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java.lang.Objectorg.deken.game.sound.BaseSound
org.deken.game.sound.SingleSound
public class SingleSound
Title: SingleSound
Description: TODO
Copyright: Copyright (c) Nov 19, 2011
Nested Class Summary |
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Nested classes/interfaces inherited from class org.deken.game.sound.BaseSound |
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BaseSound.SEQUENCE |
Field Summary |
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Fields inherited from class org.deken.game.sound.BaseSound |
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audio, listeners, name, playing |
Constructor Summary | |
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SingleSound(Audio audio,
java.lang.String name)
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Method Summary | |
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void |
audioStop()
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SingleSound |
copy()
Copies the sound. |
void |
pause()
Pauses the sound object at it's current location. |
void |
play()
Plays the sound object, with an option to loop the sound. |
void |
resume()
Resumes the sound object from where it was paused. |
void |
stop()
Stops the sound object. |
Methods inherited from class org.deken.game.sound.BaseSound |
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addAudio, addSoundListener, copyParent, getName, isPlaying, notifyListeners, update |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public SingleSound(Audio audio, java.lang.String name)
Method Detail |
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public void play()
Sound
public void stop()
Sound
public void pause()
Sound
public void resume()
Sound
public void audioStop()
public SingleSound copy()
Sound
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