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Packages that use InputListener | |
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org.deken.game | The Old Style Game framework. |
org.deken.game.component | Components package holds game components, which are striped down version of java components. |
org.deken.game.input | The Input package holds all the classes and interface for handling input events. |
org.deken.game.map.renderer | |
org.deken.game.movement | The Movement package contains classes that allow a game piece to move. |
Uses of InputListener in org.deken.game |
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Classes in org.deken.game that implement InputListener | |
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class |
GameFrame
Title: GameFrame |
class |
ManualGameTimer
Title: ManualGameTimer |
Uses of InputListener in org.deken.game.component |
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Classes in org.deken.game.component that implement InputListener | |
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class |
GButton
Title: GButton |
class |
GMenu
Title: GMenu |
class |
GToggleButton
Title: GToggleButton |
class |
GWindow.CloseButton
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Uses of InputListener in org.deken.game.input |
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Methods in org.deken.game.input that return types with arguments of type InputListener | |
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java.util.Collection<InputListener> |
InputAction.getInputListeners()
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Methods in org.deken.game.input with parameters of type InputListener | |
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boolean |
InputAction.add(InputListener listener)
Adds an InputListener to this InputAction, that wants to be notified if this input occurs. |
boolean |
Actions.addAnyKeyListener(InputListener listener)
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static boolean |
InputMonitor.addAnyKeyListener(InputListener listener)
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boolean |
Actions.addSingleKeyListener(InputListener listener,
int keyCode)
Takes an InputListener and adds it to a single key action, to be notified when the key is pressed. |
static boolean |
InputMonitor.addSingleKeyListener(InputListener listener,
int keyCode)
addKeyListener Takes an InputListener and adds it to a single key action, to be notified when the key is pressed. |
boolean |
InputAction.contains(InputListener listener)
Return true if this InputAction contains the InputListener, otherwise it returns false. |
void |
InputMonitor.registerKeyMultiListener(InputListener inputListener)
registerKeyMultiListener This registers a new InputListener to the KeyMulitList |
boolean |
InputAction.remove(InputListener listener)
Removes the InputListener passed in from this InputAction. |
boolean |
Actions.removeAnyKeyListener(InputListener listener)
Removes an InputListener from the AnyKeyAction |
static boolean |
InputMonitor.removeAnyKeyListener(InputListener listener)
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void |
InputMonitor.removeKeyMultiListener(InputListener inputListener)
removeKeyMultiListener This removes an InputListener from the KeyMultiList. |
boolean |
Actions.removeSingleKeyListener(InputListener listener,
int keyCode)
This removes an InputListener from the Single Key List, for the key code entered. |
static boolean |
InputMonitor.removeSingleKeyListener(InputListener listener,
int keyCode)
removeSingleKeyListener This removes an InputListener from the Single Key List, for the key code entered. |
void |
Actions.unwireInputListener(int keyID,
InputListener inputListener)
Wires in a key Listener into this action. |
void |
Actions.wireInputListener(int keyID,
InputListener inputListener)
Wires in a key Listener into this action. |
Uses of InputListener in org.deken.game.map.renderer |
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Classes in org.deken.game.map.renderer that implement InputListener | |
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class |
MouseScrollTileMapRenderer
Title: MouseScrollTileMapRenderer |
Uses of InputListener in org.deken.game.movement |
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Subinterfaces of InputListener in org.deken.game.movement | |
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interface |
KeyMovement
Title: KeyMovement |
Classes in org.deken.game.movement that implement InputListener | |
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class |
FourKeyMovement
Title: Key Movement |
class |
FourKeyToTile4Movement
Title: FourKeyToTileMovement |
class |
TwoKeyMovement
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