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R

RandomAnimation - Class in org.deken.game.animation
Title: RandomAnimationStrip Description: The images in the animation strip are displayed randomly, for the duration of each frame.
RandomAnimation(Image, long) - Constructor for class org.deken.game.animation.RandomAnimation
 
RandomAnimation() - Constructor for class org.deken.game.animation.RandomAnimation
Used by copy().
RandomListAnimation - Class in org.deken.game.animation
Title: RandomListAnimation
RandomListAnimation(List<Animation>) - Constructor for class org.deken.game.animation.RandomListAnimation
 
RandomListAnimation() - Constructor for class org.deken.game.animation.RandomListAnimation
 
RandomSound - Class in org.deken.game.sound
Title: SoundRandomClips
RandomSound(Audio, String) - Constructor for class org.deken.game.sound.RandomSound
 
RandomSound(Audio, String, boolean) - Constructor for class org.deken.game.sound.RandomSound
 
RandomSound(String, List<Audio>) - Constructor for class org.deken.game.sound.RandomSound
 
RandomSound(String, List<Audio>, boolean) - Constructor for class org.deken.game.sound.RandomSound
 
read(byte[], int, int) - Method in class org.deken.game.sound.audio.FilteredAudioStream
Overrides the FilterInputStream method to apply this filter whenever bytes are read.
read(byte[], int, int) - Method in class org.deken.game.utils.LoopingByteInputStream
read
readKeyCache() - Method in interface org.deken.game.input.keyPolling
 
readKeyCache() - Method in class org.deken.game.input.KeyPollMonitor
 
receive() - Method in class org.deken.game.io.AbstractConnection
receive
rectangle - Variable in class org.deken.game.sprites.BoundingBox
 
RectangleShapeAnimation - Class in org.deken.game.animation
Title: SquareShapeAnimation
RectangleShapeAnimation(int, int, Color, boolean) - Constructor for class org.deken.game.animation.RectangleShapeAnimation
 
registerKeyMultiListener(InputListener) - Method in class org.deken.game.input.InputMonitor
registerKeyMultiListener This registers a new InputListener to the KeyMulitList
remove(GComponent) - Method in class org.deken.game.component.GContainer
 
remove(GComponent) - Method in class org.deken.game.component.GDecoratedContainer
 
remove(GComponent) - Method in class org.deken.game.component.GMenu
 
remove(GComponent) - Method in class org.deken.game.component.GMenuPopout
 
remove(GComponent) - Method in class org.deken.game.component.GSimpleContainer
 
remove(GComponent) - Method in class org.deken.game.component.GTableContainer
 
remove(GComponent) - Method in class org.deken.game.component.GWindow
 
remove(GComponent) - Method in class org.deken.game.component.MultiMenu
 
remove(InputListener) - Method in class org.deken.game.input.InputAction
Removes the InputListener passed in from this InputAction.
remove(InputMouseListener) - Method in class org.deken.game.input.InputMouseAction
Removes the InputListener passed in from this InputAction.
remove(Object) - Method in class org.deken.game.utils.EmptyList
 
remove(int) - Method in class org.deken.game.utils.EmptyList
 
removeActions() - Method in class org.deken.game.input.InputMonitor
Removes the specific Actions, and restores the Global Actions.
removeAll(Collection<?>) - Method in class org.deken.game.utils.EmptyList
 
removeAnyKeyListener(InputListener) - Method in class org.deken.game.input.Actions
Removes an InputListener from the AnyKeyAction
removeAnyKeyListener(InputListener) - Static method in class org.deken.game.input.InputMonitor
 
removeComponent(GComponent) - Method in class org.deken.game.map.GameMap
Removes the specified GComponent from the map.
removeFromMap() - Method in class org.deken.game.sprites.Sprite
This is a flag to tell the GameMap, to remove this sprite from the map.
removeKeyMultiListener(InputListener) - Method in class org.deken.game.input.InputMonitor
removeKeyMultiListener This removes an InputListener from the KeyMultiList.
removeLastCharacter() - Method in class org.deken.game.component.GTextEntry
 
removeListener(TriggerListener) - Method in class org.deken.game.trigger.Trigger
Removes a TriggerListener from this trigger, so that it will no longer be notified when this trigger is invoked.
removeMouseButtonListener(InputMouseListener, InputMonitor.Mouse) - Static method in class org.deken.game.input.InputMonitor
removeMouseButtonListener This removes an InputMouseListener from the MouseList, for the Mouse enum entered.
removeMouseListener(InputMouseListener, InputMonitor.Mouse) - Method in class org.deken.game.input.Actions
This removes an InputMouseListener from the MouseList, for the Mouse enum entered.
removeMouseMotionListener(InputMouseListener, InputMonitor.Mouse) - Static method in class org.deken.game.input.InputMonitor
removeMouseMotionListener This removes an InputMouseListener from the Mouse Motion List.
removeSingleKeyListener(InputListener, int) - Method in class org.deken.game.input.Actions
This removes an InputListener from the Single Key List, for the key code entered.
removeSingleKeyListener(InputListener, int) - Static method in class org.deken.game.input.InputMonitor
removeSingleKeyListener This removes an InputListener from the Single Key List, for the key code entered.
removeSprite(Sprite) - Method in class org.deken.game.map.FreeStyleMap
 
removeSprite(Sprite) - Method in class org.deken.game.map.GameMap
 
removeSprite(Sprite) - Method in class org.deken.game.map.TileMap
 
removeTile(GameLocation) - Method in class org.deken.game.map.FreeStyleMap
 
removeTile(GameLocation) - Method in class org.deken.game.map.GameMap
 
removeTile(GameLocation) - Method in class org.deken.game.map.TileMap
 
render() - Method in class org.deken.game.GameTimer
 
render() - Method in class org.deken.game.ManualGameTimer
 
renderBackground(Graphics2D, int, int, int, int) - Method in class org.deken.game.map.renderer.BaseMapRenderer
 
renderGameComponents(Graphics2D) - Method in class org.deken.game.map.renderer.BaseMapRenderer
 
requestKeyPolling - Variable in class org.deken.game.component.GComponent
 
requestKeyPolling() - Method in class org.deken.game.component.GComponent
 
reset() - Method in interface org.deken.game.animation.Animation
This resets the animation strip back to its default (or initial start) frame.
reset() - Method in class org.deken.game.animation.BounceAnimation
This reset the animation strip, setting it to begin a new.
reset() - Method in class org.deken.game.animation.BounceOnceAnimation
This reset the animation strip, setting it to begin a new.
reset() - Method in class org.deken.game.animation.DissolveAnimation
This method does nothing, since there is only a single image, there is nothing to reset.
reset() - Method in class org.deken.game.animation.EllipseShapeAnimation
This animation has nothing to reset.
reset() - Method in class org.deken.game.animation.LayeredAnimation
 
reset() - Method in class org.deken.game.animation.LoopedAnimation
This reset the animation strip, setting it to begin a new.
reset() - Method in class org.deken.game.animation.NoAnimation
 
reset() - Method in class org.deken.game.animation.OnceAnimation
This reset the animation strip, setting it to begin a new.
reset() - Method in class org.deken.game.animation.RandomAnimation
This reset the animation strip, setting it to begin a new.
reset() - Method in class org.deken.game.animation.RandomListAnimation
 
reset() - Method in class org.deken.game.animation.RectangleShapeAnimation
This animation has nothing to reset.
reset() - Method in class org.deken.game.animation.StaticAnimation
This method does nothing, since there is only a single image, there is nothing to reset.
reset() - Method in class org.deken.game.animation.TileAnimation
 
reset() - Method in class org.deken.game.input.InputAction
Resets this InputAction to an un-active state.
reset() - Method in class org.deken.game.input.InputMouseAction
Resets this InputAction to an un-active state.
reset() - Method in class org.deken.game.map.Section
 
reset() - Method in class org.deken.game.map.TileSection
 
reset() - Method in class org.deken.game.motion.CardinalMotion
This resets all the Animation, setting them to begin a new.
reset() - Method in class org.deken.game.motion.FourWayMotion
This reset all the Animations, setting them to begin a new.
reset() - Method in interface org.deken.game.motion.Motion
This resets the animation strip back to its default (or initial start) frame, based on the direction the game piece is going.
reset() - Method in class org.deken.game.motion.SingleMotion
This reset the Animation, setting it to begin a new.
reset() - Method in class org.deken.game.motion.StaticMotion
Resets the animation, setting it to begin a new.
reset() - Method in class org.deken.game.motion.TwoWayMotion
 
reset() - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
reset() - Method in class org.deken.game.movement.PathFindingToTile4Movement
 
reset() - Method in class org.deken.game.movement.ScriptMovement
Resets the script to start over.
reset() - Method in class org.deken.game.movement.ToTile4Movement
 
reset() - Method in class org.deken.game.sound.audio.streamAudioFilter.EchoStreamFilter
reset
reset() - Method in class org.deken.game.sound.audio.streamAudioFilter.StreamAudioFilter
Resets this SoundFilter.
reset() - Method in class org.deken.game.sound.TimeListeningSound
 
reset() - Method in class org.deken.game.trigger.LocationTrigger
 
reset() - Method in class org.deken.game.trigger.Trigger
Resets this Trigger so that it can be invoked again.
resetAllInputActions() - Method in class org.deken.game.input.Actions
Resets all the InputActions.
resetAllInputActions() - Method in class org.deken.game.input.InputMonitor
resetAllInputActions Resets all Input actions as if they have not been activated.
resetGameTime() - Method in class org.deken.game.GameTimer
 
resetLocation(int, int) - Method in class org.deken.game.movement.PathFindingToTile4Movement
 
resetLocation(int, int, int, int) - Method in class org.deken.game.movement.PathFindingToTile4Movement
 
resetLocation(int, int) - Method in class org.deken.game.movement.WanderToTile4Movement
 
resetLocation(int, int, int, int) - Method in class org.deken.game.movement.WanderToTile4Movement
 
resetSub() - Method in class org.deken.game.movement.actions.ScriptDestinationAction
 
resetSub() - Method in class org.deken.game.movement.actions.ScriptMovementAction
 
resetSub() - Method in class org.deken.game.movement.actions.ScriptTimeDirectionAction
 
resetSub() - Method in class org.deken.game.movement.actions.ScriptWaitAction
 
restoreScreen() - Method in class org.deken.game.graphics.DisplayManager
restoreScreen
resume() - Method in interface org.deken.game.sound.audio.Audio
 
resume() - Method in class org.deken.game.sound.audio.AudioClipAudio
 
resume() - Method in class org.deken.game.sound.audio.ClipAudio
 
resume() - Method in class org.deken.game.sound.audio.MidiAudio
 
resume() - Method in class org.deken.game.sound.audio.StreamAudio
 
resume() - Method in class org.deken.game.sound.LoopedSound
 
resume() - Method in class org.deken.game.sound.RandomSound
 
resume() - Method in class org.deken.game.sound.SingleSound
 
resume() - Method in interface org.deken.game.sound.Sound
Resumes the sound object from where it was paused.
resume() - Method in class org.deken.game.sound.TimeListeningSound
 
resumeGame() - Method in class org.deken.game.GameCanvas
resumes the game.
resumeGame() - Method in class org.deken.game.GamePanel
Deprecated. resumes the game.
resumeGame() - Method in class org.deken.game.ManualGameCanvas
resumes the game.
resumeGame() - Method in class org.deken.game.OldStyleGameFrame
Deprecated. resumes the game.
retainAll(Collection<?>) - Method in class org.deken.game.utils.EmptyList
 
reverseDirection() - Method in class org.deken.game.movement.GameVector
Changes the direction 180 degrees.
right - Variable in class org.deken.game.sprites.BoundingBox
 
RotateImage - Class in org.deken.game.animation.imageFx
Title: RotateImage
RotateImage(int) - Constructor for class org.deken.game.animation.imageFx.RotateImage
 
roundOff(double) - Static method in class org.deken.game.movement.GameVector
Round the double to "roundTo" decimal places.
run() - Method in class org.deken.game.GameCanvas
Game loop to update, render and sleep.
run() - Method in class org.deken.game.GamePanel
Deprecated. Game loop to update, render and sleep.
run() - Method in class org.deken.game.GameTimer
 
run() - Method in class org.deken.game.io.AbstractServer
run
run() - Method in class org.deken.game.ManualGameCanvas
Game loop to update, render and sleep.
run() - Method in class org.deken.game.ManualGameTimer
 
run() - Method in class org.deken.game.OldStyleGameFrame
Deprecated. Game loop to update, render and sleep.
running - Variable in class org.deken.game.GameTimer
 
running - Variable in class org.deken.game.movement.ToCorner4Movement
 
running - Variable in class org.deken.game.movement.ToTile4Movement
 
runTask(Runnable) - Method in class org.deken.game.utils.ThreadPool
Requests a new task to run.

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