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Packages that use MapElement | |
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org.deken.game.map | The Map package contains various maps for storing the locations of game pieces. |
org.deken.game.pathfinding |
Uses of MapElement in org.deken.game.map |
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Subclasses of MapElement in org.deken.game.map | |
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class |
SectionElement
Title: SectionElement |
Fields in org.deken.game.map declared as MapElement | |
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protected MapElement[][][] |
TileMap.tiles
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Methods in org.deken.game.map that return MapElement | |
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MapElement[][][] |
TileMap.getMapElements()
MapElement array, is stored as [Layer][X][Y]. |
MapElement |
FreeStyleMap.getTile(int x,
int y,
int z)
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abstract MapElement |
GameMap.getTile(int x,
int y,
int z)
Returns the MapElement at the map grid location. |
MapElement |
TileMap.getTile(int x,
int y,
int z)
Gets the Decor at the tile location specified. |
Uses of MapElement in org.deken.game.pathfinding |
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Constructors in org.deken.game.pathfinding with parameters of type MapElement | |
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FindPathsFourWay(MapElement[][][] tiles,
MapSize mapSize,
PathFinding pathFinding)
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FindPathsFourWay(MapElement[][][] tiles,
MapSize mapSize,
PathFinding pathFinding,
FindPathsFourWay.TARGETING targeting)
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FindPathsFourWay(MapElement[][][] tiles,
PathFinding pathFinding,
FindPathsFourWay.TARGETING targeting,
int startX,
int startY,
int endX,
int endY)
Creates a FindPathsFourWay, that will uses the tiles as the
map starting at location startX, startY to
endX, endY to build a Node map. |
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FindPathsFourWay(MapElement[][][] tiles,
PathFinding pathFinding,
int startX,
int startY,
int endX,
int endY)
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