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Packages that use MapSize | |
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org.deken.game.background | |
org.deken.game.collision | |
org.deken.game.map | The Map package contains various maps for storing the locations of game pieces. |
org.deken.game.map.renderer | |
org.deken.game.movement | The Movement package contains classes that allow a game piece to move. |
org.deken.game.pathfinding | |
org.deken.game.trigger |
Uses of MapSize in org.deken.game.background |
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Methods in org.deken.game.background with parameters of type MapSize | |
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void |
Background.setMapSize(MapSize mapSize)
Set the map size, so the back ground can be adjusted accordingly. |
void |
FixedBackground.setMapSize(MapSize mapSize)
setMapSize |
void |
LayeredBackground.setMapSize(MapSize mapSize)
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void |
PanLengthBackground.setMapSize(MapSize mapSize)
Also sets the dividend for calculating the scroll position. |
void |
PanSpeedBackground.setMapSize(MapSize mapSize)
Also sets the dividend for calculating the scroll position. |
void |
ParallaxBackground.setMapSize(MapSize mapSize)
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void |
ParallaxWrapBackground.setMapSize(MapSize mapSize)
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void |
ScrollBackground.setMapSize(MapSize mapSize)
setMapSize |
Uses of MapSize in org.deken.game.collision |
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Methods in org.deken.game.collision that return MapSize | |
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MapSize |
Collision.getMapSize()
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Constructors in org.deken.game.collision with parameters of type MapSize | |
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Collision(MapSize mapSize)
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Uses of MapSize in org.deken.game.map |
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Fields in org.deken.game.map declared as MapSize | |
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protected MapSize |
GameMap.mapSize
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protected MapSize |
Section.mapSize
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Methods in org.deken.game.map that return MapSize | |
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MapSize |
GameMap.getMapSize()
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MapSize |
Section.getMapSize()
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Methods in org.deken.game.map with parameters of type MapSize | |
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void |
GameMap.setMapSize(MapSize mapSize)
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void |
Section.setMapSize(MapSize mapSize)
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Constructors in org.deken.game.map with parameters of type MapSize | |
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FreeStyleMap(MapSize mapSize)
Creates a FreeStyleMap based on the MapSize. |
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TileMap(MapSize mapSize)
Creates a new Game2DMap with the specified width, height and layers (in number of tiles) of the map. |
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TileSection(MapSize mapSize)
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Uses of MapSize in org.deken.game.map.renderer |
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Fields in org.deken.game.map.renderer declared as MapSize | |
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protected MapSize |
BaseMapRenderer.mapSize
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Uses of MapSize in org.deken.game.movement |
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Fields in org.deken.game.movement declared as MapSize | |
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protected MapSize |
ToCorner4Movement.mapSize
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protected MapSize |
ToTile4Movement.mapSize
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Constructors in org.deken.game.movement with parameters of type MapSize | |
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FourKeyToTile4Movement(int upKeyID,
int downKeyID,
int rightKeyID,
int leftKeyID,
MapSize mapSize,
Actor parent)
Creates a FourKeyMovement with the key IDs for the four cardinal directions, using the MapSize to determine if at tile, and Actor for current location. |
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PathFindingToTile4Movement(Actor actor,
MapSize mapSize,
FindPathsFourWay findPaths,
Sprite target)
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PathFindingToTile4Movement(Actor actor,
MapSize mapSize,
FindPathsFourWay findPaths,
Sprite target,
PathFindingToTile4Movement.FINDING_DIRECTION pathFinding)
The Targeting is used to determine the course of action. |
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ToCorner4Movement(MapSize mapSize,
Actor parent)
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ToTile4Movement(MapSize mapSize,
Actor parent)
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WanderToTile4Movement(MapSize mapSize,
Actor parent,
FindPathsFourWay findPaths)
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WanderToTile4Movement(MapSize mapSize,
Actor parent,
FindPathsFourWay findPaths,
WanderToTile4Movement.FINDING_DIRECTION pathFinding)
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Uses of MapSize in org.deken.game.pathfinding |
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Constructors in org.deken.game.pathfinding with parameters of type MapSize | |
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FindPathsFourWay(MapElement[][][] tiles,
MapSize mapSize,
PathFinding pathFinding)
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FindPathsFourWay(MapElement[][][] tiles,
MapSize mapSize,
PathFinding pathFinding,
FindPathsFourWay.TARGETING targeting)
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Uses of MapSize in org.deken.game.trigger |
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Constructors in org.deken.game.trigger with parameters of type MapSize | |
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LocationTrigger(Actor watch,
int[] tileXY,
MapSize mapSize)
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LocationTrigger(Actor watch,
int tileX,
int tileY,
MapSize mapSize)
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LocationTrigger(Actor watch,
MapSize mapSize)
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