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java.lang.Objectorg.deken.game.collision.SimpleCollisionDetection
public class SimpleCollisionDetection
Title: SimpleFreeFormCollision Detection
Description: This is a simple collision detection that check the list of sprites for collisions.
Copyright: Copyright (c) Jan 9, 2011
Constructor Summary | |
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SimpleCollisionDetection(GameMap gamemap)
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Method Summary | |
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Collision |
getSpriteCollision(Sprite sprite)
Check if a Sprite is colliding with another Sprite. |
Collision |
getTileCollision(Actor actor,
double movementX,
double movementY,
int layer)
Check if the Actor sprite will collide with a tile element. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public SimpleCollisionDetection(GameMap gamemap)
Method Detail |
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public Collision getSpriteCollision(Sprite sprite)
getSpriteCollision
in interface CollisionMap
sprite
- Sprite
public Collision getTileCollision(Actor actor, double movementX, double movementY, int layer)
CollisionMap
getTileCollision
in interface CollisionMap
actor
- ActormovementX
- doublemovementY
- doublelayer
- int
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