Uses of Class
org.deken.game.sprites.Sprite

Packages that use Sprite
org.deken.game.background   
org.deken.game.collision   
org.deken.game.component Components package holds game components, which are striped down version of java components. 
org.deken.game.map The Map package contains various maps for storing the locations of game pieces. 
org.deken.game.map.wrapping   
org.deken.game.movement The Movement package contains classes that allow a game piece to move. 
org.deken.game.sound.audio.clipAudioFilter   
org.deken.game.sound.audio.midiAudioFilter   
org.deken.game.sound.audio.streamAudioFilter   
org.deken.game.sprites The pieces package contains the game pieces that will be used by the old style engine. 
org.deken.game.utils The util package contains standard utilities used by the Old Style framework. 
 

Uses of Sprite in org.deken.game.background
 

Methods in org.deken.game.background with parameters of type Sprite
 void ParallaxBackground.setControllingSprite(Sprite controlingSprite)
           
 

Uses of Sprite in org.deken.game.collision
 

Methods in org.deken.game.collision that return Sprite
 Sprite Collision.getSpriteCollided()
           
 

Methods in org.deken.game.collision with parameters of type Sprite
 Collision CollisionMap.getSpriteCollision(Sprite sprite)
          Check if a Sprite is colliding with another Sprite.
 Collision Simple2DCollisionDetection.getSpriteCollision(Sprite sprite)
          Check if a Sprite is colliding with another Sprite.
 Collision SimpleCollisionDetection.getSpriteCollision(Sprite sprite)
          Check if a Sprite is colliding with another Sprite.
 void Collision.setSpriteCollided(Sprite spriteCollided)
           
 

Uses of Sprite in org.deken.game.component
 

Subclasses of Sprite in org.deken.game.component
 class GButton
           Title: GButton
 class GComponent
           Title: GComponent
 class GContainer
          Title: GContainer
 class GDecoratedContainer
          Title: GDecoratedContainer
 class GLabel
           Title: GLabel
 class GMenu
           Title: GMenu
 class GMenuPopout
           Title: GMenuPopout
 class GParagraph
           Title: GParagraph
 class GScrollingLabel
           Title: GScrollingLabel
 class GScrollingParagraph
           Title: GScrollingParagraph
 class GSimpleContainer
          Title: GSimpleContainer
 class GTableContainer
          Title: GTableContainer
 class GTextContainer
           Title: GTextContainer
 class GTextEntry
           Title: GTextEntry
 class GToggleButton
           Title: GToggleButton
 class GWindow
           Title: GWindow
 class GWindow.CloseButton
           
 class MultiMenu
          Title: MultiMenu
 

Methods in org.deken.game.component with parameters of type Sprite
protected  void GButton.spriteCollison(Sprite collideSprite)
           
protected  void GDecoratedContainer.spriteCollison(Sprite collideSprite)
           
protected  void GLabel.spriteCollison(Sprite collideSprite)
           
protected  void GMenu.spriteCollison(Sprite collideSprite)
           
protected  void GMenuPopout.spriteCollison(Sprite collideSprite)
           
protected  void GParagraph.spriteCollison(Sprite collideSprite)
           
protected  void GScrollingLabel.spriteCollison(Sprite collideSprite)
           
protected  void GScrollingParagraph.spriteCollison(Sprite collideSprite)
           
protected  void GSimpleContainer.spriteCollison(Sprite collideSprite)
           
protected  void GTableContainer.spriteCollison(Sprite collideSprite)
           
protected  void GTextEntry.spriteCollison(Sprite collideSprite)
           
protected  void GWindow.spriteCollison(Sprite collideSprite)
           
protected  void MultiMenu.spriteCollison(Sprite collideSprite)
           
 

Uses of Sprite in org.deken.game.map
 

Methods in org.deken.game.map that return Sprite
 Sprite FreeStyleMap.addSpriteCopy(Sprite sprite, GameLocation gameLocation)
           
abstract  Sprite GameMap.addSpriteCopy(Sprite sprite, GameLocation gameLocation)
          Add a copy of the sprite to the specified location.
 Sprite TileMap.addSpriteCopy(Sprite sprite, GameLocation gameLocation)
          Adds the Sprite, as a copy, at the specified location, or does not set the tile if the specified location is outside the map.
 

Methods in org.deken.game.map that return types with arguments of type Sprite
 java.util.Collection<Sprite> FreeStyleMap.getSprites()
           
abstract  java.util.Collection<Sprite> GameMap.getSprites()
          Returns the list of all moving sprites.
 java.util.Collection<Sprite> TileMap.getSprites()
           
 java.util.Collection<Sprite> TileMap.getSprites(int z, int y)
           
 java.util.Collection<Sprite> TileMapRender.getSprites(int z, int y)
          Gets the list of sprites for a given layer (z) and row (y)
 

Methods in org.deken.game.map with parameters of type Sprite
 void FreeStyleMap.addSprite(Sprite sprite, GameLocation gameLocation)
           
abstract  void GameMap.addSprite(Sprite sprite, GameLocation gameLocation)
          Add a sprite to the specified location.
 void TileMap.addSprite(Sprite sprite, GameLocation gameLocation)
          Adds the Sprite at the specified location, or does not set the tile if the specified location is outside the map.
 Sprite FreeStyleMap.addSpriteCopy(Sprite sprite, GameLocation gameLocation)
           
abstract  Sprite GameMap.addSpriteCopy(Sprite sprite, GameLocation gameLocation)
          Add a copy of the sprite to the specified location.
 Sprite TileMap.addSpriteCopy(Sprite sprite, GameLocation gameLocation)
          Adds the Sprite, as a copy, at the specified location, or does not set the tile if the specified location is outside the map.
 boolean FreeStyleMap.removeSprite(Sprite sprite)
           
abstract  boolean GameMap.removeSprite(Sprite sprite)
           
 boolean TileMap.removeSprite(Sprite sprite)
           
 

Uses of Sprite in org.deken.game.map.wrapping
 

Methods in org.deken.game.map.wrapping that return Sprite
 Sprite AllMapWrapping.doWrapping(Sprite sprite)
           
abstract  Sprite MapWrapping.doWrapping(Sprite sprite)
           
 Sprite NoMapWrapping.doWrapping(Sprite sprite)
           
 

Methods in org.deken.game.map.wrapping with parameters of type Sprite
 Sprite AllMapWrapping.doWrapping(Sprite sprite)
           
abstract  Sprite MapWrapping.doWrapping(Sprite sprite)
           
 Sprite NoMapWrapping.doWrapping(Sprite sprite)
           
 

Uses of Sprite in org.deken.game.movement
 

Methods in org.deken.game.movement with parameters of type Sprite
 void PathFindingToTile4Movement.setFindPaths(FindPathsFourWay findPaths, Sprite target)
           
 void WanderToTile4Movement.setFindPaths(FindPathsFourWay findPaths, Sprite target)
           
 void PathFindingToTile4Movement.setTarget(Sprite sprite)
          Sets a new Target for Parent to move towards.
 

Constructors in org.deken.game.movement with parameters of type Sprite
PathFindingToTile4Movement(Actor actor, MapSize mapSize, FindPathsFourWay findPaths, Sprite target)
           
PathFindingToTile4Movement(Actor actor, MapSize mapSize, FindPathsFourWay findPaths, Sprite target, PathFindingToTile4Movement.FINDING_DIRECTION pathFinding)
          The Targeting is used to determine the course of action.
 

Uses of Sprite in org.deken.game.sound.audio.clipAudioFilter
 

Constructors in org.deken.game.sound.audio.clipAudioFilter with parameters of type Sprite
DistanceClipFilter(Sprite source, Sprite listener, int maxDistance)
          DistanceFilter Creates a new DistanceFilter with the specified source and listener GamePieces.
 

Uses of Sprite in org.deken.game.sound.audio.midiAudioFilter
 

Constructors in org.deken.game.sound.audio.midiAudioFilter with parameters of type Sprite
DistanceMidiFilter(Sprite source, Sprite listener, int maxDistance)
          DistanceFilter Creates a new DistanceFilter with the specified source and listener GamePieces.
 

Uses of Sprite in org.deken.game.sound.audio.streamAudioFilter
 

Constructors in org.deken.game.sound.audio.streamAudioFilter with parameters of type Sprite
DistanceStreamFilter(Sprite source, Sprite listener, int maxDistance)
          DistanceFilter Creates a new DistanceFilter with the specified source and listener GamePieces.
 

Uses of Sprite in org.deken.game.sprites
 

Subclasses of Sprite in org.deken.game.sprites
 class Actor
           Title: Actor
 class BaseActor
           Copyright: Copyright (c) 2005
 class Decor
           Title: Decor
 class DecorTriggerListener
          Title: DecorTriggerListener
 class MirrorTile
          Title: WrapTile
 class NullDecor
          Title: NullDecor
 

Methods in org.deken.game.sprites with parameters of type Sprite
protected  void BaseActor.spriteCollison(Sprite collideSprite)
           
 void Decor.spriteCollison(Sprite collideSprite)
           
 void MirrorTile.spriteCollison(Sprite collideSprite)
           
protected abstract  void Sprite.spriteCollison(Sprite collideSprite)
          Handle the collision with another sprite.
 

Uses of Sprite in org.deken.game.utils
 

Subclasses of Sprite in org.deken.game.utils
 class ConfigurationMenu
          Title: ConfigurationMenu