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id
- Static variable in class org.deken.game.component.
GComponent
id
- Variable in class org.deken.game.input.
Action
imageEffect
- Variable in class org.deken.game.animation.
BaseAnimation
ImageEffect
- Interface in
org.deken.game.animation.imageFx
Title: Image Special Effects.
ImageFactory
- Class in
org.deken.game.images
Title: ImageFactory
ImageFonts
- Class in
org.deken.game.images
Title: ImageFonts
ImageFonts()
- Constructor for class org.deken.game.images.
ImageFonts
ImageFonts(Collection<String>, Collection<Image>, Image)
- Constructor for class org.deken.game.images.
ImageFonts
FontMap Constructor
ImageFX
- Class in
org.deken.game.images
Title: TODO
ImageFX()
- Constructor for class org.deken.game.images.
ImageFX
ImageFX.Flipped
- Enum in
org.deken.game.images
ImageOpFX
- Class in
org.deken.game.images
Title: TODO
ImageOpFX()
- Constructor for class org.deken.game.images.
ImageOpFX
ImageOpFX.ColorChanel
- Enum in
org.deken.game.images
in
- Variable in class org.deken.game.io.
AbstractConnection
indentString
- Variable in class org.deken.game.component.
GScrollingParagraph
index()
- Method in enum org.deken.game.component.
GComponent.MouseActions
index()
- Method in enum org.deken.game.input.
InputMonitor.Mouse
indexOf(Object)
- Method in class org.deken.game.utils.
EmptyList
initialize(Animation)
- Method in class org.deken.game.animation.imageFx.
ColorizeImage
initialize(Animation)
- Method in class org.deken.game.animation.imageFx.
FlipImage
initialize(Animation)
- Method in interface org.deken.game.animation.imageFx.
ImageEffect
initialize(Animation)
- Method in class org.deken.game.animation.imageFx.
InvertImage
initialize(Animation)
- Method in class org.deken.game.animation.imageFx.
NoImageEffect
initialize(Animation)
- Method in class org.deken.game.animation.imageFx.
RotateImage
initialize(Animation)
- Method in class org.deken.game.animation.imageFx.
ScaleImage
initialize(Animation)
- Method in class org.deken.game.animation.imageFx.
TranslucentImage
InputAction
- Class in
org.deken.game.input
Title: InputAction
InputAction(int, Action.Behavior)
- Constructor for class org.deken.game.input.
InputAction
Creates an InputAction with the specified behavior.
InputListener
- Interface in
org.deken.game.input
Title: InputListener Description: This interface is used with the InputMonitor.
InputMonitor
- Class in
org.deken.game.input
Title: InputMonitor
InputMonitor.Mouse
- Enum in
org.deken.game.input
InputMouseAction
- Class in
org.deken.game.input
Title: InputMouseAction
InputMouseAction(InputMonitor.Mouse, Action.Behavior)
- Constructor for class org.deken.game.input.
InputMouseAction
InputMouseListener
- Interface in
org.deken.game.input
Title: InputMotionListener
install()
- Static method in class org.deken.game.graphics.
NullRepaintManager
INTEGER
- Static variable in class org.deken.game.background.
ParallaxOffset
intersects(BoundingBox)
- Method in class org.deken.game.sprites.
BoundingBox
invalid
- Variable in class org.deken.game.component.
GComponent
InvertImage
- Class in
org.deken.game.animation.imageFx
Title: TODO
InvertImage()
- Constructor for class org.deken.game.animation.imageFx.
InvertImage
isActive()
- Method in class org.deken.game.input.
Action
Returns whether this Input Action is activated or not.
isActive()
- Method in class org.deken.game.input.
InputAction
Returns whether this Input Action is activated or not.
isActive()
- Method in class org.deken.game.movement.actions.
KeyDirectionAction
isAnimating()
- Method in interface org.deken.game.animation.
Animation
True if this animation needs to be updated regularly.
isAnimating()
- Method in class org.deken.game.animation.
BounceAnimation
This animation strip will bounce forever.
isAnimating()
- Method in class org.deken.game.animation.
BounceOnceAnimation
This animation strip will bounce once.
isAnimating()
- Method in class org.deken.game.animation.
DissolveAnimation
This animation strip does not animate, always returning the same image.
isAnimating()
- Method in class org.deken.game.animation.
EllipseShapeAnimation
This animation is always in the same state.
isAnimating()
- Method in class org.deken.game.animation.
LayeredAnimation
isAnimating()
- Method in class org.deken.game.animation.
LoopedAnimation
This animation strip will loop forever.
isAnimating()
- Method in class org.deken.game.animation.
NoAnimation
isAnimating()
- Method in class org.deken.game.animation.
OnceAnimation
isAnimating()
- Method in class org.deken.game.animation.
RandomAnimation
This animation strip will generate random images forever.
isAnimating()
- Method in class org.deken.game.animation.
RandomListAnimation
isAnimating()
- Method in class org.deken.game.animation.
RectangleShapeAnimation
This animation is always in the same state.
isAnimating()
- Method in class org.deken.game.animation.
StaticAnimation
This animation strip does not animate, always returning the same image.
isAnimating()
- Method in class org.deken.game.animation.
TileAnimation
isAnyKeyDown()
- Method in interface org.deken.game.input.
keyPolling
isAnyKeyDown()
- Method in class org.deken.game.input.
KeyPollMonitor
In case you want to know if a user is pressing a key but don't care which one.
isAnyKeyUp()
- Method in interface org.deken.game.input.
keyPolling
isAnyKeyUp()
- Method in class org.deken.game.input.
KeyPollMonitor
In case you want to know if a user released a key but don't care which one.
isAtNode(int, int)
- Method in class org.deken.game.pathfinding.
FindPathsFourWay
isBlank(CharSequence)
- Static method in class org.deken.game.utils.
StringUtils
Checks if a CharSequence is whitespaces, empty ("") or null
isBoundsSet()
- Method in class org.deken.game.motion.
BaseMotion
isBoundsSet()
- Method in interface org.deken.game.motion.
Motion
Returns true if the BoundingBox is set for Collision.
isComplete()
- Method in class org.deken.game.animation.
OnceAnimation
isConsumed()
- Method in class org.deken.game.input.
Action
isDefaultKeys()
- Method in class org.deken.game.utils.
KeyConfiguration
isDisplayModeCompatible(DisplayMode)
- Method in class org.deken.game.graphics.
DisplayManager
isDisplayModeCompatible
isDone()
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
isDone()
- Method in class org.deken.game.movement.
ScriptMovement
Returns if this script has completed all its steps.
isEastward()
- Method in class org.deken.game.movement.
GameVector
Returns true if the direction is at least a little East.
isEmpty()
- Method in class org.deken.game.input.
InputAction
Returns true if there are no InputListeners wanting to be notified by this input, otherwise it returns false if there are InputListeners wanting to be notified.
isEmpty()
- Method in class org.deken.game.utils.
EmptyList
isEmpty(CharSequence)
- Static method in class org.deken.game.utils.
StringUtils
Checks if a CharSequence is empty ("") or null.
isEnabled()
- Method in class org.deken.game.component.
GComponent
isEqual(InputMonitor.Mouse)
- Method in class org.deken.game.input.
InputMouseAction
isForwardOnPath()
- Method in enum org.deken.game.movement.
PathFindingToTile4Movement.FINDING_DIRECTION
isForwardOnPath()
- Method in enum org.deken.game.movement.
WanderToTile4Movement.FINDING_DIRECTION
isForwardOnTargetChange()
- Method in enum org.deken.game.movement.
PathFindingToTile4Movement.FINDING_DIRECTION
isFudge()
- Method in class org.deken.game.collision.
Collision
isGrabbed()
- Method in class org.deken.game.component.
GContainer
Returns whether this container has been grabbed by a mouse or other input.
isInvalid()
- Method in class org.deken.game.component.
GScrollingLabel
isInvalid()
- Method in class org.deken.game.component.
GText
isKeyDown(int)
- Method in interface org.deken.game.input.
keyPolling
isKeyDown(int)
- Method in class org.deken.game.input.
KeyPollMonitor
Returns true if the key (0-256) is being pressed use the KeyEvent.VK_ key variables to check specific keys.
isKeyInputConflicting()
- Method in class org.deken.game.movement.
FourKeyToTile4Movement
isKeyUp(int)
- Method in interface org.deken.game.input.
keyPolling
isKeyUp(int)
- Method in class org.deken.game.input.
KeyPollMonitor
Returns true if the key (0-256) is being pressed use the KeyEvent.VK_ key variables to check specific keys.
isMenuOpen()
- Method in class org.deken.game.component.
GMenuPopout
isMovement()
- Method in class org.deken.game.input.
InputMouseAction
Returns if this InputMouseAction is for any type of movement of the Mouse, excluding wheel movement and button clicks.
isMovingToTile()
- Method in class org.deken.game.movement.
ToCorner4Movement
isMovingToTile()
- Method in class org.deken.game.movement.
ToTile4Movement
isNonCollision()
- Method in class org.deken.game.map.
MapElement
isNorthward()
- Method in class org.deken.game.movement.
GameVector
Returns true if the direction is at least a little North.
isNotBlank(CharSequence)
- Static method in class org.deken.game.utils.
StringUtils
Checks if a CharSequence is not empty (""), not null and not whitespace only.
isNotEmpty(CharSequence)
- Static method in class org.deken.game.utils.
StringUtils
Checks if a CharSequence is not empty ("") and not null.
isNotify(boolean)
- Method in class org.deken.game.component.
ButtonNotify
isOnPath(int, int)
- Method in class org.deken.game.pathfinding.
NodeLink
isPaused()
- Method in class org.deken.game.sound.midi.
MidiPlayer
isPaused
isPlaceHolder()
- Method in class org.deken.game.map.
MapElement
The place holder is used for collision detection.
isPlaying()
- Method in class org.deken.game.sound.
BaseSound
isPlaying()
- Method in interface org.deken.game.sound.
Sound
isRepeats()
- Method in class org.deken.game.movement.
TimeMovement
This returns true if this TimeMovement is set to repeat when it completes the sequence.
isRunning()
- Method in class org.deken.game.
GameTimer
Returns if this GameTimer is running or not.
isSizeSet()
- Method in class org.deken.game.component.
GContainer
isSouthward()
- Method in class org.deken.game.movement.
GameVector
Returns true if the direction is at least a little South.
isTargetReached()
- Method in class org.deken.game.movement.
PathFindingToTile4Movement
isToggled()
- Method in class org.deken.game.component.
GToggleButton
isWestward()
- Method in class org.deken.game.movement.
GameVector
Returns true if the direction is at least a little West.
isXTileFromPixelsExact(int)
- Method in class org.deken.game.map.
MapSize
isXTileFromPixelsExact(double)
- Method in class org.deken.game.map.
MapSize
isYTileFromPixelsExact(int)
- Method in class org.deken.game.map.
MapSize
isYTileFromPixelsExact(double)
- Method in class org.deken.game.map.
MapSize
iterator()
- Method in class org.deken.game.utils.
EmptyList
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
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FRAMES
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All Classes
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G
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