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RandomAnimation
- Class in
org.deken.game.animation
Title: RandomAnimationStrip Description: The images in the animation strip are displayed randomly, for the duration of each frame.
RandomAnimation(Image, long)
- Constructor for class org.deken.game.animation.
RandomAnimation
RandomAnimation()
- Constructor for class org.deken.game.animation.
RandomAnimation
Used by copy().
RandomListAnimation
- Class in
org.deken.game.animation
Title: RandomListAnimation
RandomListAnimation(List<Animation>)
- Constructor for class org.deken.game.animation.
RandomListAnimation
RandomListAnimation()
- Constructor for class org.deken.game.animation.
RandomListAnimation
RandomSound
- Class in
org.deken.game.sound
Title: SoundRandomClips
RandomSound(Audio, String)
- Constructor for class org.deken.game.sound.
RandomSound
RandomSound(Audio, String, boolean)
- Constructor for class org.deken.game.sound.
RandomSound
RandomSound(String, List<Audio>)
- Constructor for class org.deken.game.sound.
RandomSound
RandomSound(String, List<Audio>, boolean)
- Constructor for class org.deken.game.sound.
RandomSound
read(byte[], int, int)
- Method in class org.deken.game.sound.audio.
FilteredAudioStream
Overrides the FilterInputStream method to apply this filter whenever bytes are read.
read(byte[], int, int)
- Method in class org.deken.game.utils.
LoopingByteInputStream
read
readKeyCache()
- Method in interface org.deken.game.input.
keyPolling
readKeyCache()
- Method in class org.deken.game.input.
KeyPollMonitor
receive()
- Method in class org.deken.game.io.
AbstractConnection
receive
rectangle
- Variable in class org.deken.game.sprites.
BoundingBox
RectangleShapeAnimation
- Class in
org.deken.game.animation
Title: SquareShapeAnimation
RectangleShapeAnimation(int, int, Color, boolean)
- Constructor for class org.deken.game.animation.
RectangleShapeAnimation
registerKeyMultiListener(InputListener)
- Method in class org.deken.game.input.
InputMonitor
registerKeyMultiListener This registers a new InputListener to the KeyMulitList
remove(GComponent)
- Method in class org.deken.game.component.
GContainer
remove(GComponent)
- Method in class org.deken.game.component.
GDecoratedContainer
remove(GComponent)
- Method in class org.deken.game.component.
GMenu
remove(GComponent)
- Method in class org.deken.game.component.
GMenuPopout
remove(GComponent)
- Method in class org.deken.game.component.
GSimpleContainer
remove(GComponent)
- Method in class org.deken.game.component.
GTableContainer
remove(GComponent)
- Method in class org.deken.game.component.
GWindow
remove(GComponent)
- Method in class org.deken.game.component.
MultiMenu
remove(InputListener)
- Method in class org.deken.game.input.
InputAction
Removes the InputListener passed in from this InputAction.
remove(InputMouseListener)
- Method in class org.deken.game.input.
InputMouseAction
Removes the InputListener passed in from this InputAction.
remove(Object)
- Method in class org.deken.game.utils.
EmptyList
remove(int)
- Method in class org.deken.game.utils.
EmptyList
removeActions()
- Method in class org.deken.game.input.
InputMonitor
Removes the specific Actions, and restores the Global Actions.
removeAll(Collection<?>)
- Method in class org.deken.game.utils.
EmptyList
removeAnyKeyListener(InputListener)
- Method in class org.deken.game.input.
Actions
Removes an InputListener from the AnyKeyAction
removeAnyKeyListener(InputListener)
- Static method in class org.deken.game.input.
InputMonitor
removeComponent(GComponent)
- Method in class org.deken.game.map.
GameMap
Removes the specified GComponent from the map.
removeFromMap()
- Method in class org.deken.game.sprites.
Sprite
This is a flag to tell the GameMap, to remove this sprite from the map.
removeKeyMultiListener(InputListener)
- Method in class org.deken.game.input.
InputMonitor
removeKeyMultiListener This removes an InputListener from the KeyMultiList.
removeLastCharacter()
- Method in class org.deken.game.component.
GTextEntry
removeListener(TriggerListener)
- Method in class org.deken.game.trigger.
Trigger
Removes a TriggerListener from this trigger, so that it will no longer be notified when this trigger is invoked.
removeMouseButtonListener(InputMouseListener, InputMonitor.Mouse)
- Static method in class org.deken.game.input.
InputMonitor
removeMouseButtonListener This removes an InputMouseListener from the MouseList, for the Mouse enum entered.
removeMouseListener(InputMouseListener, InputMonitor.Mouse)
- Method in class org.deken.game.input.
Actions
This removes an InputMouseListener from the MouseList, for the Mouse enum entered.
removeMouseMotionListener(InputMouseListener, InputMonitor.Mouse)
- Static method in class org.deken.game.input.
InputMonitor
removeMouseMotionListener This removes an InputMouseListener from the Mouse Motion List.
removeSingleKeyListener(InputListener, int)
- Method in class org.deken.game.input.
Actions
This removes an InputListener from the Single Key List, for the key code entered.
removeSingleKeyListener(InputListener, int)
- Static method in class org.deken.game.input.
InputMonitor
removeSingleKeyListener This removes an InputListener from the Single Key List, for the key code entered.
removeSprite(Sprite)
- Method in class org.deken.game.map.
FreeStyleMap
removeSprite(Sprite)
- Method in class org.deken.game.map.
GameMap
removeSprite(Sprite)
- Method in class org.deken.game.map.
TileMap
removeTile(GameLocation)
- Method in class org.deken.game.map.
FreeStyleMap
removeTile(GameLocation)
- Method in class org.deken.game.map.
GameMap
removeTile(GameLocation)
- Method in class org.deken.game.map.
TileMap
render()
- Method in class org.deken.game.
GameTimer
render()
- Method in class org.deken.game.
ManualGameTimer
renderBackground(Graphics2D, int, int, int, int)
- Method in class org.deken.game.map.renderer.
BaseMapRenderer
renderGameComponents(Graphics2D)
- Method in class org.deken.game.map.renderer.
BaseMapRenderer
requestKeyPolling
- Variable in class org.deken.game.component.
GComponent
requestKeyPolling()
- Method in class org.deken.game.component.
GComponent
reset()
- Method in interface org.deken.game.animation.
Animation
This resets the animation strip back to its default (or initial start) frame.
reset()
- Method in class org.deken.game.animation.
BounceAnimation
This reset the animation strip, setting it to begin a new.
reset()
- Method in class org.deken.game.animation.
BounceOnceAnimation
This reset the animation strip, setting it to begin a new.
reset()
- Method in class org.deken.game.animation.
DissolveAnimation
This method does nothing, since there is only a single image, there is nothing to reset.
reset()
- Method in class org.deken.game.animation.
EllipseShapeAnimation
This animation has nothing to reset.
reset()
- Method in class org.deken.game.animation.
LayeredAnimation
reset()
- Method in class org.deken.game.animation.
LoopedAnimation
This reset the animation strip, setting it to begin a new.
reset()
- Method in class org.deken.game.animation.
NoAnimation
reset()
- Method in class org.deken.game.animation.
OnceAnimation
This reset the animation strip, setting it to begin a new.
reset()
- Method in class org.deken.game.animation.
RandomAnimation
This reset the animation strip, setting it to begin a new.
reset()
- Method in class org.deken.game.animation.
RandomListAnimation
reset()
- Method in class org.deken.game.animation.
RectangleShapeAnimation
This animation has nothing to reset.
reset()
- Method in class org.deken.game.animation.
StaticAnimation
This method does nothing, since there is only a single image, there is nothing to reset.
reset()
- Method in class org.deken.game.animation.
TileAnimation
reset()
- Method in class org.deken.game.input.
InputAction
Resets this InputAction to an un-active state.
reset()
- Method in class org.deken.game.input.
InputMouseAction
Resets this InputAction to an un-active state.
reset()
- Method in class org.deken.game.map.
Section
reset()
- Method in class org.deken.game.map.
TileSection
reset()
- Method in class org.deken.game.motion.
CardinalMotion
This resets all the
Animation
, setting them to begin a new.
reset()
- Method in class org.deken.game.motion.
FourWayMotion
This reset all the Animations, setting them to begin a new.
reset()
- Method in interface org.deken.game.motion.
Motion
This resets the animation strip back to its default (or initial start) frame, based on the direction the game piece is going.
reset()
- Method in class org.deken.game.motion.
SingleMotion
This reset the Animation, setting it to begin a new.
reset()
- Method in class org.deken.game.motion.
StaticMotion
Resets the animation, setting it to begin a new.
reset()
- Method in class org.deken.game.motion.
TwoWayMotion
reset()
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
reset()
- Method in class org.deken.game.movement.
PathFindingToTile4Movement
reset()
- Method in class org.deken.game.movement.
ScriptMovement
Resets the script to start over.
reset()
- Method in class org.deken.game.movement.
ToTile4Movement
reset()
- Method in class org.deken.game.sound.audio.streamAudioFilter.
EchoStreamFilter
reset
reset()
- Method in class org.deken.game.sound.audio.streamAudioFilter.
StreamAudioFilter
Resets this SoundFilter.
reset()
- Method in class org.deken.game.sound.
TimeListeningSound
reset()
- Method in class org.deken.game.trigger.
LocationTrigger
reset()
- Method in class org.deken.game.trigger.
Trigger
Resets this Trigger so that it can be invoked again.
resetAllInputActions()
- Method in class org.deken.game.input.
Actions
Resets all the InputActions.
resetAllInputActions()
- Method in class org.deken.game.input.
InputMonitor
resetAllInputActions Resets all Input actions as if they have not been activated.
resetGameTime()
- Method in class org.deken.game.
GameTimer
resetLocation(int, int)
- Method in class org.deken.game.movement.
PathFindingToTile4Movement
resetLocation(int, int, int, int)
- Method in class org.deken.game.movement.
PathFindingToTile4Movement
resetLocation(int, int)
- Method in class org.deken.game.movement.
WanderToTile4Movement
resetLocation(int, int, int, int)
- Method in class org.deken.game.movement.
WanderToTile4Movement
resetSub()
- Method in class org.deken.game.movement.actions.
ScriptDestinationAction
resetSub()
- Method in class org.deken.game.movement.actions.
ScriptMovementAction
resetSub()
- Method in class org.deken.game.movement.actions.
ScriptTimeDirectionAction
resetSub()
- Method in class org.deken.game.movement.actions.
ScriptWaitAction
restoreScreen()
- Method in class org.deken.game.graphics.
DisplayManager
restoreScreen
resume()
- Method in interface org.deken.game.sound.audio.
Audio
resume()
- Method in class org.deken.game.sound.audio.
AudioClipAudio
resume()
- Method in class org.deken.game.sound.audio.
ClipAudio
resume()
- Method in class org.deken.game.sound.audio.
MidiAudio
resume()
- Method in class org.deken.game.sound.audio.
StreamAudio
resume()
- Method in class org.deken.game.sound.
LoopedSound
resume()
- Method in class org.deken.game.sound.
RandomSound
resume()
- Method in class org.deken.game.sound.
SingleSound
resume()
- Method in interface org.deken.game.sound.
Sound
Resumes the sound object from where it was paused.
resume()
- Method in class org.deken.game.sound.
TimeListeningSound
resumeGame()
- Method in class org.deken.game.
GameCanvas
resumes the game.
resumeGame()
- Method in class org.deken.game.
GamePanel
Deprecated.
resumes the game.
resumeGame()
- Method in class org.deken.game.
ManualGameCanvas
resumes the game.
resumeGame()
- Method in class org.deken.game.
OldStyleGameFrame
Deprecated.
resumes the game.
retainAll(Collection<?>)
- Method in class org.deken.game.utils.
EmptyList
reverseDirection()
- Method in class org.deken.game.movement.
GameVector
Changes the direction 180 degrees.
right
- Variable in class org.deken.game.sprites.
BoundingBox
RotateImage
- Class in
org.deken.game.animation.imageFx
Title: RotateImage
RotateImage(int)
- Constructor for class org.deken.game.animation.imageFx.
RotateImage
roundOff(double)
- Static method in class org.deken.game.movement.
GameVector
Round the double to "roundTo" decimal places.
run()
- Method in class org.deken.game.
GameCanvas
Game loop to update, render and sleep.
run()
- Method in class org.deken.game.
GamePanel
Deprecated.
Game loop to update, render and sleep.
run()
- Method in class org.deken.game.
GameTimer
run()
- Method in class org.deken.game.io.
AbstractServer
run
run()
- Method in class org.deken.game.
ManualGameCanvas
Game loop to update, render and sleep.
run()
- Method in class org.deken.game.
ManualGameTimer
run()
- Method in class org.deken.game.
OldStyleGameFrame
Deprecated.
Game loop to update, render and sleep.
running
- Variable in class org.deken.game.
GameTimer
running
- Variable in class org.deken.game.movement.
ToCorner4Movement
running
- Variable in class org.deken.game.movement.
ToTile4Movement
runTask(Runnable)
- Method in class org.deken.game.utils.
ThreadPool
Requests a new task to run.
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