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EAST
- Static variable in class org.deken.game.movement.
GameVector
EAST_NORTH_EAST
- Static variable in class org.deken.game.movement.
GameVector
EAST_SOUTH_EAST
- Static variable in class org.deken.game.movement.
GameVector
EchoStreamFilter
- Class in
org.deken.game.sound.audio.streamAudioFilter
Title: EchoFilter
EchoStreamFilter(int, float)
- Constructor for class org.deken.game.sound.audio.streamAudioFilter.
EchoStreamFilter
EchoFilter
EchoStreamFilter(AudioInputStream)
- Constructor for class org.deken.game.sound.audio.streamAudioFilter.
EchoStreamFilter
Edges
- Class in
org.deken.game.map.renderer
Title: Edges
Edges()
- Constructor for class org.deken.game.map.renderer.
Edges
EllipseShapeAnimation
- Class in
org.deken.game.animation
Title: Circle Shape Animation
EllipseShapeAnimation(int, int, Color, boolean)
- Constructor for class org.deken.game.animation.
EllipseShapeAnimation
EMPTY_LIST
- Static variable in class org.deken.game.utils.
EmptyList
EmptyList
<
E
> - Class in
org.deken.game.utils
Title: EmptyList
EmptyList()
- Constructor for class org.deken.game.utils.
EmptyList
END_OF_TRACK_MESSAGE
- Static variable in class org.deken.game.sound.midi.
MidiPlayer
END_OF_TRANSMISSION
- Static variable in class org.deken.game.io.
AbstractConnection
ensureSize()
- Method in class org.deken.game.map.
MapSize
Makes sure all the sizes are not zero.
envokeTrigger()
- Method in class org.deken.game.trigger.
SimpleTrigger
Set this Trigger to active.
equals(Object)
- Method in class org.deken.game.animation.
BounceAnimation
Determines if two animation strips are the same, based on size of image and number of frames.
equals(Object)
- Method in class org.deken.game.animation.
BounceOnceAnimation
Determines if two animation strips are the same, based on size of image and number of frames.
equals(Object)
- Method in class org.deken.game.animation.
DissolveAnimation
Determines if two animation strips are the same, based on size of image and number of frames.
equals(Object)
- Method in class org.deken.game.animation.
LoopedAnimation
Determines if two animation strips are the same, based on size of image and number of frames.
equals(Object)
- Method in class org.deken.game.animation.
OnceAnimation
Determines if two animation strips are the same, based on size of image and number of frames.
equals(Object)
- Method in class org.deken.game.animation.
RandomAnimation
Determines if two animation strips are the same, based on size of image and number of frames.
equals(Object)
- Method in class org.deken.game.animation.
StaticAnimation
Determines if two animation strips are the same, based on size of image and number of frames.
equals(Object)
- Method in class org.deken.game.animation.
TileAnimation
Determines if two animation strips are the same, based on size of image and number of frames.
equals(Object)
- Method in class org.deken.game.input.
InputAction
Use to determine if two InputActions are equal.
equals(Object)
- Method in class org.deken.game.map.
GameLocation
equals(GameVector)
- Method in class org.deken.game.movement.
GameVector
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