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See:
Description
Interface Summary | |
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KeyMovement | Title: KeyMovement |
MouseMovement | Title: MouseMovement |
Movement | Title: Movement |
TileMovementListener | Title: TileMovementListener |
Class Summary | |
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BaseMovement | Title: BaseAnimation |
FourKeyMovement | Title: Key Movement |
FourKeyToTile4Movement | Title: FourKeyToTileMovement |
GameVector | Title: GameVector |
MouseDragMovement | Title: MouseDragMovement |
NoMovement | Title: NoMovement |
PathFindingToTile4Movement | Title: PathFindingToTileMovement |
ScriptMovement | Title: ScriptMovement |
SimpleMovement | Title: SimpleMovement |
TimeMovement | Title: TimeMovement |
ToCorner4Movement | Title: ToCorner4Movement |
ToTile4Movement | Title: ToTileMovement |
TwoKeyMovement | |
Wander8Movement | Title: Wander8Movement |
WanderToTile4Movement | Title: WanderToTile4Movement |
Enum Summary | |
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GameVector.DIRECTION | |
PathFindingToTile4Movement.FINDING_DIRECTION | FORWARD_FORWARD = path is always forward FORWARD_BACK = path is forward, but on New Target change go back ANY_BACK = path is first find path, but on New Target change go back ANY_FORWARD = path is first find path, but on New Target change go forward |
WanderToTile4Movement.FINDING_DIRECTION | FORWARD_FORWARD = path is always forward FORWARD_BACK = path is forward, but on New Target change go back ANY_BACK = path is first find path, but on New Target change go back ANY_FORWARD = path is first find path, but on New Target change go forward |
The Movement package contains classes that allow a game piece to move. The heart of this package is the Movement interface. Each class that implements this controls the movement of the Actor. The movement can be in the form of user input or computer controlled AI.
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