A B C D E F G H I J K L M N O P R S T U V W X Y

U

unwireInputListener(int, InputListener) - Method in class org.deken.game.input.Actions
Wires in a key Listener into this action.
unwireInputMouseListener(InputMonitor.Mouse, InputMouseListener) - Method in class org.deken.game.input.Actions
Wires in a Mouse Listener into this action.
update(long) - Method in interface org.deken.game.animation.Animation
This method takes the elapse time, and calculates the new current frame of the animation.
update(long) - Method in class org.deken.game.animation.BounceAnimation
This takes the elapse time, since the last update, and adds it to the total sequence time.
update(long) - Method in class org.deken.game.animation.BounceOnceAnimation
This takes the elapse time, since the last update, and adds it to the total sequence time.
update(long) - Method in class org.deken.game.animation.DissolveAnimation
This method does nothing, with the static animation strip, the same image is always returned.
update(long) - Method in class org.deken.game.animation.EllipseShapeAnimation
This animation has nothing to update.
update(long) - Method in class org.deken.game.animation.LayeredAnimation
 
update(long) - Method in class org.deken.game.animation.LoopedAnimation
This takes the elapse time, since the last update, and adds it to the total sequence time.
update(long) - Method in class org.deken.game.animation.NoAnimation
 
update(long) - Method in class org.deken.game.animation.OnceAnimation
This takes the current time, since the last update, and adds it to the total sequence time.
update(long) - Method in class org.deken.game.animation.RandomAnimation
This takes the elapse time, since the last update, and adds it to the total sequence time.
update(long) - Method in class org.deken.game.animation.RandomListAnimation
 
update(long) - Method in class org.deken.game.animation.RectangleShapeAnimation
This animation has nothing to update.
update(long) - Method in class org.deken.game.animation.StaticAnimation
This method does nothing, with the static animation strip, the same image is always returned.
update(long) - Method in class org.deken.game.animation.TileAnimation
 
update(long) - Method in class org.deken.game.background.FixedBackground
 
update(long) - Method in class org.deken.game.background.LayeredBackground
 
update(long) - Method in class org.deken.game.background.PanLengthBackground
 
update(long) - Method in class org.deken.game.background.PanSpeedBackground
 
update(long) - Method in class org.deken.game.background.ParallaxBackground
 
update(long) - Method in class org.deken.game.background.ParallaxWrapBackground
 
update(long) - Method in class org.deken.game.background.ScrollBackground
update This updates the scroll position of the background image.
update(long) - Method in class org.deken.game.component.GButton
update()
update(long) - Method in class org.deken.game.component.GComponent
update
update(long) - Method in class org.deken.game.component.GDecoratedContainer
 
update(long) - Method in class org.deken.game.component.GLabel
 
update(long) - Method in class org.deken.game.component.GMenu
 
update(long) - Method in class org.deken.game.component.GMenuPopout
 
update(long) - Method in class org.deken.game.component.GParagraph
 
update(long) - Method in class org.deken.game.component.GScrollingLabel
 
update(long) - Method in class org.deken.game.component.GScrollingParagraph
 
update(long) - Method in class org.deken.game.component.GSimpleContainer
 
update(long) - Method in class org.deken.game.component.GTableContainer
 
update(long) - Method in class org.deken.game.component.GTextEntry
 
update(long) - Method in class org.deken.game.component.GWindow
 
update(long) - Method in interface org.deken.game.component.layout.Layout
Game loop update method.
update(long) - Method in class org.deken.game.component.layout.StaticLayout
 
update(long) - Method in class org.deken.game.component.MultiMenu
 
update(long) - Method in class org.deken.game.GameTimer
 
update(long) - Method in class org.deken.game.input.KeyPollMonitor
Only resets the key state up because you don't want keys to be showing as up forever which is what will happen unless the array is cleared.
update(long) - Method in class org.deken.game.ManualGameTimer
 
update(long) - Method in class org.deken.game.map.FreeStyleMap
 
update(long) - Method in class org.deken.game.map.GameMap
Update the elements in the GameMap.
update(long) - Method in class org.deken.game.map.TileMap
 
update(long, float) - Method in class org.deken.game.motion.CardinalMotion
This takes the elapse time and direction, it calls the setGameVector() and update() on the current Animation.
update(long, float) - Method in class org.deken.game.motion.FourWayMotion
This takes the elapse time and GameVector, it calls the setGameVector() and update() on the current Animation.
update(long, float) - Method in interface org.deken.game.motion.Motion
This method takes the elapse time and the the direction and updates the Animation used based on the direction.
update(long, float) - Method in class org.deken.game.motion.SingleMotion
This takes the elapse time and GameVector, by calling setGameVector() and the update() of the Animation.
update(long, float) - Method in class org.deken.game.motion.StaticMotion
This takes the elapse time and calls update() on the Animation.
update(long, float) - Method in class org.deken.game.motion.TwoWayMotion
 
update(long) - Method in class org.deken.game.movement.actions.ScriptDestinationAction
 
update(long) - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
update(long) - Method in class org.deken.game.movement.actions.ScriptTimeDirectionAction
 
update(long) - Method in class org.deken.game.movement.actions.ScriptWaitAction
 
update(long) - Method in class org.deken.game.movement.FourKeyMovement
This identifies which key was pressed or released.
update(long) - Method in class org.deken.game.movement.FourKeyToTile4Movement
This identifies which key was pressed or released.
update(long) - Method in class org.deken.game.movement.MouseDragMovement
 
update(long) - Method in interface org.deken.game.movement.Movement
This method takes the elapse time, since the last update, and to determine the next movement to set to the GameVector.
update(long) - Method in class org.deken.game.movement.NoMovement
 
update(long) - Method in class org.deken.game.movement.PathFindingToTile4Movement
 
update(long) - Method in class org.deken.game.movement.ScriptMovement
 
update(long) - Method in class org.deken.game.movement.SimpleMovement
 
update(long) - Method in class org.deken.game.movement.TimeMovement
This updates the GameVector to the next movement in the sequence, updating the amount to be moved as well.
update(long) - Method in class org.deken.game.movement.ToCorner4Movement
 
update(long) - Method in class org.deken.game.movement.ToTile4Movement
 
update(long) - Method in class org.deken.game.movement.TwoKeyMovement
This identifies which key was pressed or released.
update(long) - Method in class org.deken.game.movement.Wander8Movement
 
update(long) - Method in class org.deken.game.movement.WanderToTile4Movement
 
update() - Method in class org.deken.game.scene.Scene
 
update(long) - Method in class org.deken.game.scene.ScrollScene
 
update(long) - Method in interface org.deken.game.sound.audio.Audio
The update method is used for filter updates, when sound does have regular updates.
update(long) - Method in class org.deken.game.sound.audio.AudioClipAudio
The update method is used for filter updates, when sound does have regular updates.
update(long) - Method in class org.deken.game.sound.audio.ClipAudio
 
update(LineEvent) - Method in class org.deken.game.sound.audio.ClipAudio
 
update(long) - Method in class org.deken.game.sound.audio.clipAudioFilter.ClipAudioFilter
 
update(long) - Method in class org.deken.game.sound.audio.clipAudioFilter.DistanceClipFilter
Update Filters the sound so that it gets more quiet with distance.
update(long) - Method in class org.deken.game.sound.audio.MidiAudio
 
update(long) - Method in class org.deken.game.sound.audio.midiAudioFilter.MidiAudioFilter
 
update(long) - Method in class org.deken.game.sound.audio.StreamAudio
The update method is used for filter updates, when sound does have regular updates.
update(long) - Method in class org.deken.game.sound.BaseSound
The update method is used for filter updates, when sound does have regular updates.
update(long) - Method in interface org.deken.game.sound.Sound
The update method is used for filter updates, when sound does have regular updates.
update(long) - Method in class org.deken.game.sound.TimeListeningSound
 
update(long) - Method in class org.deken.game.sprites.Actor
This method calls the update for the motion, and sets the new location, based on the updated X and Y.
update(long) - Method in class org.deken.game.sprites.Decor
update
update(long) - Method in class org.deken.game.sprites.NullDecor
 
update(long) - Method in class org.deken.game.sprites.Sprite
 
update(long) - Method in class org.deken.game.state.GameState
This is called in the GameTimer's update phase.
update(long) - Method in class org.deken.game.state.NullState
 
update(long) - Method in class org.deken.game.trigger.Trigger
Every tick, this trigger checks if it needs to be activated.
update(long) - Method in interface org.deken.game.Updateable
This method takes the elapse time, and calculates the new current frame of the animation.
Updateable - Interface in org.deken.game
Title: Updateable
updateables - Variable in class org.deken.game.map.GameMap
 
updateBuffer() - Method in class org.deken.game.graphics.GameGFX
Updates the graphics content for the next round of rendering, based on the buffer strategy.
updateCurrentMotion() - Method in class org.deken.game.sprites.Actor
This sets the current motion indices based on the current speed of the Actor.
updateFilter(long) - Method in class org.deken.game.sound.audio.midiAudioFilter.DistanceMidiFilter
Update Filters the sound so that it gets more quiet with distance.
updateFilter(long) - Method in class org.deken.game.sound.audio.midiAudioFilter.MidiAudioFilter
 
updateKeyCache(char) - Method in class org.deken.game.input.KeyPollMonitor
 
updateLocation(double, double) - Method in class org.deken.game.sprites.Sprite
 
updateLocationX() - Method in class org.deken.game.sprites.Actor
 
updateLocationY() - Method in class org.deken.game.sprites.Actor
 
updateQueueComponent(GComponent, GameMap.QUEUE) - Method in class org.deken.game.map.GameMap
 
updateSpeed(double) - Method in class org.deken.game.movement.GameVector
Set the speed, using the existing direction.
updateTargetLocation(int, int) - Method in interface org.deken.game.pathfinding.PathFinding
 
updateTargetLocation(int, int) - Method in class org.deken.game.pathfinding.PathFindingAStar
 
updateTargetLocation(int, int) - Method in class org.deken.game.pathfinding.PathFindingBreathFirst
 
updateTimeInGame(long) - Method in interface org.deken.game.utils.TimeListener
Updates the time in seconds in Game.

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