GameGFX(JPanel)
- Constructor for class org.deken.game.graphics.
GameGFX
GameGFX(Canvas)
- Constructor for class org.deken.game.graphics.
GameGFX
GameGFX()
- Constructor for class org.deken.game.graphics.
GameGFX
GameLocation
- Class in
org.deken.game.map
Title: GameLocation
GameLocation()
- Constructor for class org.deken.game.map.
GameLocation
GameLocation
GameLocation(double, double)
- Constructor for class org.deken.game.map.
GameLocation
GameLocation(double, double, int)
- Constructor for class org.deken.game.map.
GameLocation
GameLog
- Class in
org.deken.game.utils
Title: GameLog
GameLogFormatter
- Class in
org.deken.game.utils
Title: GameLogFormatter
GameLogFormatter()
- Constructor for class org.deken.game.utils.
GameLogFormatter
gameMap
- Variable in class org.deken.game.
BaseGameCanvas
gameMap
- Variable in class org.deken.game.
GamePanel
Deprecated.
GameMap
- Class in
org.deken.game.map
GameMap()
- Constructor for class org.deken.game.map.
GameMap
gameMap
- Variable in class org.deken.game.
OldStyleGameFrame
Deprecated.
GameMap.QUEUE
- Enum in
org.deken.game.map
GamePanel
- Class in
org.deken.game
Deprecated.
Use GameCanvas
GamePanel(int, int)
- Constructor for class org.deken.game.
GamePanel
Deprecated.
GamePanel(GameMap)
- Constructor for class org.deken.game.
GamePanel
Deprecated.
GamePanel
GamePanel(GameMap, int, int)
- Constructor for class org.deken.game.
GamePanel
Deprecated.
GamePanel
GameSetupException
- Exception in
org.deken.game.utils
Title: GameSetupException
GameSetupException(String)
- Constructor for exception org.deken.game.utils.
GameSetupException
GameState
- Class in
org.deken.game.state
Title: GameState
GameState()
- Constructor for class org.deken.game.state.
GameState
GameTimer
- Class in
org.deken.game
Title: GameTimer
GameTimer()
- Constructor for class org.deken.game.
GameTimer
gameVector
- Variable in class org.deken.game.movement.actions.
ScriptMovementAction
gameVector
- Variable in class org.deken.game.movement.
BaseMovement
GameVector
- Class in
org.deken.game.movement
Title: GameVector
GameVector()
- Constructor for class org.deken.game.movement.
GameVector
GameVector
GameVector(double, double)
- Constructor for class org.deken.game.movement.
GameVector
GameVector(float, double)
- Constructor for class org.deken.game.movement.
GameVector
XY direction in degrees and speed (magnitude).
GameVector.DIRECTION
- Enum in
org.deken.game.movement
GButton
- Class in
org.deken.game.component
Title: GButton
GButton()
- Constructor for class org.deken.game.component.
GButton
GButton is created with the Mouse action of button 1 pressed.
GButton(String)
- Constructor for class org.deken.game.component.
GButton
GButton is created with the Mouse action of button 1 pressed.
GButton(Animation)
- Constructor for class org.deken.game.component.
GButton
GButton is created with the Mouse action of button 1 pressed.
GButton(String, Font, Color, Color)
- Constructor for class org.deken.game.component.
GButton
GButton is created with the Mouse action of button 1 pressed.
GButton(GText)
- Constructor for class org.deken.game.component.
GButton
GButton is created with the Mouse action of button 1 pressed.
GButton(GText, Color)
- Constructor for class org.deken.game.component.
GButton
GButton is created with the Mouse action of button 1 pressed.
GComponent
- Class in
org.deken.game.component
Title: GComponent
GComponent()
- Constructor for class org.deken.game.component.
GComponent
GComponent(InputMonitor.Mouse)
- Constructor for class org.deken.game.component.
GComponent
GComponent.Alignment
- Enum in
org.deken.game.component
GComponent.MouseActions
- Enum in
org.deken.game.component
GContainer
- Class in
org.deken.game.component
Title: GContainer
GContainer(int, int)
- Constructor for class org.deken.game.component.
GContainer
GContainer
GContainer(int, int, InputMonitor.Mouse)
- Constructor for class org.deken.game.component.
GContainer
GContainer(int, int, InputMonitor.Mouse, int, int)
- Constructor for class org.deken.game.component.
GContainer
GDecoratedContainer
- Class in
org.deken.game.component
Title: GDecoratedContainer
GDecoratedContainer(int, int, GContainer)
- Constructor for class org.deken.game.component.
GDecoratedContainer
GDecoratedContainer(int, int, InputMonitor.Mouse, GContainer)
- Constructor for class org.deken.game.component.
GDecoratedContainer
get(int)
- Method in class org.deken.game.utils.
EmptyList
getActions()
- Method in class org.deken.game.map.
GameMap
getActionXMovement()
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
getActionYMovement()
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
getAlignment()
- Method in class org.deken.game.component.
GButton
getAlignment
getAlpha()
- Method in class org.deken.game.animation.imageFx.
TranslucentImage
getAmount()
- Method in class org.deken.game.background.
ParallaxOffset
getAmount()
- Method in class org.deken.game.input.
InputAction
This returns the number of times a key was pressed or mouse moved since last check.
getAmountX()
- Method in class org.deken.game.input.
InputMouseAction
Returns the amount changed, since last update.
getAmountY()
- Method in class org.deken.game.input.
InputMouseAction
Returns the amount changed, since last update.
getAngle()
- Method in class org.deken.game.animation.imageFx.
RotateImage
getAnimation(int)
- Method in class org.deken.game.animation.
LayeredAnimation
getAnimation()
- Method in class org.deken.game.component.
GButton
getAnimation(int)
- Method in class org.deken.game.component.
GButton
getAnimation()
- Method in class org.deken.game.sprites.
Decor
getAnimation
getAnimations()
- Method in class org.deken.game.motion.
CardinalMotion
getAnimations()
- Method in class org.deken.game.motion.
FourWayMotion
getAnimations()
- Method in interface org.deken.game.motion.
Motion
Returns the Animations that make up this Motion
getAnimations()
- Method in class org.deken.game.motion.
SingleMotion
getAnimations()
- Method in class org.deken.game.motion.
StaticMotion
getAnimations()
- Method in class org.deken.game.motion.
TwoWayMotion
getAnyKeyActions()
- Method in class org.deken.game.input.
Actions
Deprecated.
Not Used
getBackground()
- Method in class org.deken.game.map.
GameMap
getBackgroundColor()
- Method in class org.deken.game.component.
GScrollingLabel
getBackgroundColor()
- Method in class org.deken.game.component.
GText
getBaseAnimation()
- Method in class org.deken.game.component.
GTextContainer
getBlurredImage(BufferedImage, int)
- Method in class org.deken.game.images.
ImageFX
Blurs the image based on the blur size.
getBottom()
- Method in class org.deken.game.sprites.
BoundingBox
getBounds()
- Method in class org.deken.game.motion.
BaseMotion
getBounds()
- Method in interface org.deken.game.motion.
Motion
Returns the motions BoundingBox for collision detection at the Motion level.
getBounds()
- Method in class org.deken.game.movement.
MouseDragMovement
getBounds()
- Method in class org.deken.game.sprites.
Actor
getBounds()
- Method in class org.deken.game.sprites.
Sprite
getBrightenImage(BufferedImage, float)
- Method in class org.deken.game.images.
ImageFX
getBrightenImageShape(BufferedImage, float, Shape)
- Method in class org.deken.game.images.
ImageFX
getBrightnessOp(float, boolean)
- Static method in class org.deken.game.images.
ImageOpFX
getCellsFromImage(Image, Measurements, int, ImageFX.Flipped)
- Method in class org.deken.game.images.
ImageFactory
Image is cut from left and bottom edge, expecting border at left and bottom.
getCellsFromImage(Image, Measurements, int[], ImageFX.Flipped, GraphicsConfiguration)
- Method in class org.deken.game.images.
ImageFactory
getCellsFromImage(Image, Measurements, ImageFX.Flipped, GraphicsConfiguration)
- Method in class org.deken.game.images.
ImageFactory
Image is cut from left and bottom edge, expecting border at left and bottom.
getChangedImageHue(Image, float)
- Method in class org.deken.game.images.
ImageFX
getCharValue()
- Method in class org.deken.game.input.
InputAction
Used for the AnyKeyAction
getChildren()
- Method in class org.deken.game.component.
GContainer
getChildren()
- Method in class org.deken.game.component.
GDecoratedContainer
getChildren()
- Method in class org.deken.game.component.
GMenu
getChildren()
- Method in class org.deken.game.component.
GMenuPopout
getChildren()
- Method in class org.deken.game.component.
GSimpleContainer
getChildren()
- Method in class org.deken.game.component.
GTableContainer
getChildren()
- Method in class org.deken.game.component.
GWindow
getChildren()
- Method in class org.deken.game.component.
MultiMenu
getColorizedImage(BufferedImage, float, ImageOpFX.ColorChanel)
- Method in class org.deken.game.images.
ImageFX
getColorizedOp(float, boolean, ImageOpFX.ColorChanel)
- Static method in class org.deken.game.images.
ImageOpFX
getColorMixed(BufferedImage)
- Method in class org.deken.game.images.
ImageFX
getCommonDisplayModes()
- Method in class org.deken.game.graphics.
DisplayManager
getCommonDisplayModes
getCompatibleDisplayModes()
- Method in class org.deken.game.graphics.
DisplayManager
getCompatibleDisplayModes
getComponentByName(String)
- Method in class org.deken.game.component.
GContainer
getComponentByName(String)
- Method in class org.deken.game.component.
GDecoratedContainer
getComponentByName(String)
- Method in class org.deken.game.component.
GMenu
getComponentByName(String)
- Method in class org.deken.game.component.
GMenuPopout
getComponentByName(String)
- Method in class org.deken.game.component.
GSimpleContainer
getComponentByName(String)
- Method in class org.deken.game.component.
GTableContainer
getComponentByName(String)
- Method in class org.deken.game.component.
GWindow
getComponentByName(String)
- Method in interface org.deken.game.component.layout.
Layout
Returns a Component in the is Layout by its name.
getComponentByName(String)
- Method in class org.deken.game.component.layout.
StaticLayout
getComponentByName(String)
- Method in class org.deken.game.component.
MultiMenu
getComponentByName(String)
- Method in class org.deken.game.map.
GameMap
Returns a component in the map by its name.
getComponents()
- Method in interface org.deken.game.component.layout.
Layout
Get the complete list of components in this Layout
getComponents()
- Method in class org.deken.game.component.layout.
StaticLayout
getComponents()
- Method in class org.deken.game.map.
GameMap
Returns the list of all GameComponents.
getConnectionFromLocation(int, int)
- Method in interface org.deken.game.pathfinding.
Node
Gets the NodeLink that contains the given location.
getConnectionFromLocation(int, int)
- Method in class org.deken.game.pathfinding.
NodeFourWay
getConnections()
- Method in interface org.deken.game.pathfinding.
Node
Returns the connection nodes with distance to that node.
getConnections()
- Method in class org.deken.game.pathfinding.
NodeFourWay
getControllingButtonName()
- Method in class org.deken.game.component.
GMenuPopout
getCurrentDisplayMode()
- Method in class org.deken.game.graphics.
DisplayManager
getCurrentDisplayMode
getCurrentDistance()
- Method in class org.deken.game.movement.
Wander8Movement
getCurrentFrameIndex()
- Method in class org.deken.game.animation.
LoopedAnimation
getCurrentMoveMotion()
- Method in class org.deken.game.sprites.
Actor
getDecor()
- Method in class org.deken.game.map.
MapElement
Returns the Decor at this location.
getDefaultKeyCode(int)
- Method in class org.deken.game.utils.
KeyConfiguration
getDefaultKeyValue(int)
- Method in class org.deken.game.utils.
KeyConfiguration
getDegree()
- Method in enum org.deken.game.movement.
GameVector.DIRECTION
getDepth()
- Method in class org.deken.game.map.
MapSize
Number of layers in the map.
getDepth()
- Method in class org.deken.game.sprites.
Sprite
getDepth()
- Method in class org.deken.game.sprites.
SpriteSize
Get the size depth.
getDirection()
- Method in class org.deken.game.animation.
TileAnimation
Returns the direction the tile is moving.
getDirection()
- Method in class org.deken.game.motion.
CardinalMotion
getDirection()
- Method in class org.deken.game.motion.
FourWayMotion
getDirection()
- Method in interface org.deken.game.motion.
Motion
Returns the direction of the Motion.
getDirection()
- Method in class org.deken.game.motion.
SingleMotion
getDirection()
- Method in class org.deken.game.motion.
StaticMotion
getDirection()
- Method in class org.deken.game.motion.
TwoWayMotion
getDirection()
- Method in class org.deken.game.movement.actions.
KeyDirectionAction
getDirection()
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
getDirection()
- Method in class org.deken.game.movement.
BaseMovement
This returns the direction from the GameVector.
getDirection(double, double, GameLocation)
- Static method in class org.deken.game.movement.
GameVector
getDirection(double, double, double, double)
- Static method in class org.deken.game.movement.
GameVector
Determine the direction from one point to the next point.
getDirection()
- Method in class org.deken.game.movement.
GameVector
Gets the XY direction in degrees.
getDirection()
- Method in interface org.deken.game.movement.
Movement
This returns the direction of the movement.
getDirection()
- Method in class org.deken.game.movement.
NoMovement
getDirection()
- Method in class org.deken.game.movement.
ScriptMovement
getDirection()
- Method in class org.deken.game.movement.
TimeMovement
getDirection()
- Method in class org.deken.game.sprites.
Actor
getDirection4Enum(double, double, double, double)
- Static method in class org.deken.game.movement.
GameVector
Determine the enum DIRECTION from one point to the next point.
getDirection4Enum(float)
- Static method in class org.deken.game.movement.
GameVector
Determine the enum DIRECTION from one point to the next point.
getDirectionEnum()
- Method in class org.deken.game.movement.
FourKeyToTile4Movement
getDirectionEnum()
- Method in class org.deken.game.movement.
PathFindingToTile4Movement
getDirectionEnum()
- Method in class org.deken.game.movement.
ToCorner4Movement
getDirectionEnum()
- Method in class org.deken.game.movement.
ToTile4Movement
getDirectionEnum()
- Method in class org.deken.game.movement.
WanderToTile4Movement
getDisplayMode(DisplayManager.ScreenSize, int)
- Static method in class org.deken.game.graphics.
DisplayManager
getDisplayMode
getDisplayMode(DisplayManager.ScreenSize, int, int)
- Static method in class org.deken.game.graphics.
DisplayManager
getDistance()
- Method in class org.deken.game.pathfinding.
NodeLink
getDistance()
- Method in class org.deken.game.pathfinding.
Path
getDistanceBetweenPoints(double, double, double, double)
- Static method in class org.deken.game.utils.
FastMath
getDistanceFromStart()
- Method in interface org.deken.game.pathfinding.
Node
Used by pathfinding, the total distance from the start.
getDistanceFromStart()
- Method in class org.deken.game.pathfinding.
NodeFourWay
getDistanceOnPath(int, int)
- Method in class org.deken.game.pathfinding.
NodeLink
getEdgeBottom()
- Method in class org.deken.game.map.renderer.
FreeStyleRenderer
getEdgeBottom()
- Method in interface org.deken.game.map.renderer.
MapRenderer
getEdgeBottom()
- Method in class org.deken.game.map.renderer.
ScrollTileMapRenderer
getEdgeBottom()
- Method in class org.deken.game.map.renderer.
StaticTileMapRenderer
getEdgeLeft()
- Method in class org.deken.game.map.renderer.
FreeStyleRenderer
getEdgeLeft()
- Method in interface org.deken.game.map.renderer.
MapRenderer
getEdgeLeft()
- Method in class org.deken.game.map.renderer.
ScrollTileMapRenderer
getEdgeLeft()
- Method in class org.deken.game.map.renderer.
StaticTileMapRenderer
getEdgeRight()
- Method in class org.deken.game.map.renderer.
FreeStyleRenderer
getEdgeRight()
- Method in interface org.deken.game.map.renderer.
MapRenderer
getEdgeRight()
- Method in class org.deken.game.map.renderer.
ScrollTileMapRenderer
getEdgeRight()
- Method in class org.deken.game.map.renderer.
StaticTileMapRenderer
getEdgeTop()
- Method in class org.deken.game.map.renderer.
FreeStyleRenderer
getEdgeTop()
- Method in interface org.deken.game.map.renderer.
MapRenderer
getEdgeTop()
- Method in class org.deken.game.map.renderer.
ScrollTileMapRenderer
getEdgeTop()
- Method in class org.deken.game.map.renderer.
StaticTileMapRenderer
getEndTime()
- Method in class org.deken.game.animation.
AnimatedFrame
getEndTime
getFirstPosition()
- Method in class org.deken.game.pathfinding.
NodeLink
getFlip()
- Method in class org.deken.game.animation.imageFx.
FlipImage
getFlippedImage(Image, ImageFX.Flipped)
- Method in class org.deken.game.images.
ImageFX
getFlippedImage Returns a new Image that is flipped on the horizontal or vertical axis.
getFont()
- Method in class org.deken.game.component.
GScrollingLabel
getFont()
- Method in class org.deken.game.component.
GText
getFontColor()
- Method in class org.deken.game.component.
GScrollingLabel
getFontColor()
- Method in class org.deken.game.component.
GText
getFontHighlightColor()
- Method in class org.deken.game.component.
GButton
getFrame(int)
- Method in interface org.deken.game.animation.
Animation
This method returns an Image at a given frame location.
getFrame(int)
- Method in class org.deken.game.animation.
BounceAnimation
This retrieves the specified frame.
getFrame(int)
- Method in class org.deken.game.animation.
BounceOnceAnimation
This retrieves the specified frame.
getFrame(int)
- Method in class org.deken.game.animation.
DissolveAnimation
This method returns the only image in the animation.
getFrame(int)
- Method in class org.deken.game.animation.
EllipseShapeAnimation
This animation as no Frame to return.
getFrame(int)
- Method in class org.deken.game.animation.
LayeredAnimation
getFrame(int)
- Method in class org.deken.game.animation.
LoopedAnimation
This retrieves the specified frame.
getFrame(int)
- Method in class org.deken.game.animation.
NoAnimation
getFrame(int)
- Method in class org.deken.game.animation.
OnceAnimation
This retrieves the specified frame.
getFrame(int)
- Method in class org.deken.game.animation.
RandomAnimation
This retrieves the specified frame.
getFrame(int)
- Method in class org.deken.game.animation.
RandomListAnimation
getFrame(int)
- Method in class org.deken.game.animation.
RectangleShapeAnimation
This animation as no Frame to return.
getFrame(int)
- Method in class org.deken.game.animation.
StaticAnimation
This method returns the only image in the animation.
getFrame(int)
- Method in class org.deken.game.animation.
TileAnimation
getFullDepth()
- Method in class org.deken.game.map.
MapSize
Returns the full pixel depth of the map.
getFullHeight()
- Method in class org.deken.game.map.
MapSize
Returns the full pixel height of the map.
getFullWidth()
- Method in class org.deken.game.map.
MapSize
Returns the full pixel width of the map.
getGameLocation()
- Method in interface org.deken.game.pathfinding.
Node
The location of this node as a tile location.
getGameLocation()
- Method in class org.deken.game.pathfinding.
NodeFourWay
getGameState()
- Method in class org.deken.game.
BaseGameCanvas
getGameTimer()
- Method in class org.deken.game.
BaseGameCanvas
getGameTimer()
- Method in class org.deken.game.
GameCanvas
getGameTimer()
- Method in class org.deken.game.
GamePanel
Deprecated.
getGameTimer()
- Method in class org.deken.game.
ManualGameCanvas
getGameTimer()
- Method in class org.deken.game.
OldStyleGameFrame
Deprecated.
getGameVector()
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
getGameVector()
- Method in class org.deken.game.movement.actions.
TimeMovementAction
getGameVector This retrieve the GameVector.
getGameVector()
- Method in class org.deken.game.movement.
BaseMovement
This returns the GameVector.
getGameVector()
- Method in interface org.deken.game.movement.
Movement
This returns the current GameVector for this movement.
getGameVector()
- Method in class org.deken.game.movement.
NoMovement
getGameVector()
- Method in class org.deken.game.movement.
ScriptMovement
getGameVector()
- Method in class org.deken.game.movement.
TimeMovement
This returns the current GameVector, based on the time.
getGraphicsConfiguration()
- Method in class org.deken.game.graphics.
GameGFX
getGraphicsDevice()
- Method in class org.deken.game.graphics.
DisplayManager
getGridDepth()
- Method in class org.deken.game.map.
MapSize
getGridHeight()
- Method in class org.deken.game.map.
MapSize
getGridWidth()
- Method in class org.deken.game.map.
MapSize
getGText()
- Method in class org.deken.game.component.
GTextContainer
getHeight()
- Method in interface org.deken.game.animation.
Animation
This returns the height of the animation strip.
getHeight()
- Method in class org.deken.game.animation.
BaseAnimation
Returns the height of this animation strip.
getHeight()
- Method in class org.deken.game.animation.imageFx.
FlipImage
getHeight()
- Method in class org.deken.game.animation.imageFx.
ScaleImage
getHeight()
- Method in class org.deken.game.animation.
NoAnimation
getHeight()
- Method in class org.deken.game.animation.
RandomListAnimation
getHeight()
- Method in class org.deken.game.component.
GMenu
Return the combined GameButton heights.
getHeight()
- Method in class org.deken.game.images.
Measurements
getHeight()
- Method in class org.deken.game.map.
MapSize
Number of grids.
getHeight()
- Method in class org.deken.game.sprites.
Sprite
getHeight()
- Method in class org.deken.game.sprites.
SpriteSize
Get the size height.
getHorizontalAlignment()
- Method in class org.deken.game.component.
GComponent
getId()
- Method in class org.deken.game.background.
ParallaxOffset
getId()
- Method in class org.deken.game.input.
Action
getImage()
- Method in class org.deken.game.animation.
AnimatedFrame
getImage
getImage()
- Method in interface org.deken.game.animation.
Animation
This method returns the current frame of the animation.
getImage()
- Method in class org.deken.game.animation.
BounceAnimation
This returns the current frame of the animated strip.
getImage()
- Method in class org.deken.game.animation.
BounceOnceAnimation
This returns the current frame of the animated strip.
getImage()
- Method in class org.deken.game.animation.
DissolveAnimation
getImage()
- Method in class org.deken.game.animation.
EllipseShapeAnimation
This animation has no image to return.
getImage()
- Method in class org.deken.game.animation.
LayeredAnimation
getImage()
- Method in class org.deken.game.animation.
LoopedAnimation
This returns the current frame of the animated strip.
getImage()
- Method in class org.deken.game.animation.
NoAnimation
getImage()
- Method in class org.deken.game.animation.
OnceAnimation
This returns the current frame of the animated strip.
getImage()
- Method in class org.deken.game.animation.
RandomAnimation
This returns the current frame of the animated strip.
getImage()
- Method in class org.deken.game.animation.
RandomListAnimation
getImage()
- Method in class org.deken.game.animation.
RectangleShapeAnimation
This animation has no image to return.
getImage()
- Method in class org.deken.game.animation.
StaticAnimation
getImage()
- Method in class org.deken.game.animation.
TileAnimation
getImage()
- Method in class org.deken.game.component.
GButton
getImage
getImage()
- Method in class org.deken.game.motion.
CardinalMotion
This returns the current frame of the current Animation.
getImage()
- Method in class org.deken.game.motion.
FourWayMotion
This returns the current frame of the current Animation.
getImage()
- Method in interface org.deken.game.motion.
Motion
This method returns the current frame of the animation.
getImage()
- Method in class org.deken.game.motion.
SingleMotion
This returns the current Image of the Animation for this motion.
getImage()
- Method in class org.deken.game.motion.
StaticMotion
getImage()
- Method in class org.deken.game.motion.
TwoWayMotion
getImageForCharacter(String)
- Method in class org.deken.game.images.
ImageFonts
getImageForCharacter
getInputAction()
- Method in class org.deken.game.movement.actions.
KeyDirectionAction
getInputActionForKey(int, String)
- Static method in class org.deken.game.input.
InputMonitor
getInputActionForKey Creates an InputAction with the given name and default key behavior, and maps it to the given key code.
getInputActionIds()
- Method in class org.deken.game.component.
GButton
getInputActionIds()
- Method in class org.deken.game.component.
GMenu
getInputActionIds()
- Method in class org.deken.game.
GameFrame
getInputActionIds()
- Method in interface org.deken.game.input.
InputListener
Gets the Key IDs.
getInputActionIds()
- Method in class org.deken.game.
ManualGameTimer
getInputActionIds()
- Method in class org.deken.game.map.renderer.
MouseScrollTileMapRenderer
getInputActionIds()
- Method in class org.deken.game.movement.
FourKeyMovement
getInputActionIds()
- Method in class org.deken.game.movement.
FourKeyToTile4Movement
getInputActionIds()
- Method in class org.deken.game.movement.
TwoKeyMovement
getInputActions()
- Method in class org.deken.game.movement.
TimeMovement
This method returns null, since there are no InputAction associated with this.
getInputListeners()
- Method in class org.deken.game.input.
InputAction
getInputMouseActionForCode(InputMonitor.Mouse)
- Static method in class org.deken.game.input.
InputMonitor
getInputMouseActionForCode Creates an InputMouseAction with the given name and default behavior, and maps it to the given Mouse enum.
getInputMouseActions()
- Method in class org.deken.game.movement.
MouseDragMovement
getInputMouseActions()
- Method in interface org.deken.game.movement.
MouseMovement
getInputMouseActions This methods returns the list of InputMouseActions for this MouseMovement.
getInputStream(String)
- Method in class org.deken.game.utils.
FileUtilities
getInstance()
- Static method in class org.deken.game.images.
ImageFactory
getInstance()
- Static method in class org.deken.game.input.
InputMonitor
getInstance This class is a singleton, allowing inputs to be monitored by one object.
getInstance(Component)
- Static method in class org.deken.game.input.
InputMonitor
getInstance This class is a singleton, allowing inputs to be monitored by one object.
getInstance()
- Static method in class org.deken.game.sound.audio.
AudioFactory
getInvertedImage(BufferedImage)
- Method in class org.deken.game.images.
ImageFX
Creates an image that colors are reversed.
getInvertOp()
- Static method in class org.deken.game.images.
ImageOpFX
getKeyAssociated()
- Method in class org.deken.game.component.
GButton
getKeyCache()
- Method in interface org.deken.game.input.
keyPolling
getKeyCache()
- Method in class org.deken.game.input.
KeyPollMonitor
Returns the keys typed
getKeyCode()
- Method in enum org.deken.game.map.renderer.
MouseScrollTileMapRenderer.SCROLL_TYPE
getKeyCode(int)
- Method in class org.deken.game.utils.
KeyConfiguration
getKeyDirectionActions()
- Method in class org.deken.game.movement.
FourKeyMovement
getKeyDirectionActions()
- Method in class org.deken.game.movement.
FourKeyToTile4Movement
getKeyDirectionActions()
- Method in interface org.deken.game.movement.
KeyMovement
This methods returns the list of KeyDirectionActions for this KeyMovement.
getKeyDirectionActions()
- Method in class org.deken.game.movement.
TwoKeyMovement
getKeyID()
- Method in class org.deken.game.movement.actions.
KeyDirectionAction
getKeyPollMonitor()
- Method in class org.deken.game.input.
Actions
Returns this instance of the KeyPollMonitor for Objects to use.
getKeyPollMonitor()
- Method in class org.deken.game.input.
InputMonitor
getKeySingleAction(int)
- Method in class org.deken.game.input.
Actions
Gets the InputAction that is linked to this single key event.
getKeyValue(int)
- Method in class org.deken.game.utils.
KeyConfiguration
getLayer()
- Method in class org.deken.game.map.
GameLocation
getLayer
getLayerTile()
- Method in class org.deken.game.map.
MapElement
getLayout()
- Method in class org.deken.game.map.
GameMap
getLeft()
- Method in class org.deken.game.sprites.
BoundingBox
getLength()
- Method in interface org.deken.game.sound.audio.
Audio
getLength()
- Method in class org.deken.game.sound.audio.
AudioClipAudio
getLength()
- Method in class org.deken.game.sound.audio.
ClipAudio
getLength()
- Method in class org.deken.game.sound.audio.
MidiAudio
getLength()
- Method in class org.deken.game.sound.audio.
StreamAudio
getLocation(int)
- Method in class org.deken.game.pathfinding.
NodeLink
getLocation()
- Method in class org.deken.game.sprites.
Sprite
getLocationInt(int, int)
- Static method in class org.deken.game.utils.
LocationUtils
Converts an X and Y location into a single String location.
getLocationKey()
- Method in interface org.deken.game.pathfinding.
Node
Returns the Location as a String.
getLocationKey()
- Method in class org.deken.game.pathfinding.
NodeFourWay
getLocationKey(int, int)
- Static method in class org.deken.game.utils.
LocationUtils
Converts an X and Y location into a single String location.
getMapElements()
- Method in class org.deken.game.map.
TileMap
MapElement array, is stored as [Layer][X][Y].
getMapSize()
- Method in class org.deken.game.collision.
Collision
getMapSize()
- Method in class org.deken.game.map.
GameMap
getMapSize()
- Method in class org.deken.game.map.
Section
getMenuList()
- Method in class org.deken.game.component.
GMenu
getMessage()
- Method in class org.deken.game.io.
AbstractConnection
getMessage
getMessageHeader()
- Method in class org.deken.game.io.
AbstractConnection
getMessageHeader
getMinDistance()
- Method in class org.deken.game.movement.
Wander8Movement
getMirrorToTile()
- Method in class org.deken.game.sprites.
MirrorTile
getMixedColorOp(boolean)
- Static method in class org.deken.game.images.
ImageOpFX
getMouseAction(int)
- Method in class org.deken.game.input.
Actions
Returns the InputMouseAction for the mouseCode
getMouseActions()
- Method in class org.deken.game.component.
GComponent
Returns a list of MouseActions that this component will listen for.
getMouseID()
- Method in class org.deken.game.input.
InputMouseAction
getMovement()
- Method in class org.deken.game.sprites.
Actor
getMoveMotions()
- Method in class org.deken.game.sprites.
Actor
getName()
- Method in class org.deken.game.animation.
BaseAnimation
getName()
- Method in class org.deken.game.animation.
NoAnimation
getName()
- Method in class org.deken.game.animation.
RandomListAnimation
getName()
- Method in class org.deken.game.background.
FixedBackground
getName()
- Method in class org.deken.game.background.
LayeredBackground
getName()
- Method in class org.deken.game.background.
PanLengthBackground
getName()
- Method in class org.deken.game.background.
PanSpeedBackground
getName()
- Method in class org.deken.game.background.
ParallaxBackground
getName()
- Method in class org.deken.game.background.
ParallaxWrapBackground
getName()
- Method in class org.deken.game.background.
ScrollBackground
getName()
- Method in enum org.deken.game.input.
InputMonitor.Mouse
getName()
- Method in class org.deken.game.input.
InputMouseAction
Returns the name of the InputMouseAction based on the InputMonitor.Mouse name.
getName()
- Method in class org.deken.game.input.
KeyPollMonitor
getName()
- Method in class org.deken.game.map.
GameMap
getName()
- Method in enum org.deken.game.map.renderer.
MouseScrollTileMapRenderer.SCROLL_TYPE
getName()
- Method in class org.deken.game.map.
Section
getName()
- Method in class org.deken.game.motion.
CardinalMotion
getName()
- Method in class org.deken.game.motion.
FourWayMotion
getName()
- Method in interface org.deken.game.motion.
Motion
The method returns the name of this Motion.
getName()
- Method in class org.deken.game.motion.
SingleMotion
getName()
- Method in class org.deken.game.motion.
StaticMotion
getName()
- Method in class org.deken.game.motion.
TwoWayMotion
getName()
- Method in class org.deken.game.movement.
BaseMovement
getName()
- Method in class org.deken.game.movement.
FourKeyMovement
getName()
- Method in class org.deken.game.movement.
MouseDragMovement
getName()
- Method in class org.deken.game.movement.
NoMovement
getName()
- Method in class org.deken.game.movement.
ScriptMovement
getName()
- Method in class org.deken.game.movement.
SimpleMovement
getName()
- Method in class org.deken.game.movement.
TimeMovement
getName()
- Method in class org.deken.game.movement.
WanderToTile4Movement
getName()
- Method in class org.deken.game.sound.audio.
AudioClipAudio
getName()
- Method in class org.deken.game.sound.audio.
ClipAudio
getName()
- Method in class org.deken.game.sound.audio.clipAudioFilter.
DistanceClipFilter
getName()
- Method in class org.deken.game.sound.audio.
MidiAudio
getName()
- Method in class org.deken.game.sound.audio.midiAudioFilter.
DistanceMidiFilter
getName()
- Method in class org.deken.game.sound.audio.
StreamAudio
getName()
- Method in class org.deken.game.sound.
BaseSound
getName()
- Method in interface org.deken.game.sound.
Sound
Name of the sound object.
getName()
- Method in class org.deken.game.sprites.
Sprite
getName()
- Method in class org.deken.game.state.
NullState
getName()
- Method in class org.deken.game.trigger.
Trigger
getName()
- Method in interface org.deken.game.
Updateable
getNearestNodes(int, int)
- Method in class org.deken.game.pathfinding.
FindPathsFourWay
This returns one or two nodes.
getNegativeOp(boolean)
- Static method in class org.deken.game.images.
ImageOpFX
getNewOffset()
- Method in class org.deken.game.movement.
Wander8Movement.ExtremeRandomness
getNewOffset()
- Method in class org.deken.game.movement.
Wander8Movement.MildRandomness
getNewOffset()
- Method in class org.deken.game.movement.
Wander8Movement.Randomness
Returns an offset 45 degree increments.
getNextTile()
- Method in class org.deken.game.map.
Section
getNextTile()
- Method in class org.deken.game.map.
TileSection
getNoAction(float)
- Static method in class org.deken.game.movement.actions.
ScriptMovementAction
getNode(int, int)
- Method in class org.deken.game.pathfinding.
FindPathsFourWay
getNode()
- Method in class org.deken.game.pathfinding.
NodeLink
getNodeLinkIfOnSamePath(int, int, int, int)
- Method in class org.deken.game.pathfinding.
FindPathsFourWay
getNodes()
- Method in class org.deken.game.pathfinding.
FindPathsFourWay
getNodes()
- Method in class org.deken.game.pathfinding.
Path
getNodes()
- Method in class org.deken.game.pathfinding.
PathPoint
getNudgeDistance()
- Method in class org.deken.game.collision.
Collision
getNumberOfKeys()
- Method in class org.deken.game.utils.
KeyConfiguration
getOverTime()
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
getParallaxOffset(int)
- Static method in class org.deken.game.background.
ParallaxOffset
getParent()
- Method in class org.deken.game.component.
GComponent
getPath()
- Method in class org.deken.game.pathfinding.
NodeLink
getPath(Node, Node)
- Method in interface org.deken.game.pathfinding.
PathFinding
Gets path from the start to the goal.
getPath(Node, Node, int, int)
- Method in interface org.deken.game.pathfinding.
PathFinding
Gets the path from the start, by not going through the excludeX & Y.
getPath(Node, Node)
- Method in class org.deken.game.pathfinding.
PathFindingAStar
getPath(Node, Node, int, int)
- Method in class org.deken.game.pathfinding.
PathFindingAStar
getPath(Node, Node)
- Method in class org.deken.game.pathfinding.
PathFindingBreathFirst
getPath(Node, Node, int, int)
- Method in class org.deken.game.pathfinding.
PathFindingBreathFirst
getPathFromNodeLink(NodeLink, int, int, int, int)
- Method in class org.deken.game.pathfinding.
PathFindingUtils
Get a path when start and end is in the same NodeLink.
getPathKeysToTarget(int, int, int, int)
- Method in class org.deken.game.pathfinding.
FindPathsFourWay
Gets the PathKeys from the start location (x & Y) to the target (targetX & targetY) location.
getPathKeysToTarget(int, int, int, int, int, int)
- Method in class org.deken.game.pathfinding.
FindPathsFourWay
Gets the PathKeys from the start location (x & Y) to the target (targetX & targetY) location.
getPathParent()
- Method in interface org.deken.game.pathfinding.
Node
Used by pathfinding, gets the node traveled through to get to this node.
getPathParent()
- Method in class org.deken.game.pathfinding.
NodeFourWay
getPathPointKey()
- Method in class org.deken.game.pathfinding.
PathPoint
getPerferredCompatibleMode()
- Method in class org.deken.game.graphics.
DisplayManager
getPerferredCompatibleMode
getPixelsFromTiles(GameLocation)
- Method in class org.deken.game.map.
MapSize
Creates a GameLocation that is in Pixels, from the tile size.
getPlayer()
- Method in class org.deken.game.map.
FreeStyleMap
getPlayer()
- Method in class org.deken.game.map.
GameMap
Gets the player Sprite.
getPlayer()
- Method in class org.deken.game.map.
TileMap
getRandomDirection()
- Method in class org.deken.game.movement.
Wander8Movement.Randomness
Creates a random direction.
getRemainingSize()
- Method in class org.deken.game.sound.audio.streamAudioFilter.
EchoStreamFilter
getRemainingSize
getRemainingSize()
- Method in class org.deken.game.sound.audio.streamAudioFilter.
StreamAudioFilter
Gets the remaining size, in bytes, that this filter plays after the sound is finished.
getReplaceColorImage(BufferedImage, int[], int[])
- Method in class org.deken.game.images.
ImageFX
getResizedImage(BufferedImage, int, int)
- Method in class org.deken.game.images.
ImageFX
getRight()
- Method in class org.deken.game.sprites.
BoundingBox
getRootCause()
- Method in exception org.deken.game.exception.
GameException
getRootCause
getRotatedImage(BufferedImage, double)
- Method in class org.deken.game.images.
ImageFX
getSample(byte[], int)
- Method in class org.deken.game.sound.audio.streamAudioFilter.
StreamAudioFilter
Convenience method for getting a sample from a byte array.
getScreenHeight()
- Method in interface org.deken.game.component.layout.
Layout
Get the screen height associated to this layout
getScreenHeight()
- Method in class org.deken.game.component.layout.
StaticLayout
getScreenHeight()
- Method in class org.deken.game.map.renderer.
BaseMapRenderer
getScreenHeight()
- Method in interface org.deken.game.map.renderer.
MapRenderer
Returns the height of the screen.
getScreenWidth()
- Method in interface org.deken.game.component.layout.
Layout
Get the screen width associated to this Layout
getScreenWidth()
- Method in class org.deken.game.component.layout.
StaticLayout
getScreenWidth()
- Method in class org.deken.game.map.renderer.
BaseMapRenderer
getScreenWidth()
- Method in interface org.deken.game.map.renderer.
MapRenderer
Returns the width of the screen.
getScrollXOffset()
- Method in class org.deken.game.map.renderer.
MouseScrollTileMapRenderer
getScrollYOffset()
- Method in class org.deken.game.map.renderer.
MouseScrollTileMapRenderer
getSequence(String)
- Method in class org.deken.game.sound.midi.
MidiPlayer
getSequence Loads a sequence from a file system.
getSequencer()
- Method in class org.deken.game.sound.midi.
MidiPlayer
getSequencer
getSize()
- Method in class org.deken.game.component.
GMenuPopout
getSize()
- Method in class org.deken.game.component.
GText
getSize()
- Method in class org.deken.game.sprites.
Sprite
getSound()
- Method in interface org.deken.game.animation.
Animation
Returns the sound for this animation.
getSound()
- Method in class org.deken.game.animation.
BaseAnimation
Returns the sound for this animation.
getSound()
- Method in class org.deken.game.animation.
NoAnimation
getSound()
- Method in class org.deken.game.animation.
RandomListAnimation
getSound()
- Method in class org.deken.game.sound.
TimeListeningSound
getSpeed()
- Method in class org.deken.game.movement.
FourKeyMovement
getSpeed(double, double, float)
- Static method in class org.deken.game.movement.
GameVector
getSpeed()
- Method in class org.deken.game.movement.
MouseDragMovement
getSpeed()
- Method in class org.deken.game.movement.
SimpleMovement
getSpeed()
- Method in class org.deken.game.movement.
TwoKeyMovement
getSpeed()
- Method in class org.deken.game.movement.
Wander8Movement
getSpeed()
- Method in class org.deken.game.sprites.
Actor
getSpeedXY()
- Method in class org.deken.game.movement.
GameVector
This returns the speedXY, number of pixels per millisecond.
getSpriteCollided()
- Method in class org.deken.game.collision.
Collision
getSpriteCollision(Sprite)
- Method in interface org.deken.game.collision.
CollisionMap
Check if a Sprite is colliding with another Sprite.
getSpriteCollision(Sprite)
- Method in class org.deken.game.collision.
Simple2DCollisionDetection
Check if a Sprite is colliding with another Sprite.
getSpriteCollision(Sprite)
- Method in class org.deken.game.collision.
SimpleCollisionDetection
Check if a Sprite is colliding with another Sprite.
getSprites()
- Method in class org.deken.game.map.
FreeStyleMap
getSprites()
- Method in class org.deken.game.map.
GameMap
Returns the list of all moving sprites.
getSprites()
- Method in class org.deken.game.map.
TileMap
getSprites(int, int)
- Method in class org.deken.game.map.
TileMap
getSprites(int, int)
- Method in interface org.deken.game.map.
TileMapRender
Gets the list of sprites for a given layer (z) and row (y)
getStillMotion()
- Method in class org.deken.game.sprites.
Actor
getStringFromInputStream(InputStream)
- Static method in class org.deken.game.utils.
FileUtilities
getStringValue()
- Method in class org.deken.game.input.
InputAction
Used for the AnyKeyAction
getTargeting()
- Method in class org.deken.game.pathfinding.
FindPathsFourWay
getTask()
- Method in class org.deken.game.utils.
ThreadPool
getText()
- Method in class org.deken.game.component.
GScrollingLabel
getText()
- Method in class org.deken.game.component.
GText
getTextOffset()
- Method in class org.deken.game.component.
GText
getTile(int, int, int)
- Method in class org.deken.game.map.
FreeStyleMap
getTile(int, int, int)
- Method in class org.deken.game.map.
GameMap
Returns the MapElement at the map grid location.
getTile(int, int, int)
- Method in class org.deken.game.map.
TileMap
Gets the Decor at the tile location specified.
getTileCollision(Actor, double, double, int)
- Method in interface org.deken.game.collision.
CollisionMap
Check if the Actor sprite will collide with a tile element.
getTileCollision(Actor, double, double, int)
- Method in class org.deken.game.collision.
Simple2DCollisionDetection
Check if the Actor sprite will collide with a tile element.
getTileCollision(Actor, double, double, int)
- Method in class org.deken.game.collision.
SimpleCollisionDetection
getTileLocation()
- Method in class org.deken.game.collision.
Collision
getTileLocationFromLocation(GameLocation)
- Method in class org.deken.game.map.
MapSize
getTimeInMilliseconds()
- Method in class org.deken.game.movement.actions.
TimeMovementAction
getTimeInMilliseconds This retrieve the long value of the time in milliseconds.
getTimeInSeconds()
- Method in class org.deken.game.movement.actions.
TimeMovementAction
getTimeInSeconds This returns the int value of the time in seconds, rounded down.
getTop()
- Method in class org.deken.game.sprites.
BoundingBox
getTotalDuration()
- Method in interface org.deken.game.animation.
Animation
getTotalDuration()
- Method in class org.deken.game.animation.
BaseAnimation
getTotalDuration()
- Method in class org.deken.game.animation.
NoAnimation
getTotalDuration()
- Method in class org.deken.game.animation.
RandomListAnimation
getTranslucentImage(BufferedImage, float)
- Method in class org.deken.game.images.
ImageFX
getVerticalAlignment()
- Method in class org.deken.game.component.
GComponent
getWidth()
- Method in interface org.deken.game.animation.
Animation
This returns the width of the animation strip.
getWidth()
- Method in class org.deken.game.animation.
BaseAnimation
Returns the width of this animation strip.
getWidth()
- Method in class org.deken.game.animation.imageFx.
FlipImage
getWidth()
- Method in class org.deken.game.animation.imageFx.
ScaleImage
getWidth()
- Method in class org.deken.game.animation.
NoAnimation
getWidth()
- Method in class org.deken.game.animation.
RandomListAnimation
getWidth()
- Method in class org.deken.game.component.
GMenu
Return the width of the menu, subtracting insets.
getWidth()
- Method in class org.deken.game.images.
Measurements
getWidth()
- Method in class org.deken.game.map.
MapSize
Number of grids.
getWidth()
- Method in class org.deken.game.sprites.
Sprite
getWidth()
- Method in class org.deken.game.sprites.
SpriteSize
Get the size width.
getX()
- Method in class org.deken.game.component.layout.
LayoutLocation
getX()
- Method in class org.deken.game.map.
GameLocation
getX()
- Method in class org.deken.game.map.
SectionElement
getXFromLocationKey(int)
- Static method in class org.deken.game.utils.
LocationUtils
getxHigh()
- Method in class org.deken.game.map.wrapping.
AllMapWrapping
getXLocation()
- Method in class org.deken.game.component.
GComponent
getXLocation
getXLocation()
- Method in class org.deken.game.sprites.
Sprite
getxLow()
- Method in class org.deken.game.map.wrapping.
AllMapWrapping
getXMagnitude()
- Method in class org.deken.game.movement.
GameVector
getXMargin()
- Method in class org.deken.game.component.
GText
getXOffset()
- Method in interface org.deken.game.animation.
Animation
returns the Offset of the image in the X direction.
getXOffset()
- Method in class org.deken.game.animation.
BaseAnimation
getXOffset()
- Method in class org.deken.game.animation.
NoAnimation
getXOffset()
- Method in class org.deken.game.animation.
RandomListAnimation
getXOffset()
- Method in class org.deken.game.map.
GameLocation
getXPixelFromTile(int)
- Method in class org.deken.game.map.
MapSize
Returns the pixel location of the X Tile.
getXPosition()
- Method in class org.deken.game.input.
InputMouseAction
getxScale()
- Method in class org.deken.game.animation.imageFx.
ScaleImage
getxStart()
- Method in class org.deken.game.images.
Measurements
getxTile()
- Method in class org.deken.game.map.
MapElement
getXTileFromPixels(int)
- Method in class org.deken.game.map.
MapSize
Returns the X Tile at the pixel location.
getXTileFromPixels(double)
- Method in class org.deken.game.map.
MapSize
getXTilePixelFromPixel(double)
- Method in class org.deken.game.map.
MapSize
Returns the pixel location of the tile of the value passed in.
getXUpdate()
- Method in class org.deken.game.movement.
FourKeyMovement
This returns the movement in the X direction since the last update.
getXUpdate()
- Method in class org.deken.game.movement.
MouseDragMovement
getXUpdate()
- Method in interface org.deken.game.movement.
Movement
This returns the amount of X movement for a given update.
getXUpdate()
- Method in class org.deken.game.movement.
NoMovement
getXUpdate()
- Method in class org.deken.game.movement.
ScriptMovement
getXUpdate()
- Method in class org.deken.game.movement.
SimpleMovement
getXUpdate()
- Method in class org.deken.game.movement.
TimeMovement
getXUpdate()
- Method in class org.deken.game.movement.
ToCorner4Movement
getXUpdate()
- Method in class org.deken.game.movement.
ToTile4Movement
getXUpdate()
- Method in class org.deken.game.movement.
TwoKeyMovement
This returns the movement in the X direction since the last update.
getXUpdate()
- Method in class org.deken.game.movement.
Wander8Movement
getY()
- Method in class org.deken.game.component.layout.
LayoutLocation
getY()
- Method in class org.deken.game.map.
GameLocation
getY
getY()
- Method in class org.deken.game.map.
SectionElement
getYFromLocationKey(int)
- Static method in class org.deken.game.utils.
LocationUtils
getyHigh()
- Method in class org.deken.game.map.wrapping.
AllMapWrapping
getYLocation()
- Method in class org.deken.game.component.
GComponent
getYLocation
getYLocation()
- Method in class org.deken.game.sprites.
Sprite
getyLow()
- Method in class org.deken.game.map.wrapping.
AllMapWrapping
getYMagnitude()
- Method in class org.deken.game.movement.
GameVector
getYMargin()
- Method in class org.deken.game.component.
GText
getYOffset()
- Method in interface org.deken.game.animation.
Animation
returns the Offset of the image in the Y direction.
getYOffset()
- Method in class org.deken.game.animation.
BaseAnimation
getYOffset()
- Method in class org.deken.game.animation.
NoAnimation
getYOffset()
- Method in class org.deken.game.animation.
RandomListAnimation
getYOffset()
- Method in class org.deken.game.map.
GameLocation
getYPixelFromTile(int)
- Method in class org.deken.game.map.
MapSize
Returns the pixel location of the Y Tile.
getYPosition()
- Method in class org.deken.game.input.
InputMouseAction
getyScale()
- Method in class org.deken.game.animation.imageFx.
ScaleImage
getyStart()
- Method in class org.deken.game.images.
Measurements
getyTile()
- Method in class org.deken.game.map.
MapElement
getYTileFromPixels(int)
- Method in class org.deken.game.map.
MapSize
Returns the Y Tile at the pixel location
getYTileFromPixels(double)
- Method in class org.deken.game.map.
MapSize
getYTilePixelFromPixel(double)
- Method in class org.deken.game.map.
MapSize
Returns the pixel location of the tile of the value passed in.
getYUpdate()
- Method in class org.deken.game.movement.
FourKeyMovement
This returns the movement in the Y direction since the last update.
getYUpdate()
- Method in class org.deken.game.movement.
MouseDragMovement
getYUpdate()
- Method in interface org.deken.game.movement.
Movement
This returns the amount of Y movement for a given update.
getYUpdate()
- Method in class org.deken.game.movement.
NoMovement
getYUpdate()
- Method in class org.deken.game.movement.
ScriptMovement
getYUpdate()
- Method in class org.deken.game.movement.
SimpleMovement
getYUpdate()
- Method in class org.deken.game.movement.
TimeMovement
getYUpdate()
- Method in class org.deken.game.movement.
ToCorner4Movement
getYUpdate()
- Method in class org.deken.game.movement.
ToTile4Movement
getYUpdate()
- Method in class org.deken.game.movement.
TwoKeyMovement
This returns the movement in the Y direction since the last update.
getYUpdate()
- Method in class org.deken.game.movement.
Wander8Movement
getZ()
- Method in class org.deken.game.map.
SectionElement
getZPixelFromTile(int)
- Method in class org.deken.game.map.
MapSize
Returns the pixel location of the Z Tile.
getZTileFromPixels(int)
- Method in class org.deken.game.map.
MapSize
Returns the Z Tile at the pixel location.
gfx()
- Method in class org.deken.game.graphics.
GameGFX
Gets the current graphics context, based on the display mode set.
GLabel
- Class in
org.deken.game.component
Title: GLabel
GLabel(String)
- Constructor for class org.deken.game.component.
GLabel
GLabel(String, Font, Color)
- Constructor for class org.deken.game.component.
GLabel
GLabel(GText)
- Constructor for class org.deken.game.component.
GLabel
GLabel(Animation)
- Constructor for class org.deken.game.component.
GLabel
GMenu
- Class in
org.deken.game.component
Title: GMenu
GMenu(int, int)
- Constructor for class org.deken.game.component.
GMenu
Constructor
GMenu(int, int, GComponent.Alignment)
- Constructor for class org.deken.game.component.
GMenu
GMenu.MenuOrientation
- Enum in
org.deken.game.component
GMenuPopout
- Class in
org.deken.game.component
Title: GMenuPopout
GMenuPopout(int, int)
- Constructor for class org.deken.game.component.
GMenuPopout
GMenuPopout(int, int, GText)
- Constructor for class org.deken.game.component.
GMenuPopout
GMenuPopout(int, int, Animation)
- Constructor for class org.deken.game.component.
GMenuPopout
GMenuPopout(int, int, Animation, Animation)
- Constructor for class org.deken.game.component.
GMenuPopout
GParagraph
- Class in
org.deken.game.component
Title: GParagraph
GParagraph(String, int)
- Constructor for class org.deken.game.component.
GParagraph
GParagraph(String, Font, Color, int)
- Constructor for class org.deken.game.component.
GParagraph
grabbed
- Variable in class org.deken.game.component.
GContainer
gScr
- Variable in class org.deken.game.graphics.
GameGFX
GScrollingLabel
- Class in
org.deken.game.component
Title: GScrollingLabel
GScrollingLabel(String, int, double)
- Constructor for class org.deken.game.component.
GScrollingLabel
GScrollingLabel(String, int, double, Font, Color)
- Constructor for class org.deken.game.component.
GScrollingLabel
GScrollingParagraph
- Class in
org.deken.game.component
Title: GScrollingParagraph
GScrollingParagraph(String, int, int, double)
- Constructor for class org.deken.game.component.
GScrollingParagraph
GScrollingParagraph(String, int, int, double, Font, Color)
- Constructor for class org.deken.game.component.
GScrollingParagraph
GSimpleContainer
- Class in
org.deken.game.component
Title: GSimpleContainer
GSimpleContainer(int, int)
- Constructor for class org.deken.game.component.
GSimpleContainer
GTableContainer
- Class in
org.deken.game.component
Title: GTableContainer
GTableContainer(int, int, int, int)
- Constructor for class org.deken.game.component.
GTableContainer
GText
- Class in
org.deken.game.component
Title: GameText
GText(String, Font, Color)
- Constructor for class org.deken.game.component.
GText
GText(String, Font, Color, Color)
- Constructor for class org.deken.game.component.
GText
gText
- Variable in class org.deken.game.component.
GTextContainer
GTextContainer
- Class in
org.deken.game.component
Title: GTextContainer
GTextContainer()
- Constructor for class org.deken.game.component.
GTextContainer
GTextEntry
- Class in
org.deken.game.component
Title: GTextEntry
GTextEntry(Font, Color, int)
- Constructor for class org.deken.game.component.
GTextEntry
GTextEntry(GText, int)
- Constructor for class org.deken.game.component.
GTextEntry
GToggleButton
- Class in
org.deken.game.component
Title: GToggleButton
GToggleButton()
- Constructor for class org.deken.game.component.
GToggleButton
GButton is created with the Mouse action of button 1 pressed.
GToggleButton(String)
- Constructor for class org.deken.game.component.
GToggleButton
GToggleButton is created with the Mouse action of button 1 pressed.
GToggleButton(Animation)
- Constructor for class org.deken.game.component.
GToggleButton
GToggleButton is created with the Mouse action of button 1 pressed.
GToggleButton(String, Font, Color, Color)
- Constructor for class org.deken.game.component.
GToggleButton
GToggleButton is created with the Mouse action of button 1 pressed.
GToggleButton(GText)
- Constructor for class org.deken.game.component.
GToggleButton
GToggleButton is created with the Mouse action of button 1 pressed.
GToggleButton(GText, Color)
- Constructor for class org.deken.game.component.
GToggleButton
GToggleButton is created with the Mouse action of button 1 pressed.
GWindow
- Class in
org.deken.game.component
Title: GWindow
GWindow(int, int, String)
- Constructor for class org.deken.game.component.
GWindow
Create a GWindow with the a size 10 plain sans serif black font
GWindow(int, int, GText)
- Constructor for class org.deken.game.component.
GWindow
Create a GWindow with the giving GText heading.
GWindow.CloseButton
- Class in
org.deken.game.component
GWindow.CloseButton(GLabel)
- Constructor for class org.deken.game.component.
GWindow.CloseButton
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