Uses of Class
org.deken.game.component.GComponent.Alignment

Packages that use GComponent.Alignment
org.deken.game.component Components package holds game components, which are striped down version of java components. 
 

Uses of GComponent.Alignment in org.deken.game.component
 

Fields in org.deken.game.component declared as GComponent.Alignment
protected  GComponent.Alignment GComponent.horizontalAlignment
           
protected  GComponent.Alignment GMenu.menuAlignment
           
protected  GComponent.Alignment GComponent.verticalAlignment
           
 

Methods in org.deken.game.component that return GComponent.Alignment
 GComponent.Alignment GButton.getAlignment()
          getAlignment
 GComponent.Alignment GComponent.getHorizontalAlignment()
           
 GComponent.Alignment GComponent.getVerticalAlignment()
           
static GComponent.Alignment GComponent.Alignment.valueOf(java.lang.String name)
          Returns the enum constant of this type with the specified name.
static GComponent.Alignment[] GComponent.Alignment.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in org.deken.game.component with parameters of type GComponent.Alignment
 void GTableContainer.add(GComponent gameComponent, GComponent.Alignment horizontalAlignment, GComponent.Alignment verticalAlignment, int column, int row)
          Add a GameComponent to this GameTable, using the alignment for Horizontal and Vertical placement, in cell at the row and column.
 void GTableContainer.add(GComponent gameComponent, GComponent.Alignment horizontalAlignment, int column, int row)
          Add a GameComponent to this GameTable, using the alignment for Horizontal placement, in cell at the row and column.
 void GButton.setAlignment(GComponent.Alignment alignment)
          setAlignment
 void GComponent.setHorizontalAlignment(GComponent.Alignment horizontalAlignment, int screenWidth)
           
 void GComponent.setVerticalAlignment(GComponent.Alignment verticalAlignment, int screenHeight)
           
 

Constructors in org.deken.game.component with parameters of type GComponent.Alignment
GMenu(int screenWidth, int screenHeight, GComponent.Alignment menuAlignment)