Uses of Class
org.deken.game.sprites.Actor

Packages that use Actor
org.deken.game.background   
org.deken.game.collision   
org.deken.game.map The Map package contains various maps for storing the locations of game pieces. 
org.deken.game.movement The Movement package contains classes that allow a game piece to move. 
org.deken.game.movement.actions   
org.deken.game.sprites The pieces package contains the game pieces that will be used by the old style engine. 
org.deken.game.trigger   
 

Uses of Actor in org.deken.game.background
 

Methods in org.deken.game.background with parameters of type Actor
 void ParallaxWrapBackground.setControllingActor(Actor controlingActor)
           
 

Uses of Actor in org.deken.game.collision
 

Methods in org.deken.game.collision with parameters of type Actor
 Collision CollisionMap.getTileCollision(Actor actor, double movementX, double movementY, int movementLayer)
          Check if the Actor sprite will collide with a tile element.
 Collision Simple2DCollisionDetection.getTileCollision(Actor actor, double newX, double newY, int newLayer)
          Check if the Actor sprite will collide with a tile element.
 Collision SimpleCollisionDetection.getTileCollision(Actor actor, double movementX, double movementY, int layer)
           
 

Uses of Actor in org.deken.game.map
 

Methods in org.deken.game.map that return Actor
 Actor FreeStyleMap.getPlayer()
           
abstract  Actor GameMap.getPlayer()
          Gets the player Sprite.
 Actor TileMap.getPlayer()
           
 

Methods in org.deken.game.map with parameters of type Actor
 void FreeStyleMap.setPlayer(Actor player, GameLocation gameLocation)
           
abstract  void GameMap.setPlayer(Actor player, GameLocation gameLocation)
          Sets the player Sprite.
 void TileMap.setPlayer(Actor player, GameLocation gameLocation)
           
protected  void GameMap.setupPlayer(Actor player)
          If player is a KeyPollListener, add the
 

Uses of Actor in org.deken.game.movement
 

Fields in org.deken.game.movement declared as Actor
protected  Actor ToCorner4Movement.parent
           
protected  Actor ToTile4Movement.parent
           
 

Methods in org.deken.game.movement with parameters of type Actor
 FourKeyMovement FourKeyMovement.copy(Actor actor)
          Copies this movement
 FourKeyToTile4Movement FourKeyToTile4Movement.copy(Actor actor)
          Copies this movement
 MouseDragMovement MouseDragMovement.copy(Actor actor)
          Copies this movement
 Movement Movement.copy(Actor actor)
          Copies the movement.
 Movement NoMovement.copy(Actor actor)
           
 Movement PathFindingToTile4Movement.copy(Actor actor)
           
 Movement ScriptMovement.copy(Actor actor)
           
 SimpleMovement SimpleMovement.copy(Actor actor)
          Copies this SimpleMovement.
 TimeMovement TimeMovement.copy(Actor actor)
          Copies this movement
 TwoKeyMovement TwoKeyMovement.copy(Actor actor)
           
 Wander8Movement Wander8Movement.copy(Actor actor)
          Copies the movement.
 Movement WanderToTile4Movement.copy(Actor actor)
           
 

Constructors in org.deken.game.movement with parameters of type Actor
FourKeyToTile4Movement(int upKeyID, int downKeyID, int rightKeyID, int leftKeyID, MapSize mapSize, Actor parent)
          Creates a FourKeyMovement with the key IDs for the four cardinal directions, using the MapSize to determine if at tile, and Actor for current location.
PathFindingToTile4Movement(Actor actor, MapSize mapSize, FindPathsFourWay findPaths, Sprite target)
           
PathFindingToTile4Movement(Actor actor, MapSize mapSize, FindPathsFourWay findPaths, Sprite target, PathFindingToTile4Movement.FINDING_DIRECTION pathFinding)
          The Targeting is used to determine the course of action.
ScriptMovement(Actor actor)
           
ToCorner4Movement(MapSize mapSize, Actor parent)
           
ToTile4Movement(MapSize mapSize, Actor parent)
           
WanderToTile4Movement(MapSize mapSize, Actor parent, FindPathsFourWay findPaths)
           
WanderToTile4Movement(MapSize mapSize, Actor parent, FindPathsFourWay findPaths, WanderToTile4Movement.FINDING_DIRECTION pathFinding)
           
 

Uses of Actor in org.deken.game.movement.actions
 

Fields in org.deken.game.movement.actions declared as Actor
protected  Actor ScriptMovementAction.parent
           
 

Methods in org.deken.game.movement.actions with parameters of type Actor
 void ScriptMovementAction.startAction(Actor parent, double speed)
           
 

Uses of Actor in org.deken.game.sprites
 

Subclasses of Actor in org.deken.game.sprites
 class BaseActor
           Copyright: Copyright (c) 2005
 

Uses of Actor in org.deken.game.trigger
 

Constructors in org.deken.game.trigger with parameters of type Actor
LocationTrigger(Actor watch, int[] tileXY, MapSize mapSize)
           
LocationTrigger(Actor watch, int tileX, int tileY, MapSize mapSize)
           
LocationTrigger(Actor watch, MapSize mapSize)