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java.lang.Objectjava.awt.Component
java.awt.Canvas
org.deken.game.BaseGameCanvas
org.deken.game.ManualGameCanvas
public class ManualGameCanvas
Title: ManualGameCanvas
Description:
Copyright: Copyright (c) Nov 5, 2014
Nested Class Summary |
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Nested classes/interfaces inherited from class java.awt.Canvas |
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java.awt.Canvas.AccessibleAWTCanvas |
Nested classes/interfaces inherited from class java.awt.Component |
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java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy |
Field Summary |
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Fields inherited from class org.deken.game.BaseGameCanvas |
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currentState, gameMap |
Fields inherited from class java.awt.Component |
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BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT |
Fields inherited from interface java.awt.image.ImageObserver |
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ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH |
Constructor Summary | |
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ManualGameCanvas(GameMap gameMap,
int stepKey,
int tenStepKey)
GameCanvas |
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ManualGameCanvas(GameMap gameMap,
int width,
int height,
int stepKey,
int tenStepKey)
GameCanvas |
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ManualGameCanvas(int width,
int height,
int stepKey,
int tenStepKey)
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Method Summary | |
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void |
addNotify()
Wait for the JPanel to be added to the JFrame/JApplet before starting. |
GameTimer |
getGameTimer()
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void |
pauseGame()
pause the game. |
void |
resumeGame()
resumes the game. |
void |
run()
Game loop to update, render and sleep. |
void |
setGameMap(GameMap gameMap)
Sets the GameMap into this GameCanvas. |
void |
setUpdateOnKey(boolean updateOnKey)
Updates a game tick when a key is hit. |
void |
stopGame()
Call by the application to stop the game. |
Methods inherited from class org.deken.game.BaseGameCanvas |
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getGameState, setGameState |
Methods inherited from class java.awt.Canvas |
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createBufferStrategy, createBufferStrategy, getAccessibleContext, getBufferStrategy, paint, update |
Methods inherited from class java.awt.Component |
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action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, bounds, checkImage, checkImage, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, deliverEvent, disable, disableEvents, dispatchEvent, doLayout, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getAlignmentX, getAlignmentY, getBackground, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentAt, getComponentAt, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeys, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphics, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getListeners, getLocale, getLocation, getLocation, getLocationOnScreen, getMaximumSize, getMinimumSize, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPeer, getPreferredSize, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getToolkit, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, hide, imageUpdate, inside, invalidate, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusCycleRoot, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isOpaque, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, layout, list, list, list, list, list, locate, location, lostFocus, minimumSize, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, paramString, postEvent, preferredSize, prepareImage, prepareImage, print, printAll, processComponentEvent, processEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removeNotify, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, reshape, resize, resize, setBackground, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeys, setFocusTraversalKeysEnabled, setFont, setForeground, setIgnoreRepaint, setLocale, setLocation, setLocation, setMaximumSize, setMinimumSize, setName, setPreferredSize, setSize, setSize, setVisible, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle, validate |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public ManualGameCanvas(int width, int height, int stepKey, int tenStepKey)
public ManualGameCanvas(GameMap gameMap, int stepKey, int tenStepKey)
gameMap
- GameMapstepKey
- tenStepKey
- public ManualGameCanvas(GameMap gameMap, int width, int height, int stepKey, int tenStepKey)
gameMap
- GameMapwidth
- height
- stepKey
- tenStepKey
- Method Detail |
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public void addNotify()
addNotify
in class java.awt.Canvas
public void stopGame()
public void run()
run
in interface java.lang.Runnable
public void pauseGame()
public void resumeGame()
public GameTimer getGameTimer()
getGameTimer
in class BaseGameCanvas
public void setGameMap(GameMap gameMap)
setGameMap
in class BaseGameCanvas
gameMap
- public void setUpdateOnKey(boolean updateOnKey)
updateOnKey
-
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