Uses of Class
org.deken.game.component.GComponent

Packages that use GComponent
org.deken.game.component Components package holds game components, which are striped down version of java components. 
org.deken.game.component.layout   
org.deken.game.map The Map package contains various maps for storing the locations of game pieces. 
org.deken.game.utils The util package contains standard utilities used by the Old Style framework. 
 

Uses of GComponent in org.deken.game.component
 

Subclasses of GComponent in org.deken.game.component
 class GButton
           Title: GButton
 class GContainer
          Title: GContainer
 class GDecoratedContainer
          Title: GDecoratedContainer
 class GLabel
           Title: GLabel
 class GMenu
           Title: GMenu
 class GMenuPopout
           Title: GMenuPopout
 class GParagraph
           Title: GParagraph
 class GScrollingLabel
           Title: GScrollingLabel
 class GScrollingParagraph
           Title: GScrollingParagraph
 class GSimpleContainer
          Title: GSimpleContainer
 class GTableContainer
          Title: GTableContainer
 class GTextContainer
           Title: GTextContainer
 class GTextEntry
           Title: GTextEntry
 class GToggleButton
           Title: GToggleButton
 class GWindow
           Title: GWindow
 class GWindow.CloseButton
           
 class MultiMenu
          Title: MultiMenu
 

Methods in org.deken.game.component that return GComponent
abstract  GComponent GComponent.copy()
           
 GComponent GDecoratedContainer.copy()
           
 GComponent GMenuPopout.copy()
           
 GComponent GParagraph.copy()
           
 GComponent GSimpleContainer.copy()
           
 GComponent GTableContainer.copy()
           
 GComponent GTextEntry.copy()
           
 GComponent GWindow.copy()
           
 GComponent MultiMenu.copy()
           
protected  GComponent GComponent.copyBase(GComponent component)
           
abstract  GComponent GContainer.getComponentByName(java.lang.String name)
           
 GComponent GDecoratedContainer.getComponentByName(java.lang.String name)
           
 GComponent GMenuPopout.getComponentByName(java.lang.String name)
           
 GComponent GSimpleContainer.getComponentByName(java.lang.String name)
           
 GComponent GTableContainer.getComponentByName(java.lang.String name)
           
 GComponent GWindow.getComponentByName(java.lang.String name)
           
 GComponent MultiMenu.getComponentByName(java.lang.String name)
           
 

Methods in org.deken.game.component that return types with arguments of type GComponent
abstract  java.util.List<? extends GComponent> GContainer.getChildren()
           
 java.util.List<? extends GComponent> GMenu.getChildren()
           
 java.util.List<? extends GComponent> GMenuPopout.getChildren()
           
 java.util.List<? extends GComponent> GSimpleContainer.getChildren()
           
 java.util.List<GComponent> GTableContainer.getChildren()
           
 java.util.List<? extends GComponent> GWindow.getChildren()
           
 

Methods in org.deken.game.component with parameters of type GComponent
abstract  void GContainer.add(GComponent component)
           
 void GDecoratedContainer.add(GComponent component)
          Adds the component to this container if it extends GContainer.
 void GMenu.add(GComponent component)
          Adds the component to this GMenu if it extends GTextContainer.
 void GMenuPopout.add(GComponent component)
           
 void GSimpleContainer.add(GComponent component)
           
 void GTableContainer.add(GComponent component)
           
 void GWindow.add(GComponent component)
           
 void MultiMenu.add(GComponent component)
          Adds the component to this MultiMenu if it extends GMenu.
 void GTableContainer.add(GComponent gameComponent, GComponent.Alignment horizontalAlignment, GComponent.Alignment verticalAlignment, int column, int row)
          Add a GameComponent to this GameTable, using the alignment for Horizontal and Vertical placement, in cell at the row and column.
 void GTableContainer.add(GComponent gameComponent, GComponent.Alignment horizontalAlignment, int column, int row)
          Add a GameComponent to this GameTable, using the alignment for Horizontal placement, in cell at the row and column.
 void GTableContainer.add(GComponent gameComponent, int column, int row)
          Add a GameComponent to this GameTable, using the alignment for Horizontal placement, in cell at the row and column.
protected  GComponent GComponent.copyBase(GComponent component)
           
abstract  void GContainer.remove(GComponent gComponent)
           
 void GDecoratedContainer.remove(GComponent gameComponent)
           
 void GMenu.remove(GComponent gComponent)
           
 void GMenuPopout.remove(GComponent gameComponent)
           
 void GSimpleContainer.remove(GComponent gComponent)
           
 void GTableContainer.remove(GComponent gameComponent)
           
 void GWindow.remove(GComponent gameComponent)
           
 void MultiMenu.remove(GComponent gameComponent)
           
 

Uses of GComponent in org.deken.game.component.layout
 

Methods in org.deken.game.component.layout that return GComponent
 GComponent Layout.getComponentByName(java.lang.String name)
          Returns a Component in the is Layout by its name.
 GComponent StaticLayout.getComponentByName(java.lang.String name)
           
 

Methods in org.deken.game.component.layout that return types with arguments of type GComponent
 java.util.List<GComponent> Layout.getComponents()
          Get the complete list of components in this Layout
 java.util.List<GComponent> StaticLayout.getComponents()
           
 

Methods in org.deken.game.component.layout with parameters of type GComponent
 void Layout.addComponent(GComponent gComponent, LayoutLocation layoutLocation)
          Adds a component to this Layout based on the LayoutLocation parameters.
 void StaticLayout.addComponent(GComponent gComponent, LayoutLocation layoutLocation)
           
 

Uses of GComponent in org.deken.game.map
 

Fields in org.deken.game.map with type parameters of type GComponent
protected  java.util.List<GComponent> GameMap.components
           
 

Methods in org.deken.game.map that return GComponent
 GComponent GameMap.getComponentByName(java.lang.String name)
          Returns a component in the map by its name.
 

Methods in org.deken.game.map that return types with arguments of type GComponent
 java.util.Collection<GComponent> GameMap.getComponents()
          Returns the list of all GameComponents.
 

Methods in org.deken.game.map with parameters of type GComponent
 void GameMap.addComponents(GComponent gComponent)
          add a GameComponent to the map, which will be displayed on top of everything else.
 boolean GameMap.removeComponent(GComponent component)
          Removes the specified GComponent from the map.
 void GameMap.updateQueueComponent(GComponent gComponent, GameMap.QUEUE queue)
           
 

Uses of GComponent in org.deken.game.utils
 

Subclasses of GComponent in org.deken.game.utils
 class ConfigurationMenu
          Title: ConfigurationMenu