Uses of Class
org.deken.game.movement.GameVector.DIRECTION

Packages that use GameVector.DIRECTION
org.deken.game.movement The Movement package contains classes that allow a game piece to move. 
 

Uses of GameVector.DIRECTION in org.deken.game.movement
 

Methods in org.deken.game.movement that return GameVector.DIRECTION
static GameVector.DIRECTION GameVector.getDirection4Enum(double originX, double originY, double destinX, double destinY)
          Determine the enum DIRECTION from one point to the next point.
static GameVector.DIRECTION GameVector.getDirection4Enum(float direction)
          Determine the enum DIRECTION from one point to the next point.
protected  GameVector.DIRECTION FourKeyToTile4Movement.getDirectionEnum()
           
protected  GameVector.DIRECTION PathFindingToTile4Movement.getDirectionEnum()
           
protected abstract  GameVector.DIRECTION ToCorner4Movement.getDirectionEnum()
           
protected abstract  GameVector.DIRECTION ToTile4Movement.getDirectionEnum()
           
protected  GameVector.DIRECTION WanderToTile4Movement.getDirectionEnum()
           
 GameVector.DIRECTION GameVector.DIRECTION.nearest4th()
           
 GameVector.DIRECTION GameVector.DIRECTION.nearest8th()
           
static GameVector.DIRECTION GameVector.DIRECTION.valueOf(java.lang.String name)
          Returns the enum constant of this type with the specified name.
static GameVector.DIRECTION[] GameVector.DIRECTION.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in org.deken.game.movement with parameters of type GameVector.DIRECTION
 void GameVector.setDirection(GameVector.DIRECTION direction, double speed)
          Set the direction and speed.