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Packages that use GText | |
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org.deken.game.component | Components package holds game components, which are striped down version of java components. |
Uses of GText in org.deken.game.component |
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Fields in org.deken.game.component declared as GText | |
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protected GText |
GTextContainer.gText
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Methods in org.deken.game.component that return GText | |
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protected GText |
GText.copy()
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GText |
GTextContainer.getGText()
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Methods in org.deken.game.component with parameters of type GText | |
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void |
GButton.addGText(GText gText)
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void |
GLabel.addGText(GText gText)
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abstract void |
GTextContainer.addGText(GText gText)
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void |
GTextEntry.addGText(GText gText)
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void |
GLabel.setGameText(GText gText)
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void |
GButton.setGText(GText gText)
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Constructors in org.deken.game.component with parameters of type GText | |
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GButton(GText gText)
GButton is created with the Mouse action of button 1 pressed. |
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GButton(GText gText,
java.awt.Color fontHighlightColor)
GButton is created with the Mouse action of button 1 pressed. |
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GLabel(GText gText)
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GMenuPopout(int screenWidth,
int screenHeight,
GText controllingButton)
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GTextEntry(GText gText,
int width)
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GToggleButton(GText gText)
GToggleButton is created with the Mouse action of button 1 pressed. |
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GToggleButton(GText gText,
java.awt.Color fontHighlightColor)
GToggleButton is created with the Mouse action of button 1 pressed. |
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GWindow(int screenWidth,
int screenHeight,
GText heading)
Create a GWindow with the giving GText heading. |
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