A B C D E F G H I J K L M N O P R S T U V W X Y

F

fail(Exception, String) - Static method in class org.deken.game.io.AbstractServer
 
fastCeil(float) - Static method in class org.deken.game.utils.FastMath
 
fastCos(double) - Static method in class org.deken.game.utils.FastMath
 
fastFloor(float) - Static method in class org.deken.game.utils.FastMath
 
FastMath - Class in org.deken.game.utils
Title: FastTrig
FastMath() - Constructor for class org.deken.game.utils.FastMath
 
fastRound(float) - Static method in class org.deken.game.utils.FastMath
 
fastSin(double) - Static method in class org.deken.game.utils.FastMath
 
FileUtilities - Class in org.deken.game.utils
Title: FileUtilities
FileUtilities() - Constructor for class org.deken.game.utils.FileUtilities
 
filter(byte[], int, int) - Method in class org.deken.game.sound.audio.streamAudioFilter.DistanceStreamFilter
filter Filters the sound so that it gets more quiet with distance.
filter(byte[], int, int) - Method in class org.deken.game.sound.audio.streamAudioFilter.EchoStreamFilter
filter
filter(byte[]) - Method in class org.deken.game.sound.audio.streamAudioFilter.StreamAudioFilter
Filters an array of samples.
filter(byte[], int, int) - Method in class org.deken.game.sound.audio.streamAudioFilter.StreamAudioFilter
Filters an array of samples.
FilteredAudioStream - Class in org.deken.game.sound.audio
Title: FilteredSoundStream
FilteredAudioStream(InputStream, StreamAudioFilter) - Constructor for class org.deken.game.sound.audio.FilteredAudioStream
Creates a new FilteredSoundStream object with the specified InputStream and SoundFilter.
FindPathsFourWay - Class in org.deken.game.pathfinding
Title: FindPaths
FindPathsFourWay(MapElement[][][], MapSize, PathFinding) - Constructor for class org.deken.game.pathfinding.FindPathsFourWay
 
FindPathsFourWay(MapElement[][][], MapSize, PathFinding, FindPathsFourWay.TARGETING) - Constructor for class org.deken.game.pathfinding.FindPathsFourWay
 
FindPathsFourWay(MapElement[][][], PathFinding, int, int, int, int) - Constructor for class org.deken.game.pathfinding.FindPathsFourWay
 
FindPathsFourWay(MapElement[][][], PathFinding, FindPathsFourWay.TARGETING, int, int, int, int) - Constructor for class org.deken.game.pathfinding.FindPathsFourWay
Creates a FindPathsFourWay, that will uses the tiles as the map starting at location startX, startY to endX, endY to build a Node map.
FindPathsFourWay.TARGETING - Enum in org.deken.game.pathfinding
 
FixedBackground - Class in org.deken.game.background
Title: FixedBackground
FixedBackground(Animation) - Constructor for class org.deken.game.background.FixedBackground
 
FlipImage - Class in org.deken.game.animation.imageFx
Title: FlipImage
FlipImage(FlipImage.FLIP) - Constructor for class org.deken.game.animation.imageFx.FlipImage
 
FlipImage.FLIP - Enum in org.deken.game.animation.imageFx
 
format(LogRecord) - Method in class org.deken.game.utils.GameLogFormatter
Format the given LogRecord.
FourKeyMovement - Class in org.deken.game.movement
Title: Key Movement
FourKeyMovement() - Constructor for class org.deken.game.movement.FourKeyMovement
KeyMovement
FourKeyMovement(int, int, int, int) - Constructor for class org.deken.game.movement.FourKeyMovement
Creates a FourKeyMovement with the key IDs for the four cardinal directions.
FourKeyToTile4Movement - Class in org.deken.game.movement
Title: FourKeyToTileMovement
FourKeyToTile4Movement() - Constructor for class org.deken.game.movement.FourKeyToTile4Movement
KeyMovement
FourKeyToTile4Movement(int, int, int, int, MapSize, Actor) - Constructor for class org.deken.game.movement.FourKeyToTile4Movement
Creates a FourKeyMovement with the key IDs for the four cardinal directions, using the MapSize to determine if at tile, and Actor for current location.
FourWayMotion - Class in org.deken.game.motion
Title: FourWayMotion
FourWayMotion(Animation, Animation, Animation, Animation) - Constructor for class org.deken.game.motion.FourWayMotion
FourWayMovement
FourWayMotion(Animation[]) - Constructor for class org.deken.game.motion.FourWayMotion
FourWayMotion The animation array is set in the order of the FourWayMotion constants for directions.
FourWayMotion() - Constructor for class org.deken.game.motion.FourWayMotion
Used by copy().
frameRate - Static variable in class org.deken.game.utils.GameLog
 
FreeStyleMap - Class in org.deken.game.map
Title: FreeStyleMap
FreeStyleMap(int, int) - Constructor for class org.deken.game.map.FreeStyleMap
Creates a FreeStyleMap given the height and width, that has no specific grid size.
FreeStyleMap(MapSize) - Constructor for class org.deken.game.map.FreeStyleMap
Creates a FreeStyleMap based on the MapSize.
FreeStyleRenderer - Class in org.deken.game.map.renderer
Title: FreeStyleRenderer
FreeStyleRenderer(GameMap) - Constructor for class org.deken.game.map.renderer.FreeStyleRenderer
 

A B C D E F G H I J K L M N O P R S T U V W X Y