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Packages that use GComponent | |
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org.deken.game.component | Components package holds game components, which are striped down version of java components. |
org.deken.game.component.layout | |
org.deken.game.map | The Map package contains various maps for storing the locations of game pieces. |
org.deken.game.utils | The util package contains standard utilities used by the Old Style framework. |
Uses of GComponent in org.deken.game.component |
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Subclasses of GComponent in org.deken.game.component | |
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class |
GButton
Title: GButton |
class |
GContainer
Title: GContainer |
class |
GDecoratedContainer
Title: GDecoratedContainer |
class |
GLabel
Title: GLabel |
class |
GMenu
Title: GMenu |
class |
GMenuPopout
Title: GMenuPopout |
class |
GParagraph
Title: GParagraph |
class |
GScrollingLabel
Title: GScrollingLabel |
class |
GScrollingParagraph
Title: GScrollingParagraph |
class |
GSimpleContainer
Title: GSimpleContainer |
class |
GTableContainer
Title: GTableContainer |
class |
GTextContainer
Title: GTextContainer |
class |
GTextEntry
Title: GTextEntry |
class |
GToggleButton
Title: GToggleButton |
class |
GWindow
Title: GWindow |
class |
GWindow.CloseButton
|
class |
MultiMenu
Title: MultiMenu |
Methods in org.deken.game.component that return GComponent | |
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abstract GComponent |
GComponent.copy()
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GComponent |
GDecoratedContainer.copy()
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GComponent |
GMenuPopout.copy()
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GComponent |
GParagraph.copy()
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GComponent |
GSimpleContainer.copy()
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GComponent |
GTableContainer.copy()
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GComponent |
GTextEntry.copy()
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GComponent |
GWindow.copy()
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GComponent |
MultiMenu.copy()
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protected GComponent |
GComponent.copyBase(GComponent component)
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abstract GComponent |
GContainer.getComponentByName(java.lang.String name)
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GComponent |
GDecoratedContainer.getComponentByName(java.lang.String name)
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GComponent |
GMenuPopout.getComponentByName(java.lang.String name)
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GComponent |
GSimpleContainer.getComponentByName(java.lang.String name)
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GComponent |
GTableContainer.getComponentByName(java.lang.String name)
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GComponent |
GWindow.getComponentByName(java.lang.String name)
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GComponent |
MultiMenu.getComponentByName(java.lang.String name)
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Methods in org.deken.game.component that return types with arguments of type GComponent | |
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abstract java.util.List<? extends GComponent> |
GContainer.getChildren()
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java.util.List<? extends GComponent> |
GMenu.getChildren()
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java.util.List<? extends GComponent> |
GMenuPopout.getChildren()
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java.util.List<? extends GComponent> |
GSimpleContainer.getChildren()
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java.util.List<GComponent> |
GTableContainer.getChildren()
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java.util.List<? extends GComponent> |
GWindow.getChildren()
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Methods in org.deken.game.component with parameters of type GComponent | |
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abstract void |
GContainer.add(GComponent component)
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void |
GDecoratedContainer.add(GComponent component)
Adds the component to this container if it extends GContainer. |
void |
GMenu.add(GComponent component)
Adds the component to this GMenu if it extends GTextContainer. |
void |
GMenuPopout.add(GComponent component)
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void |
GSimpleContainer.add(GComponent component)
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void |
GTableContainer.add(GComponent component)
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void |
GWindow.add(GComponent component)
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void |
MultiMenu.add(GComponent component)
Adds the component to this MultiMenu if it extends GMenu. |
void |
GTableContainer.add(GComponent gameComponent,
GComponent.Alignment horizontalAlignment,
GComponent.Alignment verticalAlignment,
int column,
int row)
Add a GameComponent to this GameTable, using the alignment for Horizontal and Vertical placement, in cell at the row and column. |
void |
GTableContainer.add(GComponent gameComponent,
GComponent.Alignment horizontalAlignment,
int column,
int row)
Add a GameComponent to this GameTable, using the alignment for Horizontal placement, in cell at the row and column. |
void |
GTableContainer.add(GComponent gameComponent,
int column,
int row)
Add a GameComponent to this GameTable, using the alignment for Horizontal placement, in cell at the row and column. |
protected GComponent |
GComponent.copyBase(GComponent component)
|
abstract void |
GContainer.remove(GComponent gComponent)
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void |
GDecoratedContainer.remove(GComponent gameComponent)
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void |
GMenu.remove(GComponent gComponent)
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void |
GMenuPopout.remove(GComponent gameComponent)
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void |
GSimpleContainer.remove(GComponent gComponent)
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void |
GTableContainer.remove(GComponent gameComponent)
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void |
GWindow.remove(GComponent gameComponent)
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void |
MultiMenu.remove(GComponent gameComponent)
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Uses of GComponent in org.deken.game.component.layout |
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Methods in org.deken.game.component.layout that return GComponent | |
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GComponent |
Layout.getComponentByName(java.lang.String name)
Returns a Component in the is Layout by its name. |
GComponent |
StaticLayout.getComponentByName(java.lang.String name)
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Methods in org.deken.game.component.layout that return types with arguments of type GComponent | |
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java.util.List<GComponent> |
Layout.getComponents()
Get the complete list of components in this Layout |
java.util.List<GComponent> |
StaticLayout.getComponents()
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Methods in org.deken.game.component.layout with parameters of type GComponent | |
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void |
Layout.addComponent(GComponent gComponent,
LayoutLocation layoutLocation)
Adds a component to this Layout based on the LayoutLocation parameters. |
void |
StaticLayout.addComponent(GComponent gComponent,
LayoutLocation layoutLocation)
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Uses of GComponent in org.deken.game.map |
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Fields in org.deken.game.map with type parameters of type GComponent | |
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protected java.util.List<GComponent> |
GameMap.components
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Methods in org.deken.game.map that return GComponent | |
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GComponent |
GameMap.getComponentByName(java.lang.String name)
Returns a component in the map by its name. |
Methods in org.deken.game.map that return types with arguments of type GComponent | |
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java.util.Collection<GComponent> |
GameMap.getComponents()
Returns the list of all GameComponents. |
Methods in org.deken.game.map with parameters of type GComponent | |
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void |
GameMap.addComponents(GComponent gComponent)
add a GameComponent to the map, which will be displayed on top of everything else. |
boolean |
GameMap.removeComponent(GComponent component)
Removes the specified GComponent from the map. |
void |
GameMap.updateQueueComponent(GComponent gComponent,
GameMap.QUEUE queue)
|
Uses of GComponent in org.deken.game.utils |
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Subclasses of GComponent in org.deken.game.utils | |
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class |
ConfigurationMenu
Title: ConfigurationMenu |
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