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Packages that use InputAction | |
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org.deken.game | The Old Style Game framework. |
org.deken.game.component | Components package holds game components, which are striped down version of java components. |
org.deken.game.input | The Input package holds all the classes and interface for handling input events. |
org.deken.game.map.renderer | |
org.deken.game.movement | The Movement package contains classes that allow a game piece to move. |
org.deken.game.movement.actions |
Uses of InputAction in org.deken.game |
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Methods in org.deken.game with parameters of type InputAction | |
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void |
GameFrame.addInputAction(InputAction inputAction)
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void |
ManualGameTimer.addInputAction(InputAction inputAction)
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void |
GameFrame.notifyListener(InputAction inputAction)
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void |
ManualGameTimer.notifyListener(InputAction inputAction)
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Uses of InputAction in org.deken.game.component |
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Methods in org.deken.game.component with parameters of type InputAction | |
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void |
GButton.addInputAction(InputAction inputAction)
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void |
GMenu.addInputAction(InputAction inputAction)
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void |
GButton.addKeyAction(InputAction keyAction)
Add a key input action, that will trigger this button. |
void |
GButton.notifyListener(InputAction inputAction)
Receive Key actions. |
void |
GMenu.notifyListener(InputAction inputAction)
Listen for the up and down arrow keys, to move the selection. |
Uses of InputAction in org.deken.game.input |
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Methods in org.deken.game.input that return InputAction | |
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InputAction |
Actions.getAnyKeyActions()
Deprecated. Not Used |
static InputAction |
InputMonitor.getInputActionForKey(int keyCode,
java.lang.String name)
getInputActionForKey Creates an InputAction with the given name and default key behavior, and maps it to the given key code. |
protected InputAction |
Actions.getKeySingleAction(int keyCode)
Gets the InputAction that is linked to this single key event. |
Methods in org.deken.game.input with parameters of type InputAction | |
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void |
InputListener.addInputAction(InputAction inputAction)
add an InputAction for monitoring. |
void |
Actions.clearAction(InputAction inputAction)
Deprecated. Not Used |
void |
InputMonitor.clearMap(InputAction inputAction)
Deprecated. Not used |
void |
InputListener.notifyListener(InputAction inputAction)
This method is called when any event occurs. |
Constructors in org.deken.game.input with parameters of type InputAction | |
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Actions(InputAction[] keySingleActions,
InputAction anyKeyActions,
InputMouseAction[] mouseActions)
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Actions(InputAction[] keySingleActions,
InputAction anyKeyActions,
InputMouseAction[] mouseActions)
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Uses of InputAction in org.deken.game.map.renderer |
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Methods in org.deken.game.map.renderer with parameters of type InputAction | |
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void |
MouseScrollTileMapRenderer.addInputAction(InputAction inputAction)
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void |
MouseScrollTileMapRenderer.notifyListener(InputAction inputAction)
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Uses of InputAction in org.deken.game.movement |
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Methods in org.deken.game.movement that return InputAction | |
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InputAction[] |
TimeMovement.getInputActions()
This method returns null, since there are no InputAction associated with this. |
Methods in org.deken.game.movement with parameters of type InputAction | |
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void |
FourKeyMovement.addInputAction(InputAction inputAction)
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void |
FourKeyToTile4Movement.addInputAction(InputAction inputAction)
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void |
TwoKeyMovement.addInputAction(InputAction inputAction)
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void |
TimeMovement.addInputAction(InputAction inputAction,
int action)
Since this class has no InputActions, this method does nothing. |
void |
FourKeyMovement.notifyListener(InputAction inputAction)
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void |
FourKeyToTile4Movement.notifyListener(InputAction inputAction)
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void |
TwoKeyMovement.notifyListener(InputAction inputAction)
This identifies which key was pressed or released. |
Uses of InputAction in org.deken.game.movement.actions |
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Methods in org.deken.game.movement.actions that return InputAction | |
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InputAction |
KeyDirectionAction.getInputAction()
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Methods in org.deken.game.movement.actions with parameters of type InputAction | |
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void |
KeyDirectionAction.setInputAction(InputAction inputAction)
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