A B C D E F G H I J K L M N O P R S T U V W X Y

S

scale(double) - Method in class org.deken.game.movement.GameVector
 
ScaleImage - Class in org.deken.game.animation.imageFx
Title: ScaleImage
ScaleImage(int, int) - Constructor for class org.deken.game.animation.imageFx.ScaleImage
 
Scene - Class in org.deken.game.scene
Title: Scene
Scene() - Constructor for class org.deken.game.scene.Scene
 
screenHeight - Variable in class org.deken.game.component.GComponent
 
screenHeight - Variable in class org.deken.game.map.renderer.BaseMapRenderer
 
screenWidth - Variable in class org.deken.game.component.GComponent
 
screenWidth - Variable in class org.deken.game.map.renderer.BaseMapRenderer
 
ScriptDestinationAction - Class in org.deken.game.movement.actions
Title: ScriptDestinationAction
ScriptDestinationAction(GameLocation) - Constructor for class org.deken.game.movement.actions.ScriptDestinationAction
Action to move to a specific GameLocation in pixels.
ScriptMovement - Class in org.deken.game.movement
Title: ScriptMovement
ScriptMovement(Actor) - Constructor for class org.deken.game.movement.ScriptMovement
 
ScriptMovementAction - Class in org.deken.game.movement.actions
Title: ScriptMovementAction
ScriptMovementAction() - Constructor for class org.deken.game.movement.actions.ScriptMovementAction
 
ScriptTimeDirectionAction - Class in org.deken.game.movement.actions
Title: ScriptTimeDirection
ScriptTimeDirectionAction(long, float) - Constructor for class org.deken.game.movement.actions.ScriptTimeDirectionAction
Action to move in a direction for a length of time.
ScriptWaitAction - Class in org.deken.game.movement.actions
Title: ScriptWaitAction
ScriptWaitAction(long) - Constructor for class org.deken.game.movement.actions.ScriptWaitAction
 
ScriptWaitAction(long, float) - Constructor for class org.deken.game.movement.actions.ScriptWaitAction
 
ScrollBackground - Class in org.deken.game.background
Title: ScrollBackground
ScrollBackground(Animation) - Constructor for class org.deken.game.background.ScrollBackground
 
ScrollBackground(Animation, GameVector) - Constructor for class org.deken.game.background.ScrollBackground
 
ScrollScene - Class in org.deken.game.scene
Title: ScrollScene
ScrollScene(GameVector, int, int) - Constructor for class org.deken.game.scene.ScrollScene
 
ScrollScene(GameVector, Image) - Constructor for class org.deken.game.scene.ScrollScene
ScrollScene
ScrollTileMapRenderer - Class in org.deken.game.map.renderer
Title: ScrollTileMapRenderer
ScrollTileMapRenderer(GameMap) - Constructor for class org.deken.game.map.renderer.ScrollTileMapRenderer
 
ScrollTileMapRenderer(int, int, GameMap) - Constructor for class org.deken.game.map.renderer.ScrollTileMapRenderer
 
Section - Class in org.deken.game.map
Title: Section
Section() - Constructor for class org.deken.game.map.Section
 
SectionElement - Class in org.deken.game.map
Title: SectionElement
SectionElement(Decor, boolean, int, int) - Constructor for class org.deken.game.map.SectionElement
 
SectionElement(Decor, boolean, int, int, int) - Constructor for class org.deken.game.map.SectionElement
 
send(String, String) - Method in class org.deken.game.io.AbstractConnection
 
sequenceTime - Variable in class org.deken.game.animation.BaseAnimation
 
sequenceTime - Variable in class org.deken.game.sound.TimeListeningSound
 
set(int, int, int, int) - Method in class org.deken.game.sprites.BoundingBox
 
set(int, E) - Method in class org.deken.game.utils.EmptyList
 
setActions(Actions) - Method in class org.deken.game.input.InputMonitor
 
setAlignment(GComponent.Alignment) - Method in class org.deken.game.component.GButton
setAlignment
setAllLayers(boolean) - Method in class org.deken.game.animation.LayeredAnimation
Deactivate all layers from rendering.
setAlpha(float) - Method in class org.deken.game.animation.imageFx.TranslucentImage
 
setAmount(int) - Method in class org.deken.game.background.ParallaxOffset
 
setAngle(int) - Method in class org.deken.game.animation.imageFx.RotateImage
 
setAnimation(Animation, int) - Method in class org.deken.game.component.GButton
Sets the animation to one of the four button effects: The default, rollover, pressed and disabled.
setAnimation(Animation) - Method in class org.deken.game.sprites.Decor
setAnimation
setAudioFormat(AudioFormat) - Method in class org.deken.game.sound.audio.streamAudioFilter.StreamAudioFilter
 
setAudioListener(AudioListener) - Method in interface org.deken.game.sound.audio.Audio
 
setAudioListener(AudioListener) - Method in class org.deken.game.sound.audio.AudioClipAudio
 
setAudioListener(AudioListener) - Method in class org.deken.game.sound.audio.ClipAudio
 
setAudioListener(AudioListener) - Method in class org.deken.game.sound.audio.MidiAudio
 
setAudioListener(AudioListener) - Method in class org.deken.game.sound.audio.StreamAudio
 
setBackground(Background) - Method in class org.deken.game.map.GameMap
 
setBackgroundColor(Color) - Method in class org.deken.game.component.GContainer
 
setBackgroundColor(Color) - Method in class org.deken.game.component.GMenuPopout
 
setBackgroundColor(Color) - Method in class org.deken.game.component.GParagraph
 
setBackgroundColor(Color) - Method in class org.deken.game.component.GScrollingLabel
 
setBackgroundColor(Color) - Method in class org.deken.game.component.GScrollingParagraph
 
setBackgroundColor(Color) - Method in class org.deken.game.component.GText
 
setBackgroundColor(Color) - Method in class org.deken.game.component.GTextEntry
 
setBorderColor(Color) - Method in class org.deken.game.component.GWindow
 
setBounceSound(boolean) - Method in class org.deken.game.animation.BounceAnimation
 
setBoundingBox(BoundingBox) - Method in class org.deken.game.motion.BaseMotion
 
setBoundingBox(int, int, int, int) - Method in class org.deken.game.motion.BaseMotion
 
setBoundingBox(BoundingBox) - Method in interface org.deken.game.motion.Motion
Set the BoundingBox size for Collision detection at the Motion level.
setBoundingBox(int, int, int, int) - Method in interface org.deken.game.motion.Motion
Set the BoundingBox size for Collision detection at the Motion level.
setBoundingBox(BoundingBox) - Method in class org.deken.game.sprites.Sprite
 
setBoundingBox(int, int, int, int) - Method in class org.deken.game.sprites.Sprite
 
setBounds(int, int, int, int) - Method in class org.deken.game.movement.MouseDragMovement
 
setChangeToSelected(boolean) - Method in class org.deken.game.component.GMenuPopout
 
setCharValue(char) - Method in class org.deken.game.input.InputAction
Used by the AnyKeyAction()
setClickUnToggles(boolean) - Method in class org.deken.game.component.GToggleButton
 
setClipAudioFilter(ClipAudioFilter) - Method in class org.deken.game.sound.audio.ClipAudio
Sets the ClipAudioFilter, and sets it's parent to this class.
setCloseOnSelect(boolean) - Method in class org.deken.game.component.GMenuPopout
 
setCollisionMap(CollisionMap) - Method in class org.deken.game.map.FreeStyleMap
 
setCollisionMap(CollisionMap) - Method in class org.deken.game.map.GameMap
 
setCollisionMap(CollisionMap) - Method in class org.deken.game.map.TileMap
 
setCollisionMap(CollisionMap) - Method in class org.deken.game.sprites.Sprite
setCollisionMap
setContinuous(boolean) - Method in class org.deken.game.sound.RandomSound
 
setControllingActor(Actor) - Method in class org.deken.game.background.ParallaxWrapBackground
 
setControllingButton(GButton) - Method in class org.deken.game.component.GMenuPopout
Copies the attributes from the button passed in, into the GMenuPopout's controlling button.
setControllingSprite(Sprite) - Method in class org.deken.game.background.ParallaxBackground
 
setCurrentMoveMotion(int) - Method in class org.deken.game.sprites.Actor
 
setDecor(Decor) - Method in class org.deken.game.map.MapElement
Sets the decor for this location.
setDefaultCharacter(Image) - Method in class org.deken.game.images.ImageFonts
setDefaultCharacter
setDefaultKeyCode(int, int) - Method in class org.deken.game.utils.KeyConfiguration
 
setDepth(int) - Method in class org.deken.game.map.MapSize
Number of grids.
setDimensions(int, int) - Method in class org.deken.game.animation.RectangleShapeAnimation
 
setDirection(float, double) - Method in class org.deken.game.animation.TileAnimation
Set the direction and speed the tile moves.
setDirection(float) - Method in class org.deken.game.motion.CardinalMotion
This sets the direction in the GameVector, and sets the current Animation based on the direction.
setDirection(float) - Method in class org.deken.game.motion.FourWayMotion
This sets the direction in the GameVector, and sets the current Animation based on the direction.
setDirection(float) - Method in interface org.deken.game.motion.Motion
This is for setting the direction.
setDirection(float) - Method in class org.deken.game.motion.SingleMotion
This method is not used.
setDirection(float) - Method in class org.deken.game.motion.StaticMotion
Direction is not used in this class.
setDirection(float) - Method in class org.deken.game.motion.TwoWayMotion
 
setDirection(float, double) - Method in class org.deken.game.movement.GameVector
Set the direction and speed.
setDirection(GameVector.DIRECTION, double) - Method in class org.deken.game.movement.GameVector
Set the direction and speed.
setDirection(float) - Method in class org.deken.game.sprites.Actor
This is a cover method, to set the direction in the current movement Motion.
setDissolve(int, DissolveAnimation.DIRECTION) - Method in class org.deken.game.animation.DissolveAnimation
 
setDistanceFromStart(int) - Method in interface org.deken.game.pathfinding.Node
Used by pathfinding, sets the total distance from the start.
setDistanceFromStart(int) - Method in class org.deken.game.pathfinding.NodeFourWay
 
setDone(boolean) - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
setEnabled(boolean) - Method in class org.deken.game.component.GButton
setEnabled
setEnabled(boolean) - Method in class org.deken.game.component.GComponent
 
setEnabled(boolean) - Method in class org.deken.game.component.GMenu
 
setEnabled(boolean) - Method in class org.deken.game.component.GSimpleContainer
 
setEnabled(boolean) - Method in class org.deken.game.component.GToggleButton
 
setFindPaths(FindPathsFourWay, Sprite) - Method in class org.deken.game.movement.PathFindingToTile4Movement
 
setFindPaths(FindPathsFourWay, Sprite) - Method in class org.deken.game.movement.WanderToTile4Movement
 
setFlashingCursor(boolean) - Method in class org.deken.game.component.GTextEntry
 
setFlip(FlipImage.FLIP) - Method in class org.deken.game.animation.imageFx.FlipImage
 
setFont(Font) - Method in class org.deken.game.component.GScrollingLabel
 
setFont(Font) - Method in class org.deken.game.component.GText
 
setFontColor(Color) - Method in class org.deken.game.component.GScrollingLabel
 
setFontColor(Color) - Method in class org.deken.game.component.GText
 
setFontHighlightColor(Color) - Method in class org.deken.game.component.GButton
 
setFrameSize(AudioFormat) - Method in class org.deken.game.sound.audio.FilteredAudioStream
 
setFudge(boolean) - Method in class org.deken.game.collision.Collision
 
setFullScreen(DisplayMode) - Method in class org.deken.game.graphics.DisplayManager
setFullScreen
setFullScreen(DisplayMode, int) - Method in class org.deken.game.graphics.DisplayManager
setFullScreen
setFullScreen(GraphicsDevice) - Method in class org.deken.game.graphics.GameGFX
Makes the frame full screen exclusive mode.
setGameCanvas(BaseGameCanvas) - Method in class org.deken.game.GameFrame
 
setGameCanvas(BaseGameCanvas) - Method in class org.deken.game.state.GameState
 
setGameLocation(GameLocation) - Method in class org.deken.game.movement.MouseDragMovement
 
setGameMap(GameMap) - Method in class org.deken.game.BaseGameCanvas
 
setGameMap(GameMap) - Method in class org.deken.game.GameCanvas
Sets the GameMap into this GameCanvas.
setGameMap(GameMap) - Method in class org.deken.game.GamePanel
Deprecated. Sets the GameMap into this GamePanel.
setGameMap(GameMap) - Method in class org.deken.game.ManualGameCanvas
Sets the GameMap into this GameCanvas.
setGameState(GameState) - Method in class org.deken.game.BaseGameCanvas
Sets the GameState, by adding this GameCanvas to the GameState.
setGameText(GText) - Method in class org.deken.game.component.GLabel
 
setGameVector(GameVector) - Method in class org.deken.game.movement.actions.TimeMovementAction
setGameVector Sets the GameVector.
setGameVector(GameVector) - Method in class org.deken.game.movement.SimpleMovement
 
setGrabbed(boolean) - Method in class org.deken.game.component.GContainer
Sets whether this contain is grabbed by a mouse or other input.
setGridDepth(int) - Method in class org.deken.game.map.MapSize
 
setGridHeight(int) - Method in class org.deken.game.map.MapSize
Number of grids.
setGridWidth(int) - Method in class org.deken.game.map.MapSize
 
setGText(GText) - Method in class org.deken.game.component.GButton
 
setHeight(int) - Method in class org.deken.game.animation.imageFx.FlipImage
 
setHeight(int) - Method in class org.deken.game.animation.imageFx.ScaleImage
 
setHeight(int) - Method in class org.deken.game.map.MapSize
 
setHighLightColor(Color) - Method in class org.deken.game.component.GMenuPopout
Sets the color when the mouse is on the button.
setHorizontalAlignment(GComponent.Alignment, int) - Method in class org.deken.game.component.GComponent
 
setId(int) - Method in class org.deken.game.input.Action
 
setIndentNewSection(boolean, int) - Method in class org.deken.game.component.GParagraph
Sets if new sections should be indented, and by how many spaces.
setIndentNewSection(boolean, int) - Method in class org.deken.game.component.GScrollingParagraph
Sets if new sections should be indented, and by how many spaces.
setInputAction(InputAction) - Method in class org.deken.game.movement.actions.KeyDirectionAction
 
setInvalid() - Method in class org.deken.game.component.GComponent
Makes this GComponent invalid, so that it will be re-validated.
setInvalid(boolean) - Method in class org.deken.game.component.GScrollingLabel
 
setInvalid() - Method in class org.deken.game.component.GText
 
setInvalid() - Method in class org.deken.game.component.GTextContainer
 
setKeepOnMap(boolean) - Method in class org.deken.game.map.FreeStyleMap
 
setKeyAssociated(String) - Method in class org.deken.game.component.GButton
 
setKeyCode(int, int) - Method in class org.deken.game.utils.KeyConfiguration
 
setKeyDirectionAction(int, int, float) - Method in class org.deken.game.movement.FourKeyMovement
If the index is 0 or 3, set the KeyDirectionAction, with the given KeyID and Direction.
setKeyDirectionAction(int, int, float) - Method in class org.deken.game.movement.FourKeyToTile4Movement
If the index is 0 or 3, set the KeyDirectionAction, with the given KeyID and Direction.
setKeyDirectionAction(int, int, float) - Method in interface org.deken.game.movement.KeyMovement
This method sets a KeyDirectionAction to the KeyMovement.
setKeyDirectionAction(int, int, float) - Method in class org.deken.game.movement.TwoKeyMovement
If the index is 0 or 1, set the KeyDirectionAction, with the given KeyID and Direction.
setKeyPolling(keyPolling) - Method in class org.deken.game.component.GComponent
 
setLayer(int) - Method in class org.deken.game.map.GameLocation
setLayer
setLayerActive(int, boolean) - Method in class org.deken.game.animation.LayeredAnimation
Sets a specific layer as active or inactive, depending on the value passed in.
setLayout(Layout) - Method in class org.deken.game.map.GameMap
 
setLength(double) - Method in interface org.deken.game.sound.audio.Audio
 
setLength(double) - Method in class org.deken.game.sound.audio.AudioClipAudio
 
setLength(double) - Method in class org.deken.game.sound.audio.ClipAudio
 
setLength(double) - Method in class org.deken.game.sound.audio.MidiAudio
 
setLength(double) - Method in class org.deken.game.sound.audio.StreamAudio
 
setLineSpacing(int) - Method in class org.deken.game.component.GParagraph
Sets the number of pixels to put between lines of text.
setLineSpacing(int) - Method in class org.deken.game.component.GScrollingParagraph
Sets the number of pixels to put between lines of text.
setLocation(GameLocation) - Method in class org.deken.game.component.GMenuPopout
 
setLocation(double, double, int) - Method in class org.deken.game.map.GameLocation
Sets all three locations.
setLocation(GameLocation) - Method in class org.deken.game.sprites.Sprite
 
setLocations(int, int) - Method in class org.deken.game.component.GTableContainer
 
setLogFile(File) - Static method in class org.deken.game.utils.GameLog
Set the log file location, and enables logging to file, using java Logging.
setLogToFile(boolean) - Static method in class org.deken.game.utils.GameLog
Enables logging to the default log file, using java Logging.
setMagnitudes(double, double) - Method in class org.deken.game.movement.GameVector
Sets the X and Y magnitudes and then calculates the direction and speed.
setMapRenderer(MapRenderer) - Method in class org.deken.game.map.GameMap
 
setMapSize(MapSize) - Method in interface org.deken.game.background.Background
Set the map size, so the back ground can be adjusted accordingly.
setMapSize(MapSize) - Method in class org.deken.game.background.FixedBackground
setMapSize
setMapSize(MapSize) - Method in class org.deken.game.background.LayeredBackground
 
setMapSize(MapSize) - Method in class org.deken.game.background.PanLengthBackground
Also sets the dividend for calculating the scroll position.
setMapSize(MapSize) - Method in class org.deken.game.background.PanSpeedBackground
Also sets the dividend for calculating the scroll position.
setMapSize(MapSize) - Method in class org.deken.game.background.ParallaxBackground
 
setMapSize(MapSize) - Method in class org.deken.game.background.ParallaxWrapBackground
 
setMapSize(MapSize) - Method in class org.deken.game.background.ScrollBackground
setMapSize
setMapSize(MapSize) - Method in class org.deken.game.map.GameMap
 
setMapSize(MapSize) - Method in class org.deken.game.map.Section
 
setMenuInset(int) - Method in class org.deken.game.component.GMenu
 
setMenuOffset(int) - Method in class org.deken.game.component.GMenuPopout
 
setMenuOrientation(GMenu.MenuOrientation) - Method in class org.deken.game.component.GMenu
 
setMessage(String) - Method in class org.deken.game.io.AbstractConnection
setMessage
setMirrorToTile(MirrorTile) - Method in class org.deken.game.sprites.MirrorTile
Sets the tile this wraps to, and adds itself to the other tile.
setMonitored(boolean) - Method in class org.deken.game.component.GButton
 
setMonitored(boolean) - Method in class org.deken.game.component.GComponent
 
setMonitored(boolean) - Method in class org.deken.game.component.GDecoratedContainer
 
setMonitored(boolean) - Method in class org.deken.game.component.GLabel
 
setMonitored(boolean) - Method in class org.deken.game.component.GMenu
 
setMonitored(boolean) - Method in class org.deken.game.component.GMenuPopout
 
setMonitored(boolean) - Method in class org.deken.game.component.GParagraph
 
setMonitored(boolean) - Method in class org.deken.game.component.GScrollingLabel
 
setMonitored(boolean) - Method in class org.deken.game.component.GScrollingParagraph
 
setMonitored(boolean) - Method in class org.deken.game.component.GSimpleContainer
 
setMonitored(boolean) - Method in class org.deken.game.component.GTableContainer
 
setMonitored(boolean) - Method in class org.deken.game.component.GTextEntry
 
setMonitored(boolean) - Method in class org.deken.game.component.GWindow
 
setMonitored(boolean) - Method in class org.deken.game.component.MultiMenu
 
setMotion(Motion) - Method in class org.deken.game.sprites.Actor
This sets the first moveMotion.
setMovement(Movement) - Method in class org.deken.game.sprites.Actor
 
setMoveMotions(Motion[]) - Method in class org.deken.game.sprites.Actor
 
setName(String) - Method in interface org.deken.game.animation.Animation
Name is used for debugging.
setName(String) - Method in class org.deken.game.animation.BaseAnimation
Name is used for debugging.
setName(String) - Method in class org.deken.game.animation.NoAnimation
 
setName(String) - Method in class org.deken.game.animation.RandomListAnimation
 
setName(String) - Method in class org.deken.game.background.ScrollBackground
 
setName(String) - Method in class org.deken.game.map.GameMap
 
setName(String) - Method in class org.deken.game.map.Section
 
setName(String) - Method in class org.deken.game.motion.CardinalMotion
 
setName(String) - Method in class org.deken.game.motion.FourWayMotion
 
setName(String) - Method in interface org.deken.game.motion.Motion
Sets the name for the Motion.
setName(String) - Method in class org.deken.game.motion.SingleMotion
 
setName(String) - Method in class org.deken.game.motion.StaticMotion
 
setName(String) - Method in class org.deken.game.motion.TwoWayMotion
 
setName(String) - Method in class org.deken.game.movement.BaseMovement
 
setName(String) - Method in class org.deken.game.movement.NoMovement
 
setName(String) - Method in class org.deken.game.movement.ScriptMovement
 
setName(String) - Method in class org.deken.game.movement.TimeMovement
 
setName(String) - Method in class org.deken.game.sound.audio.AudioClipAudio
 
setName(String) - Method in class org.deken.game.sound.audio.ClipAudio
 
setName(String) - Method in class org.deken.game.sound.audio.clipAudioFilter.DistanceClipFilter
 
setName(String) - Method in class org.deken.game.sound.audio.MidiAudio
 
setName(String) - Method in class org.deken.game.sound.audio.midiAudioFilter.DistanceMidiFilter
 
setName(String) - Method in class org.deken.game.sound.audio.StreamAudio
 
setName(String) - Method in class org.deken.game.sprites.Sprite
 
setName(String) - Method in class org.deken.game.trigger.Trigger
 
setNonCollision(boolean) - Method in class org.deken.game.map.MapElement
Sets if this Decor can be collided with or passed through.
setNudgeDistance(double, double, int) - Method in class org.deken.game.collision.Collision
 
setOffsets(int, int) - Method in interface org.deken.game.animation.Animation
Sets the offset of the image, so that it displays ideally on the screen.
setOffsets(int, int) - Method in class org.deken.game.animation.BaseAnimation
 
setOffsets(int, int) - Method in class org.deken.game.animation.NoAnimation
 
setOffsets(int, int) - Method in class org.deken.game.animation.RandomListAnimation
 
setOpen(boolean) - Method in class org.deken.game.component.GWindow
 
setOrigin(int, int) - Method in class org.deken.game.sprites.BoundingBox
 
setPadding(int) - Method in class org.deken.game.component.GTextEntry
 
setParallaxOffset(ParallaxOffset) - Method in interface org.deken.game.background.Parallax
 
setParallaxOffset(ParallaxOffset) - Method in class org.deken.game.background.ParallaxBackground
 
setParallaxOffset(ParallaxOffset) - Method in class org.deken.game.background.ParallaxWrapBackground
 
setParent(GContainer) - Method in class org.deken.game.component.GComponent
 
setParent(Clip) - Method in class org.deken.game.sound.audio.clipAudioFilter.ClipAudioFilter
 
setParent(Clip) - Method in class org.deken.game.sound.audio.clipAudioFilter.DistanceClipFilter
 
setPathFinding(PathFinding) - Method in class org.deken.game.pathfinding.FindPathsFourWay
 
setPathParent(Node) - Method in interface org.deken.game.pathfinding.Node
Used by pathfinding, sets the node traveled through to get to this node.
setPathParent(Node) - Method in class org.deken.game.pathfinding.NodeFourWay
 
setPaused(boolean) - Method in class org.deken.game.sound.midi.MidiPlayer
setPaused Music is not immediately paused.
setPlaceHolder(boolean) - Method in class org.deken.game.map.MapElement
PlaceHolder is a flag for an adjacent tile, where the Decor is larger then a single cell.
setPlayer(Actor, GameLocation) - Method in class org.deken.game.map.FreeStyleMap
 
setPlayer(Actor, GameLocation) - Method in class org.deken.game.map.GameMap
Sets the player Sprite.
setPlayer(Actor, GameLocation) - Method in class org.deken.game.map.TileMap
 
setPlayTimes(long[]) - Method in class org.deken.game.sound.TimeListeningSound
 
setRefreshRate(int) - Method in class org.deken.game.GameTimer
Make the Frames per second equivalent to the refresh rate.
setRepeats(boolean) - Method in class org.deken.game.movement.TimeMovement
This flag is used to set whether this time sequence should repeat when it completes.
setRunning(boolean) - Method in class org.deken.game.GameTimer
Set if the game is running or not.
setRunning(boolean) - Method in class org.deken.game.movement.MouseDragMovement
 
setRunning(boolean) - Method in class org.deken.game.movement.ScriptMovement
 
setRunning(boolean) - Method in class org.deken.game.movement.SimpleMovement
 
setRunning(boolean) - Method in class org.deken.game.movement.TimeMovement
 
setRunning(boolean) - Method in class org.deken.game.movement.ToCorner4Movement
 
setRunning(boolean) - Method in class org.deken.game.movement.ToTile4Movement
 
setRunning(boolean) - Method in class org.deken.game.movement.Wander8Movement
 
setSample(byte[], int, short) - Method in class org.deken.game.sound.audio.streamAudioFilter.StreamAudioFilter
Convenience method for setting a sample in a byte array.
setScreenHeightWidth(int, int) - Method in class org.deken.game.component.GContainer
 
setScreenHeightWidth(int, int) - Method in class org.deken.game.component.GMenu
 
setScreenSize(int, int) - Method in interface org.deken.game.background.Background
Set the screen size, so the back ground can be adjusted accordingly.
setScreenSize(int, int) - Method in class org.deken.game.background.FixedBackground
setScreenSize
setScreenSize(int, int) - Method in class org.deken.game.background.LayeredBackground
 
setScreenSize(int, int) - Method in class org.deken.game.background.PanLengthBackground
Also sets the dividend for calculating the scroll position.
setScreenSize(int, int) - Method in class org.deken.game.background.PanSpeedBackground
Also sets the dividend for calculating the scroll position.
setScreenSize(int, int) - Method in class org.deken.game.background.ParallaxBackground
 
setScreenSize(int, int) - Method in class org.deken.game.background.ParallaxWrapBackground
 
setScreenSize(int, int) - Method in class org.deken.game.background.ScrollBackground
setScreenSize
setScreenSize(int, int) - Method in class org.deken.game.map.GameMap
Set the size of the screen.
setScreenSize(int, int) - Method in class org.deken.game.map.renderer.BaseMapRenderer
 
setScreenSize(int, int) - Method in interface org.deken.game.map.renderer.MapRenderer
setScreenSize Sets the size of the screen, so renders the full screen.
setScreenSize(int, int) - Method in class org.deken.game.map.renderer.ScrollTileMapRenderer
 
setSize(int, int) - Method in class org.deken.game.animation.EllipseShapeAnimation
 
setSize(SpriteSize) - Method in class org.deken.game.component.GMenuPopout
 
setSize(SpriteSize) - Method in class org.deken.game.component.GTableContainer
Set the size of this container.
setSize(int, int) - Method in class org.deken.game.component.GText
Sets a size for the text.
setSize(SpriteSize) - Method in class org.deken.game.sprites.Sprite
 
setSize(int, int, int) - Method in class org.deken.game.sprites.SpriteSize
 
setSound(TimeListeningSound) - Method in interface org.deken.game.animation.Animation
Sound element associated with this animation.
setSound(TimeListeningSound) - Method in class org.deken.game.animation.BaseAnimation
 
setSound(TimeListeningSound) - Method in class org.deken.game.animation.BounceAnimation
 
setSound(TimeListeningSound) - Method in class org.deken.game.animation.BounceOnceAnimation
 
setSound(TimeListeningSound) - Method in class org.deken.game.animation.NoAnimation
 
setSound(TimeListeningSound) - Method in class org.deken.game.animation.RandomListAnimation
 
setSound(Sound) - Method in class org.deken.game.sound.TimeListeningSound
 
setSource(Component) - Method in class org.deken.game.input.InputMonitor
setSource This needs to be set if the source of all event should come from a component within the Frame or Window.
setSpacing(int) - Method in class org.deken.game.component.GMenu
Set the spacing between menu elements.
setSpeed(double) - Method in class org.deken.game.background.ParallaxWrapBackground
 
setSpeed(double) - Method in class org.deken.game.movement.FourKeyMovement
 
setSpeed(double) - Method in interface org.deken.game.movement.KeyMovement
Sets the speed
setSpeed(double) - Method in class org.deken.game.movement.MouseDragMovement
 
setSpeed(double) - Method in class org.deken.game.movement.ScriptMovement
 
setSpeed(double) - Method in class org.deken.game.movement.SimpleMovement
 
setSpeed(double) - Method in class org.deken.game.movement.ToCorner4Movement
 
setSpeed(double) - Method in class org.deken.game.movement.ToTile4Movement
 
setSpeed(double) - Method in class org.deken.game.movement.TwoKeyMovement
 
setSpeed(double) - Method in class org.deken.game.movement.Wander8Movement
 
setSpriteCollided(Sprite) - Method in class org.deken.game.collision.Collision
 
setStillAnimations(Animation[]) - Method in class org.deken.game.sprites.Actor
 
setStillMotion(Motion[]) - Method in class org.deken.game.sprites.Actor
 
setSynthesizer(Synthesizer) - Method in class org.deken.game.sound.audio.midiAudioFilter.MidiAudioFilter
 
setTarget(Sprite) - Method in class org.deken.game.movement.PathFindingToTile4Movement
Sets a new Target for Parent to move towards.
setTargeting(FindPathsFourWay.TARGETING) - Method in class org.deken.game.pathfinding.FindPathsFourWay
 
setTargetLocation(int, int) - Method in class org.deken.game.pathfinding.NodeLinkComparator
 
setTargetTile() - Method in class org.deken.game.movement.ToCorner4Movement
 
setTargetTile() - Method in class org.deken.game.movement.ToTile4Movement
 
setText(String) - Method in class org.deken.game.component.GLabel
Convenience method for setting the text.
setText(String) - Method in class org.deken.game.component.GParagraph
Set the text value to be display in the paragraph.
setText(String) - Method in class org.deken.game.component.GScrollingLabel
 
setText(String) - Method in class org.deken.game.component.GScrollingParagraph
Set the text value to be display in the paragraph.
setText(String) - Method in class org.deken.game.component.GText
 
setTileLocation(double, double, int) - Method in class org.deken.game.collision.Collision
 
setTileXY(int[]) - Method in class org.deken.game.trigger.LocationTrigger
Set the tile locations, to watch if the Actor lands on them.
setTimeInMilliseconds(long) - Method in class org.deken.game.movement.actions.TimeMovementAction
setTimeInMilliseconds Sets the long value of the time in milliseconds.
setTimeInSeconds(int) - Method in class org.deken.game.movement.actions.TimeMovementAction
setTimeInSeconds This sets the int value of the time in seconds.
setTimesActivated(int) - Method in class org.deken.game.trigger.Trigger
Set the number of times this trigger can be activated.
setTimesActivated(Trigger.TRIGGER_TIMES) - Method in class org.deken.game.trigger.Trigger
 
setToDefault(int) - Method in class org.deken.game.utils.KeyConfiguration
 
setToggled(boolean) - Method in class org.deken.game.component.GToggleButton
Makes this button selected or unSelected.
setup() - Method in class org.deken.game.sound.audio.midiAudioFilter.DistanceMidiFilter
Setup the Channels for manipulation.
setup() - Method in class org.deken.game.sound.audio.midiAudioFilter.MidiAudioFilter
 
setUpdateOnKey(boolean) - Method in class org.deken.game.ManualGameCanvas
Updates a game tick when a key is hit.
setUpdateOnKey(boolean) - Method in class org.deken.game.ManualGameTimer
 
setupPlayer(Actor) - Method in class org.deken.game.map.GameMap
If player is a KeyPollListener, add the
setupStatus - Variable in class org.deken.game.sound.audio.midiAudioFilter.MidiAudioFilter
 
setVerticalAlignment(GComponent.Alignment, int) - Method in class org.deken.game.component.GComponent
 
setWidth(int) - Method in class org.deken.game.animation.imageFx.FlipImage
 
setWidth(int) - Method in class org.deken.game.animation.imageFx.ScaleImage
 
setWidth(int) - Method in class org.deken.game.component.GScrollingLabel
 
setWidth(int) - Method in class org.deken.game.component.GTextEntry
 
setWidth(int) - Method in class org.deken.game.map.MapSize
Number of grids.
setWrapping(MapWrapping) - Method in class org.deken.game.map.TileMap
 
setX(double) - Method in class org.deken.game.map.GameLocation
setX
setxHigh(int) - Method in class org.deken.game.map.wrapping.AllMapWrapping
 
setxLow(int) - Method in class org.deken.game.map.wrapping.AllMapWrapping
 
setXMagnitude(double) - Method in class org.deken.game.movement.GameVector
 
setXMargin(int) - Method in class org.deken.game.component.GText
 
setXOffset(int) - Method in class org.deken.game.map.GameLocation
 
setXPosition(int) - Method in class org.deken.game.input.InputMouseAction
 
setxScale(int) - Method in class org.deken.game.animation.imageFx.ScaleImage
 
setY(double) - Method in class org.deken.game.map.GameLocation
setY
setyHigh(int) - Method in class org.deken.game.map.wrapping.AllMapWrapping
 
setyLow(int) - Method in class org.deken.game.map.wrapping.AllMapWrapping
 
setYMagnitude(double) - Method in class org.deken.game.movement.GameVector
 
setYMargin(int) - Method in class org.deken.game.component.GText
 
setYOffset(int) - Method in class org.deken.game.map.GameLocation
 
setYPosition(int) - Method in class org.deken.game.input.InputMouseAction
 
setyScale(int) - Method in class org.deken.game.animation.imageFx.ScaleImage
 
showCursor(boolean, Component) - Static method in class org.deken.game.graphics.DisplayManager
 
sign(long) - Static method in class org.deken.game.utils.FastMath
 
sign(double) - Static method in class org.deken.game.utils.FastMath
 
Simple2DCollisionDetection - Class in org.deken.game.collision
Title: SimpleCollisionDetection
Simple2DCollisionDetection(GameMap) - Constructor for class org.deken.game.collision.Simple2DCollisionDetection
 
SimpleCollisionDetection - Class in org.deken.game.collision
Title: SimpleFreeFormCollision Detection
SimpleCollisionDetection(GameMap) - Constructor for class org.deken.game.collision.SimpleCollisionDetection
 
SimpleMovement - Class in org.deken.game.movement
Title: SimpleMovement
SimpleMovement(GameVector) - Constructor for class org.deken.game.movement.SimpleMovement
SimpleMovement Creates a SimpleMovement going in the direction of the GameVector.
SimpleMovement() - Constructor for class org.deken.game.movement.SimpleMovement
 
SimpleTrigger - Class in org.deken.game.trigger
Title: SimpleTrigger
SimpleTrigger() - Constructor for class org.deken.game.trigger.SimpleTrigger
 
SingleMotion - Class in org.deken.game.motion
Title: SingleMotion
SingleMotion(Animation) - Constructor for class org.deken.game.motion.SingleMotion
SingleMotion
SingleMotion() - Constructor for class org.deken.game.motion.SingleMotion
Used by copy().
SingleSound - Class in org.deken.game.sound
Title: SingleSound
SingleSound(Audio, String) - Constructor for class org.deken.game.sound.SingleSound
 
sinLookup(double) - Static method in class org.deken.game.utils.FastMath
 
size - Variable in class org.deken.game.sprites.Sprite
 
size() - Method in class org.deken.game.utils.EmptyList
 
socket - Variable in class org.deken.game.io.AbstractConnection
 
sound - Variable in class org.deken.game.animation.BaseAnimation
 
Sound - Interface in org.deken.game.sound
Title: Sound
sound - Variable in class org.deken.game.sound.TimeListeningSound
 
SoundListener - Interface in org.deken.game.sound
Title: SoundListener
SOUTH - Static variable in class org.deken.game.movement.GameVector
 
SOUTH_EAST - Static variable in class org.deken.game.movement.GameVector
 
SOUTH_SOUTH_EAST - Static variable in class org.deken.game.movement.GameVector
 
SOUTH_SOUTH_WEST - Static variable in class org.deken.game.movement.GameVector
 
SOUTH_WEST - Static variable in class org.deken.game.movement.GameVector
 
spacing - Variable in class org.deken.game.component.GMenu
 
speed - Variable in class org.deken.game.movement.actions.ScriptMovementAction
 
speed - Variable in class org.deken.game.movement.FourKeyMovement
 
speed - Variable in class org.deken.game.movement.ToCorner4Movement
 
speed - Variable in class org.deken.game.movement.ToTile4Movement
 
speed - Variable in class org.deken.game.movement.TwoKeyMovement
 
Sprite - Class in org.deken.game.sprites
Title: Sprite
Sprite() - Constructor for class org.deken.game.sprites.Sprite
Sprite
Sprite(SpriteSize) - Constructor for class org.deken.game.sprites.Sprite
Sprite
spriteCollison(Sprite) - Method in class org.deken.game.component.GButton
 
spriteCollison(Sprite) - Method in class org.deken.game.component.GDecoratedContainer
 
spriteCollison(Sprite) - Method in class org.deken.game.component.GLabel
 
spriteCollison(Sprite) - Method in class org.deken.game.component.GMenu
 
spriteCollison(Sprite) - Method in class org.deken.game.component.GMenuPopout
 
spriteCollison(Sprite) - Method in class org.deken.game.component.GParagraph
 
spriteCollison(Sprite) - Method in class org.deken.game.component.GScrollingLabel
 
spriteCollison(Sprite) - Method in class org.deken.game.component.GScrollingParagraph
 
spriteCollison(Sprite) - Method in class org.deken.game.component.GSimpleContainer
 
spriteCollison(Sprite) - Method in class org.deken.game.component.GTableContainer
 
spriteCollison(Sprite) - Method in class org.deken.game.component.GTextEntry
 
spriteCollison(Sprite) - Method in class org.deken.game.component.GWindow
 
spriteCollison(Sprite) - Method in class org.deken.game.component.MultiMenu
 
spriteCollison(Sprite) - Method in class org.deken.game.sprites.BaseActor
 
spriteCollison(Sprite) - Method in class org.deken.game.sprites.Decor
 
spriteCollison(Sprite) - Method in class org.deken.game.sprites.MirrorTile
 
spriteCollison(Sprite) - Method in class org.deken.game.sprites.Sprite
Handle the collision with another sprite.
SpriteSize - Class in org.deken.game.sprites
Title: SpriteSize
SpriteSize() - Constructor for class org.deken.game.sprites.SpriteSize
SpriteSize Constructors.
SpriteSize(int, int, int) - Constructor for class org.deken.game.sprites.SpriteSize
SpriteSize
SpriteSize(int, int) - Constructor for class org.deken.game.sprites.SpriteSize
SpriteSize
start() - Method in class org.deken.game.io.AbstractServer
start
start() - Method in class org.deken.game.movement.actions.ScriptDestinationAction
 
start() - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
start() - Method in class org.deken.game.movement.actions.ScriptTimeDirectionAction
 
start() - Method in class org.deken.game.movement.actions.ScriptWaitAction
 
startAction(Actor, double) - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
startIndex - Variable in class org.deken.game.component.GScrollingLabel
 
startIndex - Variable in class org.deken.game.component.GScrollingParagraph
 
startSize - Variable in class org.deken.game.component.GScrollingLabel
 
startSize - Variable in class org.deken.game.component.GScrollingParagraph
 
state - Variable in class org.deken.game.input.Action
 
StaticAnimation - Class in org.deken.game.animation
Title: StaticAnimationStrip Description: An animation strip that is only a single frame.
StaticAnimation(Image, long) - Constructor for class org.deken.game.animation.StaticAnimation
 
StaticAnimation(Image) - Constructor for class org.deken.game.animation.StaticAnimation
Animation Strip
StaticAnimation() - Constructor for class org.deken.game.animation.StaticAnimation
Used by copy().
StaticLayout - Class in org.deken.game.component.layout
Title: StaticLayout
StaticLayout(int, int) - Constructor for class org.deken.game.component.layout.StaticLayout
 
StaticMotion - Class in org.deken.game.motion
Title: StaticMotion
StaticMotion(Animation) - Constructor for class org.deken.game.motion.StaticMotion
 
StaticMotion() - Constructor for class org.deken.game.motion.StaticMotion
Used by copy().
StaticTileMapRenderer - Class in org.deken.game.map.renderer
Title: StaticTileMapRenderer
StaticTileMapRenderer(GameMap) - Constructor for class org.deken.game.map.renderer.StaticTileMapRenderer
 
stillMotion - Variable in class org.deken.game.sprites.Actor
 
stop() - Method in interface org.deken.game.sound.audio.Audio
 
stop() - Method in class org.deken.game.sound.audio.AudioClipAudio
 
stop() - Method in class org.deken.game.sound.audio.ClipAudio
 
stop() - Method in class org.deken.game.sound.audio.MidiAudio
 
stop() - Method in class org.deken.game.sound.audio.StreamAudio
 
stop() - Method in class org.deken.game.sound.LoopedSound
 
stop() - Method in class org.deken.game.sound.midi.MidiPlayer
stop Stops the sequencer, and resets it.
stop() - Method in class org.deken.game.sound.RandomSound
 
stop() - Method in class org.deken.game.sound.SingleSound
 
stop() - Method in interface org.deken.game.sound.Sound
Stops the sound object.
stop() - Method in class org.deken.game.sound.TimeListeningSound
 
stopGame() - Method in class org.deken.game.GameCanvas
Call by the application to stop the game.
stopGame() - Method in class org.deken.game.GamePanel
Deprecated. Call by the application to stop the game.
stopGame() - Method in class org.deken.game.ManualGameCanvas
Call by the application to stop the game.
stopGame() - Method in class org.deken.game.OldStyleGameFrame
Deprecated. Call by the app to stop the game.
stopTrigger() - Method in class org.deken.game.trigger.Trigger
Stops this Trigger from check if it needs to be activated.
StreamAudio - Class in org.deken.game.sound.audio
Title: StreamAudio
StreamAudio(byte[], AudioFormat) - Constructor for class org.deken.game.sound.audio.StreamAudio
 
StreamAudio(byte[], AudioFormat, StreamAudioFilter) - Constructor for class org.deken.game.sound.audio.StreamAudio
 
StreamAudioFilter - Class in org.deken.game.sound.audio.streamAudioFilter
Title: SoundFilter
StreamAudioFilter() - Constructor for class org.deken.game.sound.audio.streamAudioFilter.StreamAudioFilter
 
StreamAudioFilter(int) - Constructor for class org.deken.game.sound.audio.streamAudioFilter.StreamAudioFilter
 
StringUtils - Class in org.deken.game.utils
Title: StringUtils
StringUtils() - Constructor for class org.deken.game.utils.StringUtils
 
subList(int, int) - Method in class org.deken.game.utils.EmptyList
 
subtract(double, double) - Method in class org.deken.game.movement.GameVector
Subtracts the specified (x, y) values to this vector
subtract(GameVector) - Method in class org.deken.game.movement.GameVector
Subtracts two vectors.
synthesizer - Variable in class org.deken.game.sound.audio.midiAudioFilter.MidiAudioFilter
 

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